talksmack Posted November 21, 2021 Report Share Posted November 21, 2021 Very new to modding here, can anyone please help me extract any superstar 3D model files so that it can be exported to any 3D modelling files like blender etc for editing? I am willing to discuss a price for your assistance, feel free to PM me. Link to comment Share on other sites More sharing options...
OutlawedGhost Posted November 30, 2021 Report Share Posted November 30, 2021 Get CakeTools (both v.0.977a and the previous version for all tools including yobj to mdl if you want to try and port 2K19 models) == With this you can insert your files into .cak (best to use the ones supplied 06-09) when you are done. == You'll need to find a blank mdl (there are a few in the CAS -> Hair section of one .cak file, can't remember which. Use the export (to the right of all) to save it somewhere (make a few copies too). == With the ModelMerger tool you should use the blank file and merge any parts you want from the wrestler or another model (this may take a few opening recent merges and will sometimes fail depending on the mdl. You should save under a different name if you want to combine many attire parts; you should normally always import lamberts). == Open the .mdl you made and click "MDL! Data" under the view. This will allow you to import and export the .obj files for this .mdl to blender. You must combine the mdls before this with whatever you are going to edit so that importing is possible, trying to import a different .obj than the one listed will result in an error. Blender == Click Import -> Wavefront (.obj) and click "Geometry" on the right side making sure "Keep Vert Order" is selected. Then import. == Make any changes you want. == Export the same way again making sure "Keep Vert Order" is still selected. CakeTools Once you've done that you'll need to edit the mtls and import any texture files and such using the structure used in the .cak files with the correct superstar number and info. you'll need a clean .hpl (normally supplied with mods) that is generallly 1kb. You can pretty much get any post blender steps from caketools guides. Wrote this quickly so some steps may be missing. Link to comment Share on other sites More sharing options...
talksmack Posted December 7, 2021 Author Report Share Posted December 7, 2021 On 11/30/2021 at 8:22 AM, NewAjeOutlaw said: Hi much thanks for your reply, can you help me with it or consider to charge me a fee? Thanks again much appreciated. Get CakeTools (both v.0.977a and the previous version for all tools including yobj to mdl if you want to try and port 2K19 models) == With this you can insert your files into .cak (best to use the ones supplied 06-09) when you are done. == You'll need to find a blank mdl (there are a few in the CAS -> Hair section of one .cak file, can't remember which. Use the export (to the right of all) to save it somewhere (make a few copies too). == With the ModelMerger tool you should use the blank file and merge any parts you want from the wrestler or another model (this may take a few opening recent merges and will sometimes fail depending on the mdl. You should save under a different name if you want to combine many attire parts; you should normally always import lamberts). == Open the .mdl you made and click "MDL! Data" under the view. This will allow you to import and export the .obj files for this .mdl to blender. You must combine the mdls before this with whatever you are going to edit so that importing is possible, trying to import a different .obj than the one listed will result in an error. Blender == Click Import -> Wavefront (.obj) and click "Geometry" on the right side making sure "Keep Vert Order" is selected. Then import. == Make any changes you want. == Export the same way again making sure "Keep Vert Order" is still selected. CakeTools Once you've done that you'll need to edit the mtls and import any texture files and such using the structure used in the .cak files with the correct superstar number and info. you'll need a clean .hpl (normally supplied with mods) that is generallly 1kb. You can pretty much get any post blender steps from caketools guides. Wrote this quickly so some steps may be missing. Link to comment Share on other sites More sharing options...
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