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ksdixon

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Everything posted by ksdixon

  1. Question for 2019/series in general - What's the easiest way to make belts and arenas uploadable when they don't show up in the upload to CC servers menu?
  2. Right now we don't have that option. We bought the 2K Originals shite, yet we still have to run-through both those story towers, and other towers, in order to unlock moves, like Rusev's Fireman's Carry/Roundhouse Kick combo. For starters, it shouldn't be both. If I'm paying money for content, you shouldn't then also lock said content behind a time sink/grind mechanics such as Towers. I don't want to have to grind. Weather this is modern era in WWE2K Towers, the distant past by playing through PS1/PS2 Season Modes, completing various challenge modes or historical/story modes like RTWM or 30 Years Of WM, I have always used one method or another to bypass the whole entire unlocking thing. GameShark codes, hacking Xbox360 savedata, Accellorator Unlock All DLC... But I don't class that as ''skipping'' any of the game. I use CAWs, Exhibition Mode and Universe Mode. I also don't really care for WWE itself, so I don't care about their in-game rosters or DLC rosters of legends - except for what new or returning moves, taunts and entrance motions they may grant me access-to. I find it especically vexxing where 2K Originals were in-game wrestlers with stupid gimmicks and not legends/newcomers, so even less possibility that there would be a lot of moves/motions that I could re-use. I don't think I looked at a single Mad Max-style armored chestplate in CAW Mode and said 'oh gee! i can make use of this!' So yeah, given the option I would like to spend a smaller amount of money by picking and choosing individual hairstyles, moves, entrance motions, weapon skins etc. Then shelling-out for DLC Season Passes which is 99% shite I'll never have a use-for, and then have to run-through Towers in order to use the literal one or two items I am interested in.
  3. You know, I had a funny thought just now, reading over some game discussion about the concept of microtransactions. What do you value more, your time or your money? For me it's always been time. I've always used the accelerator dlc to unlock all in WWE games, or gameshark codes to unlock all before that. I don't want to have to grind towers, historical modes or story modes, just to use caw appearance parts and moves. Now that 2020 showed us that they can throw out individual caw pieces like hairs, shirts, pants, moves and taunts... Rather then buy a "story tower", which is essentially what 2K originals were, and then be forced to grind through them by playing them as well, id much rather pick, say, a hair style, off the "microtransaction store" instead, personally. Edit: to be clear, I'm not in for any randomised lootbox shite. Just constant update of creation assets which I can pick and choose what to buy from. (caw parts, moves, taunts, entrance animations, winning animations, weapons, arena props etc)
  4. Eh? All-stars was literally TNA Impact 2 with action-figure fighters and gravity turned to "moon" setting. It was the same developers and same engine tweaked a little.
  5. I wasn't aware you could crawl for the ropes in the current submission system? OK, to revise my statement, the AI should do this in CPU vs CPU matches more often. Tweak the values that initiate the animations and raise them up. See, Kofi can have a pancake entrance, and Undertaker and Kane can do their gothic stuff in a season mode cutscene or something. What I mean is that gimmicky shite, like fiend's hands grabbing people from the underworld, or the book of the dead spellbook, the WOOO super scream. The swap arena and FrankenStrowman, Anything that's in-game/in-matches, should be reserved for gimmicky shite arcade-style games like your AllStars or Battlegrounds. Keep all that away from the main cash cow, the SmackDown/SVR/WWE2K series. Edit: In terms of how to then push the simulation aspect forward. You can re-impliment past used mechanics and systems, and animations, that have fallen by the wayside (stamina/fatigue related things, physics for weapons and ropes), as discussed previously. You can give players greater control over areas such as CPU AI Logic, or finer detail over what we currently have (splitting ring announcer voicework from commentarry, from crowd noise and other sound effects). You can re-add old removed match types with improvements where needed (wwe12 rtwm's war games, age of orton rtwm aka cena's gauntlet rtwm Gauntlet match, Championship Scramble match, Time Limit Title hardcore match, 3 Stages Of Hell match, Inferno, Casket, Buried Alive matches, 6Man Tag Elimination Chambers and Captain Falls 6Man Tag matches). You can give us matches we haven't ever had yet like 5v5 Survivor Series, a real 6 Pack Challenge, A Flag On A Pole match etc. You can add more clothing for female wrestlers, more hair styles etc.
  6. Take every goofy thing like big head mode, colored movement swishes, silly powers and stages, arcade gameplay... And keep it the hell away from the bread and butter money maker WWE 2K series. Those games need to go full simulation style. Go back to the 2015 better fatigued moves animations and stamina systems. Re-do SVR 2006's double 10 count when both guys are spent on the mat. Re-do 2015's crawling to pin with the last of energy. 2011's interactive ropes and reactive weapos etc. Re-do submissions to variety of different styles like classic SD games with mash buttons, timing based hit the "release zone". Let us crawl to the ropes in a submission submission for a rope break, or choose to hold onto it until the count of 5 if we're applying it. Let us drop the arm in a sleeper submission like 2006. Etc etc
  7. Now here's my fear... We won't get the type of game we're used-to when this 2 year lead-in ''WWE 2K22'' releases. We'll get something more restricted, more in-line with other sports games, like Madden giving you 6 default faces. When we bitch, it will be 'we emulate what's on WWE TV' excuse. Except, you know, when they want to put arcade bollocks in there like magic spellbook weapons and zombies...
  8. If anyone wants a good team player medic on TLOU multiplayer, add ksdixon
  9. What does "Rope Break (Automatic) - On" do in the global options? Do you have to put that rope break skill onto everyone if you want them to literally reach out and grab the rope to break pins?
  10. Extra stuff the new control scheme let's you do? I thought they basically swapped sigs, fins and comebacks to multi-button inputs and that was it? I've lost track on that feature. What does "Rope Break (Automatic) - On" do in the global options? Do you have to put that rope break skill onto everyone if you want them to literally reach out and grab the rope to break pins?
  11. FFS. All these little AI buffs and opponent debuffs suck the fun out of the actual gameplay. The games were more fun when everyone could just do everything instead of fighting styles, skills, abilities, scripted stuff like catching finishers and omg moments, kickout meter and momentum changes. I wouldn't mind if if they just gave us basic controls over stuff. This guy irishwhips a lot, this one likes dives and springboards, he's a runner, she's a striker, this gal is a submission master.
  12. There's a "You aint reversing shit, son!" buff? Omg no wonder the game feels like it's not responding so much. How can we turn it off/take it out of each character's moves/skills list?
  13. The switching shoulder buttons for picking up a ladder, setting it up, climbing and reaching is a complete arse. It used be something like R1 to pick it up, hold R1 to woddle it in an upright position to move a few steps. Once picked up in the hand it was X or [] to use as a weapon, R1 to drop it, or R1 plus direction to open it out/put against turnbuckle if you were close enough to it. Whatever it used to be (I haven't gone back and checked) it was a hell of a lot better than what we have now
  14. the new moves and dlc moves are great. so is the idea of new hairs & weapons etc post game launch. wish they were better choices rather than fantasy/stupid ones though. but the entire game is falling-down around them. crashes/glitches. new controls, collission detection, animation timing snafu's. forced grinding of showcase, originals, myplayer and towers. lighting issues (CAW parts, and CABelt are almost harsh to look at. I have to go to cloth material to get a better look at things) creation issues (i HATE that the caw disappear and reloads each time you change the part preview box) restrictions as usual (entrance motions, videos/themes, clothing pieces, stage pieces not being split across different creation modes).
  15. I have noticed that it seems very hard to control the direction of your Irish whips (say into the corners), but that has been all of 2020 not just since the patch.
  16. Man, WWE12's weird 'WCW 92 Invasion' story could have been so much better with some of the Attitude Era guys from WWE13. 2002 DDP, at least. I would still love to see that WarGames match ported into an actual match with some tweaking, pretty much just having a 'slide into the ring' animation cutscene for the next person on a team.
  17. No the story doesn't get better. I don't even know how to describe it. It's like the male is a half-mark. He's mad that he didn't beat Xpac even though no one really "beats" each other, or he is sad he retired Jerry Lawler in Memphis, because he doesn't realise a "loser leaves town" match is a kayfabe gimmick. The woman is just an unlikeable bint. The type who's all mouth and would crap herself in a real fight. Too high from smelling her own farts. I felt insulted to be a wrestling fan by the story every time I wasn't actively cringing. It was hard to tolerate even when stoned / drunk, and I eventually gave it up.
  18. I don't find the games fun to "play" anymore, and am basically forced-to to unlock moves that are there only when you complete the towers. Putting aside that ethical issue, that we bought an unlock all accelerator dlc, and the silly glitches of 2020 specifically - I can't tell you how annoying it is to play the game when timing is off You go to hit a move, but because cpu is still doing some animation, your character just raises their fist and holds it cocked-back threateningly. Then they don't release that pose fast enough, and the cpu is up and attacking you.
  19. I cleared cart in pstore where it was wanting me to buy it. restarted console. Went to PSTORE. Searched wwe 2020, loaded the game page (not the digital deluxe version I own). Opened Addon page for it and it said choose version now. Selected the version that said free. Clicked download. Seemingly no response, tried again and now both options said choose free version where one had been to pay earlier. Dowloaded again. Backed out of PStore. Hit the game tile's Addon page on the main dashboard. Now showing 7 addons and southpaw as being installed. Booted game and it said "thanks for downloading 2k southpaw, when it's released you'll get access to blah blah" Worked for me. It is worth noting that usually the PStore "thinks" I need to buy a dlc but when I click to buy it starts downloading. Southpaw was different because this time it was actually adding it to my cart and wanting money etc. Is this just my copy of the game? When moving from caw part to caw part the game has to disappear and reload the caw with the new piece on. That's frustrating. What's worse is that my caw mode seems to be infected by WWE camera crew, constantly zooming in and out to "show off" a piece, when I just want my caw to stay at one zoomed level to I can see the piece I've selected as part of the larger outfit.
  20. UK Region. Own digital deluxe edition. 10GB patch 1.07 installed. Can't access the DLC without it wanting to charge me for it again. Console PStore, game main menu PStore link, trying to enter SPW story from 2k Originals menu. None work.
  21. I always enjoyed svr2011, whatever year it was glommed onto exhibition mode before it became it's own mode. I always found that you got lots of videos that first year, and only the handshake or handshake declined on rare occasions, in all the years that followed.
  22. Can you use the DLC entrances for other caws in easy and advanced CAEntrance? What are the new moves in the DLC? has anyone done a run-through of the DLC caw parts? Normal ones, not tower rewards.
  23. Can you? Is that listed in the patch notes?
  24. https://preview.redd.it/7jrt22i6tcf41.jpg?width=705&auto=webp&s=7d903c562de35f33e2dd90a634931643064fe139 southpaw arena real vs concept unless the concept is the 2nd arena that's included in the dlc?
  25. This issue should be fixed by simply using Pattern A on all LED screens, and using Easy Entrances for CAWs. You shouldn't have to do anything else. Nope. CCArena's video screen settings is ignored (in that you can tell it to not have a video on a screen and it still will), and overrided by the entrance video settings in each CAW's C-A-Entrance settings. At least, that was still the case this morning when I had to turn off all of Abyss' videos except for Titantron/Ribbon in CAE so that my IMPACT Wrestling 2014 arena didn't turn into complete arse. I was also frustrated to find-out that even though we can have a 4v4 match in 2K19, there isn't a 4man entrance. How... odd. You'd have thought that we'd have at least got one for Undisputed Era throughout the various patches and DLC's that 2K19 recieved throughout the year. UE do have a 4-man entrance, as do the Wyatt Family. do you mean hard-coded to the in-game wrestlers? when creating a stable, i could only create tag/trios entrances. so you get 3 people coming out, and then one solo.
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