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ksdixon

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Posts posted by ksdixon


  1. PNHyV4m.jpg

    KC Quinn

    Sister to Ethan Quinn, KC is another high flyer in the British Wrestling Xperience roster. Again with this caw, I love how the hair dye hack turned-out, as she uses a hairstyle that you don't see many CAW's using, especially women. Together with her brother, Ethan Quinn, they are currently locked in a war against another British brother & sister pairing, Bobby and Sara Williams.

    GaywQm7.jpg

    Sara Williams

    The jacket is supposed to be an Olympics jacket, or a Steiner Brothers-style varsity team letter jacket. Featuring the new BWX logo. This version of Sara has been completely retooled to wrestle like a British version of Kurt Angle, which was the original vision behind her dad Keith Williams, and Bobby Williams at certain stages of his career.


  2. hLzr9qX.jpg

    NEON / Natasha Elizabeth Otero-Nevitt
    Very happy with the hair dye hack, and getting her into a short hairstyle that suits her because so many of the longer hairs are repeated amongst my other caws. Outfit is a knock-off of an Io Sharai outfit, but there's a reason why she looks like this, as she's part of a tag team that wears this neon green color. She's still a high flying cruiserweight.

    f4BBW8e.png

    Kendall Harris

    Resident MMA enthusiast. Lots of nice kicks, falling somewhere between Xpac and Low Ki. Once again, I feel like this character fits both the hair styles she has, as neither are used much, but I just love her messy hair and freckles, and also the tied-hair suits the MMA style too. I'm not sure on the Emma outfit I'm using as her top, but for now it seems to work well.


  3. 13 hours ago, BrandonX said:

    So you'd rather pay for the solution to an issue they made? That grind is designed by them, you are literally giving them money to skip the game you paid for because they made the grind for it purposefully boring frustrating and monotonous. They are creating a problem and selling you the solution for extra cash.

    Right now we don't have that option. We bought the 2K Originals shite, yet we still have to run-through both those story towers, and other towers, in order to unlock moves, like Rusev's Fireman's Carry/Roundhouse Kick combo. For starters, it shouldn't be both. If I'm paying money for content, you shouldn't then also lock said content behind a time sink/grind mechanics such as Towers.

    I don't want to have to grind. Weather this is modern era in WWE2K Towers, the distant past by playing through PS1/PS2 Season Modes, completing various challenge modes or historical/story modes like RTWM or 30 Years Of WM, I have always used one method or another to bypass the whole entire unlocking thing. GameShark codes, hacking Xbox360 savedata, Accellorator Unlock All DLC...

    But I don't class that as ''skipping'' any of the game. I use CAWs, Exhibition Mode and Universe Mode. I also don't really care for WWE itself, so I don't care about their in-game rosters or DLC rosters of legends - except for what new or returning moves, taunts and entrance motions they may grant me access-to. I find it especically vexxing where 2K Originals were in-game wrestlers with stupid gimmicks and not legends/newcomers, so even less possibility that there would be a lot of moves/motions that I could re-use. I don't think I looked at a single Mad Max-style armored chestplate in CAW Mode and said 'oh gee! i can make use of this!'

    So yeah, given the option I would like to spend a smaller amount of money by picking and choosing individual hairstyles, moves, entrance motions, weapon skins etc. Then shelling-out for DLC Season Passes which is 99% shite I'll never have a use-for, and then have to run-through Towers in order to use the literal one or two items I am interested in.


  4. You know, I had a funny thought just now, reading over some game discussion about the concept of microtransactions.

    What do you value more, your time or your money?

    For me it's always been time. I've always used the accelerator dlc to unlock all in WWE games, or gameshark codes to unlock all before that. I don't want to have to grind towers, historical modes or story modes, just to use caw appearance parts and moves.

    Now that 2020 showed us that they can throw out individual caw pieces like hairs, shirts, pants, moves and taunts... Rather then buy a "story tower", which is essentially what 2K originals were, and then be forced to grind through them by playing them as well, id much rather pick, say, a hair style, off the "microtransaction store" instead, personally.

     

    Edit: to be clear, I'm not in for any randomised lootbox shite. Just constant update of creation assets which I can pick and choose what to buy from. (caw parts, moves, taunts, entrance animations, winning animations, weapons, arena props etc)


  5. 11 minutes ago, BrandonX said:

    Here's the thing for me, it looks like shit but i play many of crappy looking games; but Arcade is a broad spectrum. I didn't like All Stars just because it was arcadey, I liked it because of the specific systems it used and the finishers in any situation setup, or the awesome move chaining. If it plays like that i'll give it a shot, but if it plays like... i dunno, *censored*ing TNA Impact or 5 Star friggin Wrestling, I'd sooner just dust off my PS2 and play HCTP.

    Eh? All-stars was literally TNA Impact 2 with action-figure fighters and gravity turned to "moon" setting. It was the same developers and same engine tweaked a little.


  6. 3 hours ago, King RyderFan said:

    I’m 50/50 on your first post, I think the games do need an element of silliness to them. After all, wrestling as a whole is pretty damn silly when you think about it. For the better part of last year the WWE Champion was throwing pancakes on his way to the ring, the longest reigning IC champ is an Elvis impersonator, and that’s not touching the supernatural characters like Taker, Kane, Bray, Rosemary, etc. Things like Big Head mode aren’t hurting anyone, if you don’t like it don’t turn it on.

     

    I agree 100% about those additions though. I loved the little tests of strength 2006 had at the start of matches.

     

    I honestly disagree 100% with this. The current submission system we have right now is almost perfect, it takes into account pretty much every possible scenario you can think of and balances accordingly. Those old systems didn’t or couldn’t. And button mashing can stay the hell away, it just encourages you to wreck your controller. You can also crawl to the ropes with the current system, just hold the left stick while in certain submission. I will give you though that it can be hard to learn and pick up for beginners.

    I wasn't aware you could crawl for the ropes in the current submission system? OK, to revise my statement, the AI should do this in CPU vs CPU matches more often. Tweak the values that initiate the animations and raise them up.

     

    See, Kofi can have a pancake entrance, and Undertaker and Kane can do their gothic stuff in a season mode cutscene or something. What I mean is that gimmicky shite, like fiend's hands grabbing people from the underworld, or the book of the dead spellbook, the WOOO super scream. The swap arena and FrankenStrowman, Anything that's in-game/in-matches, should be reserved for gimmicky shite arcade-style games like your AllStars or Battlegrounds. Keep all that away from the main cash cow, the SmackDown/SVR/WWE2K series.

     

    Edit: In terms of how to then push the simulation aspect forward. You can re-impliment past used mechanics and systems, and animations, that have fallen by the wayside (stamina/fatigue related things, physics for weapons and ropes), as discussed previously. You can give players greater control over areas such as CPU AI Logic, or finer detail over what we currently have (splitting ring announcer voicework from commentarry, from crowd noise and other sound effects).

    You can re-add old removed match types with improvements where needed (wwe12 rtwm's war games, age of orton rtwm aka cena's gauntlet rtwm Gauntlet match, Championship Scramble match, Time Limit Title hardcore match, 3 Stages Of Hell match, Inferno, Casket, Buried Alive matches, 6Man Tag Elimination Chambers and Captain Falls 6Man Tag matches). You can give us matches we haven't ever had yet like 5v5 Survivor Series, a real 6 Pack Challenge, A Flag On A Pole match etc.

    You can add more clothing for female wrestlers, more hair styles etc.


  7. Take every goofy thing like big head mode, colored movement swishes, silly powers and stages, arcade gameplay... And keep it the hell away from the bread and butter money maker WWE 2K series.

     

    Those games need to go full simulation style. Go back to the 2015 better fatigued moves animations and stamina systems. Re-do SVR 2006's double 10 count when both guys are spent on the mat. Re-do 2015's crawling to pin with the last of energy. 2011's interactive ropes and reactive weapos etc.

    Re-do submissions to variety of different styles like classic SD games with mash buttons, timing based hit the "release zone". Let us crawl to the ropes in a submission submission for a rope break, or choose to hold onto it until the count of 5 if we're applying it. Let us drop the arm in a sleeper submission like 2006. Etc etc

     


  8. Now here's my fear...

    We won't get the type of game we're used-to when this 2 year lead-in ''WWE 2K22'' releases. We'll get something more restricted, more in-line with other sports games, like Madden giving you 6 default faces. When we bitch, it will be 'we emulate what's on WWE TV' excuse. Except, you know, when they want to put arcade bollocks in there like magic spellbook weapons and zombies...


  9. Extra stuff the new control scheme let's you do? I thought they basically swapped sigs, fins and comebacks to multi-button inputs and that was it?

    I really, really wish the rope break mechanic was more consistent with how far away you can be. Sometimes a move places you literally right against it and no rope break occurs, other times you can be a decent distance away and a rope break triggers.

    I've lost track on that feature. What does "Rope Break (Automatic) - On" do in the global options? Do you have to put that rope break skill onto everyone if you want them to literally reach out and grab the rope to break pins?


  10. FFS.

     

    All these little AI buffs and opponent debuffs suck the fun out of the actual gameplay. The games were more fun when everyone could just do everything instead of fighting styles, skills, abilities, scripted stuff like catching finishers and omg moments, kickout meter and momentum changes.

     

    I wouldn't mind if if they just gave us basic controls over stuff. This guy irishwhips a lot, this one likes dives and springboards, he's a runner, she's a striker, this gal is a submission master.


  11. New controls are great, my only complaint is two buttons used for finishers and OMGs.

    The switching shoulder buttons for picking up a ladder, setting it up, climbing and reaching is a complete arse.

     

    It used be something like R1 to pick it up, hold R1 to woddle it in an upright position to move a few steps. Once picked up in the hand it was X or [] to use as a weapon, R1 to drop it, or R1 plus direction to open it out/put against turnbuckle if you were close enough to it.

     

    Whatever it used to be (I haven't gone back and checked) it was a hell of a lot better than what we have now


  12. the new moves and dlc moves are great. so is the idea of new hairs & weapons etc post game launch. wish they were better choices rather than fantasy/stupid ones though. but the entire game is falling-down around them.

     

    crashes/glitches.

    new controls, collission detection, animation timing snafu's.

    forced grinding of showcase, originals, myplayer and towers.

    lighting issues (CAW parts, and CABelt are almost harsh to look at. I have to go to cloth material to get a better look at things)

    creation issues (i HATE that the caw disappear and reloads each time you change the part preview box)

    restrictions as usual (entrance motions, videos/themes, clothing pieces, stage pieces not being split across different creation modes).


  13. Has anyone else noticed since the new patch that sometimes the controls just... do different things from what you input? I've been noticing cases of a grapple instead irish whipping or a strong grapple turning into a strong strike.

    I have noticed that it seems very hard to control the direction of your Irish whips (say into the corners), but that has been all of 2020 not just since the patch.


  14. Man, WWE12's weird 'WCW 92 Invasion' story could have been so much better with some of the Attitude Era guys from WWE13. 2002 DDP, at least. I would still love to see that WarGames match ported into an actual match with some tweaking, pretty much just having a 'slide into the ring' animation cutscene for the next person on a team.


  15. No the story doesn't get better. I don't even know how to describe it. It's like the male is a half-mark. He's mad that he didn't beat Xpac even though no one really "beats" each other, or he is sad he retired Jerry Lawler in Memphis, because he doesn't realise a "loser leaves town" match is a kayfabe gimmick. The woman is just an unlikeable bint. The type who's all mouth and would crap herself in a real fight. Too high from smelling her own farts. I felt insulted to be a wrestling fan by the story every time I wasn't actively cringing. It was hard to tolerate even when stoned / drunk, and I eventually gave it up.


  16. I don't find the games fun to "play" anymore, and am basically forced-to to unlock moves that are there only when you complete the towers.

     

    Putting aside that ethical issue, that we bought an unlock all accelerator dlc, and the silly glitches of 2020 specifically - I can't tell you how annoying it is to play the game when timing is off

     

    You go to hit a move, but because cpu is still doing some animation, your character just raises their fist and holds it cocked-back threateningly. Then they don't release that pose fast enough, and the cpu is up and attacking you.


  17. I cleared cart in pstore where it was wanting me to buy it.

    restarted console.

    Went to PSTORE.

    Searched wwe 2020, loaded the game page (not the digital deluxe version I own).

    Opened Addon page for it and it said choose version now. Selected the version that said free. Clicked download.

    Seemingly no response, tried again and now both options said choose free version where one had been to pay earlier. Dowloaded again.

     

    Backed out of PStore. Hit the game tile's Addon page on the main dashboard. Now showing 7 addons and southpaw as being installed. Booted game and it said "thanks for downloading 2k southpaw, when it's released you'll get access to blah blah"

    Worked for me.

     

    It is worth noting that usually the PStore "thinks" I need to buy a dlc but when I click to buy it starts downloading. Southpaw was different because this time it was actually adding it to my cart and wanting money etc.

     

     

     

     

     

    Is this just my copy of the game? When moving from caw part to caw part the game has to disappear and reload the caw with the new piece on. That's frustrating.

    What's worse is that my caw mode seems to be infected by WWE camera crew, constantly zooming in and out to "show off" a piece, when I just want my caw to stay at one zoomed level to I can see the piece I've selected as part of the larger outfit.


  18. UK Region.

    Own digital deluxe edition.

    10GB patch 1.07 installed.

     

    Can't access the DLC without it wanting to charge me for it again. Console PStore, game main menu PStore link, trying to enter SPW story from 2k Originals menu. None work.

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