I remember All Stars. Not that good. Even the games we so highly praise, if you go back and play them, they kinda suck after how far we have come. The games arent perfect but theyre the best theyve ever been, in every aspect. With all the change in WWE and all the shit they had to pull off for 2K18 (barring the many issues that came to be), could you imagine if they had an extra 6 months or a year or 2 years to work on a follow up? Holy shit.
"No one is more critical of this game and wants to fix the problems more than me. My point is - the simulation direction is not inherently problematic. Its the current execution that has soured people on the idea that it can be done while still remaining fun. "
I mean, saying that he has things he thinks are shit and need fixing and that a lot of people don't like the simulation, as well as people being "soured" on it is kinda saying that the games aren't very good/people don't like them
no dude... stop twisting my words.
i never used the word "shit" in my response.
and for every person who claims they don't like simulation, i can find someone who does... ultimately we want our audience to be as big as possible - that means appealing to as many people as possible.
I feel like doing what THQ did and having a different style of game play - arcade - every few years is the best way to do that. All Stars was class
There are people that miss the arcade game play style.
And you didn't use the word shit, sure but you said there are problems with the game. Which means you think there's stuff that is bad and that there are people who don't like it
All Stars was actually pretty god damned amazing, still holds up, and is the most revolutionary step a wrestling title has taken gameplay-wise since the genre went 3D.
While the moveslist was limited and on the surface seemed like a shallow fighter, it in reality had more depth and diversity than anything before or since with how they broke things up into specific classes, then further varied the styles of every individual within each eliminating the standard vanilla affair that all wrestling games have with rosters that control the same across the board. Because of that it made learning the ins and outs of each character great fun, learning the best strategies to succeed as every class played differently.
It had a tremendously deep reversal system allowing blocks and reversals of reversals. And outside of an exploitable dlc move or two that were never addressed, it was actually balanced for competitive play unlike the Smackdown legacy games which have always benefited those that spam crap. Seriously, the finals of the Million Dollar Challenge is gonna be an absolute shit show if people play like the idjits online.
But yeah, All Stars was and still is amazing and if someone had taken that, toned it back down to its TNA Impact roots, and added more moves, it would've made a great base for a simulation, especially given at its core under all the flash and brawling aspects tacked on there was a standard AKI-like control scheme holding it together.
Great, great, game....wrestling or otherwise.