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Showing results for tags 'wwe'.
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Hello Caws, this is Malonik here. As you can see, with the support of my fellow Moveset Creator, Wolfpack, whom many of you may already know, we've come to the conclusion that we should join forces and work on creating the best version of WWE 2K26 we can make. Now, where you come in is that we're looking for anybody who can help us with updating entrances, victory motions, stats, movesets, renders, arenas, belts, and just about anything else you can think of. It's a grand idea, but with the right team, I think we can do it. If you're interested or want to support the team, please respond or tweet out this post and help us get the word out. Thank you!
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- hctp ultimate edition
- dlc
- (and 6 more)
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Hey Guys, long-term fan here, and my single most disliked change from 2K24-2K25 was what they did to the "New" Giant Class. For all of you who dislike this type of wrestler or haven't had a chance to try it. What they did was add an extra purple health bar and the giant specific defensive animations, as you can see in this here. I know you'll read that and say to yourself, "What's wrong with that?" & that's a valid question, but to answer it, I have to tell you that what we lost outweighs what we gain, and that's where I feel this class fails at what it tries to achieve. Now, I hate to say it, but this class needed more work. Initially, when I heard this was being revamped, I was optimistic as all hell, but unfortunately, the execution fell flat IMO. Pros + Cool Giant Animations, but we basically had them when we had the Immovable Object Ability. Cons - Losing 18 + or MORE Moves in the Combo Chain/Ender Category - Blacking Out/Restricting what Rebound Moves/Springboard Moves they can use. - Restricting Ring In/Out/Climbing Animations, etc. - Sit Up could be a recovery animation (bonus gripe) If you asked me how I'd fix this class, I would remove the previous limitations that I mentioned in the Cons section, for one. I'd give us the choice to change the Class because why not? It's not going to break gameplay; freedom benefits all us gamers. If they didn't want to do that and we're stuck with it for whatever reason, I'd Limit who is classified as a Giant and limit it to these 4 wrestlers. - Andre the Giant - The Great Khali - Omos - Shaq The Wrestlers that are a Giant Currently, but shouldn't be IMO are (Change to Powerhouse/Striker) - Diesel, - Mark Henry - Kane - Taker - Yoko Another possible fix to this class would be for all these limitations that I mentioned to be removed once the purple health bar is depleted. Then this class turns into a normal powerhouse. Additional improvements that could go into this class would be the "chopping the tree" mechanic, where the opponent would need to do 2 or more running strikes to knock them down. Once this class was knocked off its feet, the star that did it would gain a lot of momentum, but to make sure it's fair, it would be reversible. Another spot I'd love to see would be the Hogan/Andre Scoop Slam Spot: I imagine you needing to make him 2 Body Parts Yellow/1 Orange & Yellow. This could be a Giant Specific Payback/Spot. Other than that, in this class, the strikes seem weaker than in any other class in the game. It'd be one thing if every strike thrown by this class, you'd stumble from it, but as is, in its current state, this class is the WORST class in the game. Please, give me your opinion on this topic. What you agree with. Where I went wrong and what else they can do to fix/revamp this class because ATM this ain't it. WWE 2K19 Immovable Object Showcase: Look how they've massacred my boy.
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- wrestlemania
- wwe
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