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Superstar 3D Models


talksmack

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  • 2 weeks later...

Get CakeTools (both v.0.977a and the previous version for all tools including yobj to mdl if you want to try and port 2K19 models)

== With this you can insert your files into .cak (best to use the ones supplied 06-09) when you are done.

== You'll need to find a blank mdl (there are a few in the CAS -> Hair section of one .cak file, can't remember which. Use the export (to the right of all) to save it somewhere (make a few copies too).

== With the ModelMerger tool you should use the blank file and merge any parts you want from the wrestler or another model (this may take a few opening recent merges and will sometimes fail depending on the mdl. You should save under a different name if you want to combine many attire parts; you should normally always import lamberts).

== Open the .mdl you made and click "MDL! Data" under the view. This will allow you to import and export the .obj files for this .mdl to blender. You must combine the mdls before this with whatever you are going to edit so that importing is possible, trying to import a different .obj than the one listed will result in an error.

Blender

== Click Import -> Wavefront (.obj) and click "Geometry" on the right side making sure "Keep Vert Order" is selected. Then import.

== Make any changes you want.

== Export the same way again making sure "Keep Vert Order" is still selected.

CakeTools

Once you've done that you'll need to edit the mtls and import any texture files and such using the structure used in the .cak files with the correct superstar number and info. you'll need a clean .hpl (normally supplied with mods) that is generallly 1kb. You can pretty much get any post blender steps from caketools guides. Wrote this quickly so some steps may be missing.

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On 11/30/2021 at 8:22 AM, NewAjeOutlaw said:

Hi much thanks for your reply, can you help me with it or consider to charge me a fee? Thanks again much appreciated.

 

 

 

Get CakeTools (both v.0.977a and the previous version for all tools including yobj to mdl if you want to try and port 2K19 models)

== With this you can insert your files into .cak (best to use the ones supplied 06-09) when you are done.

== You'll need to find a blank mdl (there are a few in the CAS -> Hair section of one .cak file, can't remember which. Use the export (to the right of all) to save it somewhere (make a few copies too).

== With the ModelMerger tool you should use the blank file and merge any parts you want from the wrestler or another model (this may take a few opening recent merges and will sometimes fail depending on the mdl. You should save under a different name if you want to combine many attire parts; you should normally always import lamberts).

== Open the .mdl you made and click "MDL! Data" under the view. This will allow you to import and export the .obj files for this .mdl to blender. You must combine the mdls before this with whatever you are going to edit so that importing is possible, trying to import a different .obj than the one listed will result in an error.

Blender

== Click Import -> Wavefront (.obj) and click "Geometry" on the right side making sure "Keep Vert Order" is selected. Then import.

== Make any changes you want.

== Export the same way again making sure "Keep Vert Order" is still selected.

CakeTools

Once you've done that you'll need to edit the mtls and import any texture files and such using the structure used in the .cak files with the correct superstar number and info. you'll need a clean .hpl (normally supplied with mods) that is generallly 1kb. You can pretty much get any post blender steps from caketools guides. Wrote this quickly so some steps may be missing.

 

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