LEGION Posted December 28, 2018 Report Share Posted December 28, 2018 The same people who's been financing them, I would assume. Aside from having to program two different rosters (classic and current) they could just share the engine. In the end its be additional money in their pockets. And where is the time for that? The last Legend games, albeit it was a bad one, didn't sell well at all. Unless they can be sure that such a game would sell well this time around, it's really just a loss of money for them - since they would basically double the mo-capping and hire a second team for the models etc. - and at best it's still a massive risk. Link to comment Share on other sites More sharing options...
PasseGaming Posted December 28, 2018 Report Share Posted December 28, 2018 The issue was that they decided to create an entirely new game to feature the legends. That was a massive risk and a very poorly thought out one to begin with. All they needed to do was use the same engine 2kwhatever and add legends and classic material into the game while removing the current stuff. It's not nearly as much work as you would think. They may have to hire a second team (small one)to take that project on. The real hard work like programming the engine is already done. To be frank, it's little more than a hack at that point. An I don't think there will be a whole lot of mo-capping as most of them are dead. This would however benefit their families and retired wrestlers. While putting coin in wwe and 2k's pocket. Far less of a risk in my opinion. Link to comment Share on other sites More sharing options...
LEGION Posted December 28, 2018 Report Share Posted December 28, 2018 1. It's a massive financial risk. Loyalties cost alot. Especially for the big names and there is not guarantee that the game would sell well enough. 2. So you don't want the wrestlers entrances or moves in the game? Because that is what mocapping (motion-capturing) is. 3. The engine is not the issue. It's the amount of work that goes into every single person in the game. Again. They have roughly 8 months to work on all of them. That is a very tight time frame and they may want to work on other parts of the game aswell, you know? 4. Licenses. Arenas. Belts. People. Gimmicks. Logos. These are all things that they need to consider and especially for older wrestlers this can be an issue. Again more money for an not-safe profit. There are many aspects that go against what you are suggesting. Wrestlers also might just not want to take the low-end of the money offers that the budget allows 2k to hand out. I think that was the case for Tommaso Ciampa, Nikki Cross and Mark Henry this year, aswell as Mick Foley in the past. Link to comment Share on other sites More sharing options...
PasseGaming Posted December 28, 2018 Report Share Posted December 28, 2018 First off, let's agree to disagree. You're not going to budge anymore than I on this point, so I'm dropping out here while we are keeping things friendly... but first. I get it. Using the likeness of a past superstars is not going to be cheap. They would have to spend a little extra for those big name guys. Then again, for some, it's got to be better than traveling all across the states charging 25$ a autograph. So I am sure there are plenty of retired guys that will just be happy to get a decent paycheck and not have to move an inch. As for the time-frame. This doesn't need to be a yearly thing. A one and done, so they can work on this on the side. No crunch, doesn't need to be. Plus 2k is a fairly big developer, they can afford to put a small team together to work on something like this. Lastly, we get it. Your whole risk point. It's valid, but flawed. If everyone thought like that there wouldn't be new games. We'd be playing the same rehashed game over and over. I think I've been around video games long enough to know how the business works. Risks are taken every day. They took a risk building brand new engines for a legends game and fell flat on their faces (though I don't think that was 2k). This would be a fair safer way of doing it as like i said before programming wise it's far less expensive. The real work would be getting the green light for each wrestler that's not already contracted by WWE and putting them in, along with their stuff. Anyhow, it is what it is. Nice chatting with ya. Link to comment Share on other sites More sharing options...
LEGION Posted December 29, 2018 Report Share Posted December 29, 2018 People are thinking like that about the regular game series. And again... Wrestlers have already stated that the money that they make off inclusion in the games isn't enough to sell their likeness. And no wrestler travels across the state for autographs for $25 unless they are sure that they make a profit and/or promote something else. Except for Virgil, ofcourse. Link to comment Share on other sites More sharing options...
Muur Posted December 29, 2018 Report Share Posted December 29, 2018 Legend games have consistently failed to sell. Without the current product they don't sell enough to casuals. Link to comment Share on other sites More sharing options...
nystyle Posted December 29, 2018 Report Share Posted December 29, 2018 I think the main reason legends of Wrestlemania sold so poorly because everyone expected Smackdown vs raw 2009 but all legends and THQ took a chance, and failed, with that new engine. The game was pretty anticipated at the time then when people saw the engine thats when many were unhappy with it and skipped it. Link to comment Share on other sites More sharing options...
PasseGaming Posted December 29, 2018 Report Share Posted December 29, 2018 I think the main reason legends of Wrestlemania sold so poorly because everyone expected Smackdown vs raw 2009 but all legends and THQ took a chance, and failed, with that new engine. The game was pretty anticipated at the time then when people saw the engine thats when many were unhappy with it and skipped it. See? I'm not the only who thinks this. I remember being pumped for this game and it turned out to be nothing anyone was expexting. Anyhow, we've steered this boat of course. Its probably a good idea to get back on topic. Link to comment Share on other sites More sharing options...
ANTI- Posted December 30, 2018 Report Share Posted December 30, 2018 I enjoyed how a lot of Legend contracts came up, combined with all the game debuts of people ondisc and via DLC, gave the game a feel as if it was truly stepping into the now and into the future. We were spoiled with legends for a lot of years, and, half the time, we complained that a lot of the models didnt look as great as we had hoped, so Im fine with the lack of legend models this year. The game itself and all the brilliant creators are more than making up for it this year. Maybe next year they can make amends with that demographic. We will see. I have an idea.. Earthquake was the only loss I can think of that had me like awwww man. The Von Erichs kinda sucked losing too but it was understandable. Like...I like the stepping into the future but Im also the guy who used to make Bruno and Harley and Andre and Billy Graham and guys like that, so I do get it.. Link to comment Share on other sites More sharing options...
nystyle Posted December 31, 2018 Report Share Posted December 31, 2018 ive read wwe is letting legends contracts expire more and more. The ones we've lost in the game werent legends deals but 2K signed guys mixed with those that had it in their hall of fame deals. Look at Natural Disasters for example. Typhoon said on facebook he hasn't had a legends deal in almost 5 years. 2K signed him directly for 2K17 and 2K18. Mattel has also said they are losing access to more and more legends each year so the chances of more legends in 2K games going forward is unlikely I'd think. Link to comment Share on other sites More sharing options...
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