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VERO

Found 1 result

  1. So right now I am running a WWE Role Play league. Players select the in game superstars like roster stars, legends, DLC etc. It's pure WWE role play so it seemed fitting to introduce CAW's into the mix I run the NXT development show as well for CAWs. My idea was that people can compete in the NXT brand and start at a base ovr and earn points to upgrade their superstar. Once their superstar hits 85 minimum they can go into the main roster, just like developmental. Once in the main roster they are held to the same structure. Cant upgrade anymore and cant change the moveset. In development they can cause naturally they are developing their superstar. So a cool solid idea in theory. But what I wanna know, is practicality. Mixing CAW's with roster members could have an adverse effect on the fairness potentially. Someone rocks in with a 90 OVR with a very broken moveset. It could make having a stock star a disadvantage. What could I do to avoid this. What can I implement to make it fair once someone would move into the main roster. If there is moves I should ban then what moves or where can I find info on what moves are irreversible or broken. How do I restrict the number of moves that are irreversible. Superstars have moves without a reversal window as well so... I like the idea but I can see it blowing back in my face if I dont implement a good enough system.
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