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KS Showcase 22


ksdixon

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Hi Yall,

Gonna be for both real and original CAWs this year. Getting harder to claim much credit as all OC's created together with Leon and/or cobbled together from CC, and the real CAWs are mostly cobbled together from different CC assets. Mixture of OC lore, or just saying something OOC about the creation process. I'll also probably waffle about bugs and glitches I encounter, or throw out game redesign ideas etc. Anyway... here it goes.

At the moment, I am trying to get most of my OC's into a state where they are fully moveset sorted right up until the recent clowning around DLC moves/animations. I'm hoping this way I won't go back and edit them again until the next moves pack dlc hits; allowing me to focus on more new characters overall.

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OC CAWs Backstory

Lucy has been threatened with legal action by the Williams family, and has handed-back the remnants of BWX to Keith Williams. He is considering a further relaunch and possible rebrand. Lucy is refocusing her efforts into new company World Hybrid Wrestling, keeping most assets she had access-to, such as she'll still be running "The New Blood Tournaments" in WHW. Although due to character rights issues between BWX and WHW, some familliar characters will be having to undergo name changes. Leon's fed HLW still exists, and will be feuding/sharing characters with WHW too.

 

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Allysin Grimm

TNB 2020 Runner Up, Allysin is more of a refinement of her previous look on 2k19. I think the idea of a torn dress/undergarments in a twisted corruption of Disney's Alice is a lot better realised on 22 than 19 due to the new pieces available. Due to the removal of advanced entrances, she's got someone's motion, and comes out swining a kendo stick around like a mad woman. Her finisher is "Down The Rabbit Hole" (Steiner Screwdriver). She has a lot of brawling/rough-looking moves. I'm trying to merge various character tropes together and use that to further define characters through their movesets/give fuller characters through visuals. You'll see what I mean with other charater dev diaries.

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Ashley Chandler

My cowgirl/Mickie James ripoff. Kinda made her look like a Debbie Does Dallas cheerleader by accident with all the blue glitter material and white combo (boy! do i miss the denim and rust and damaged materials!) I still like the look, but I'm not sure yet if the cheerleader connection will cause me to edit her again.

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"CKK" Charlie Kenneddy Kingsley

You will have seen this character with long blond/white hair in the past, before she was fully realised. For a while I couldn't decide the name for a posh schoolgirl character, I'm sure I've shown off a Kenneddy or a Kingsley before now. She's finally come together a bit more this year, as there seems to be a good few ''school yard fight'' animations this year, from hair pulling to mounted punches etc. She fights dirty like she's in the school yard.

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Meghan Curtis

She's got a new souped-up 'atheletic/sporty' moveset, plenty of jumpy crap to style on opponents. Love the sneakers on her, just thinking of her as a gym rat without extra backstory baggage or Cruiserwegiht status let me play around with her more. Total Johnny Cage/Shawn YB ripoff visually, but she pulls it off better with her attitude. Not too stoked on the sneakers and long socks combo, but I wanted to both keep the sneakers and show off more leg skin without ''stranding'' the sneakers. I figured it was good enough for one of the Bellas

 

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WCW Backstory

This is going to be "open sandbox" approach, essentially: WCW 2000 after Russo, picking-up at Souled Out 2000; if they never lose their Monday Night Wars-era wrestlers like Bret Hart, Chris Benoit, Chris Jericho, Dean Malenko, Eddy Guerrero, The Giant, Raven and Saturn. And… just for fun Kurt Angle is added into the mix. Side-stepping the need for the New Blood angle, there are plans for earlier debuts for Lance Storm & Mike Awesome. Benoit's World Champ, Sting's turning heel again in my story, the nWo Silver exist.... except screw Jarrett.Essentially, think rolling back some characters to late 99 when Bischoff got sent home, but we have to accomodate things like Benoit being world champ, nWo having returned etc. It's gonna be a different WCW roster and alignment plays than usual.

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Note the unused 'Star Logo' belt design for the tag belts, these are also used for the US and CW titles. Can I just say what an absolute arse it was to collect these WCW characters together? For one reason only. I DON'T WANNA HAVE TO PLAY YOUR CRAPPY SHOWCASE MODE, OR TOWERS, OR STORY/CAREER MODE.... NOTHING to access moves/animations I already bought as part of the game or the Season Pass. That isn't how to maximize player engagement. Keep shipping us those new caw pieces and moves and entrance motions and create a video scenes, and easy up on the restrictions a bit. Rey Mysterio, Lance Storm and Mike Awesome were particuarly hard to grab off CC without having run through some slap ass Rey Showcase matches (I eventually did, screw you JBL and Kane).

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Heel Sting

I have decided I want to continue the Sting heel run in my WCW ewr diary/universe mode hybrid. Scary looking face paint, silver inlay on trenchcoat, leather pants and merch shirt for matches. Not bad, looks great in-game, something a bit different for him than the usual attire.

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Who Betta Than Kanyon?

Champaign Chris Kanyon, Custom Mortis Kanyon, Positively Kanyon all white designs, Positively Kanyon blue & white designs.

 

Sadly I can't upload most of my WCW guys, they're far too cobbled together from CC 'do not allow reuploadability' assets for me to ever contemplate that. It's bad enough when I have to transplant an OC onto a fresh CAW build.

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Game Design

I want to expand as much to the controller layout so that they are universal actions the player can control; as opposed to AI markers to 'build towards', such as Comeback Moments are. Lets the AI 'desicions' have less to pick from, but gives players more in-match freedoms.

So far, I'm working with an idea where a lot of actions follow the press or hold method for more important actions, and trying to group simillar things into 'action groups'.

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