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How do you decide on a finisher for your Created Wrestlers?


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Is there a process to it? Do you pick at random?, Does it matter whether or not other CAWs/Wrestlers have the same/similar moves? Does their appearance matter, or their height or anything like that?

 

Also, do you come up with a unique name for your moves or just stick with whatever name the move has?

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Is there a process to it? Do you pick at random?, Does it matter whether or not other CAWs/Wrestlers have the same/similar moves? Does their appearance matter, or their height or anything like that?

 

Also, do you come up with a unique name for your moves or just stick with whatever name the move has?

 

I suppose it depends, If I think of the character first, or if I simply see a cool move and think "I'll have to have someone use that".

 

My main caw is very much an avatar of me, so I went with my favourite moves for him. My second main caw is based on a boxing background, but he's quite athletic too - so anything impactful (I'm still deciding on his moveset).

 

I think also that making a move suit a character is important, My Undertaker type caw (in terms of size and physique) needs a power / brutality mix - so I went with the Military Press into front slam, and the Jackhammer.

 

I try to make them stand out, I don't want clones of anything already out there. As for naming the moves, for Universe reports and in my head - yeah I like to do that.

 

It's funny actually the other day a name for my CAW's Sweet Chin Music came to me, I'm calling it the GBT kick. (Goodbye Teeth)

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I go with what feels right with the concept of the wrestler

 

This. For example I have a caw that is a pretty big guy with strong limbs who usually will deal the most damage from distance, so he has finishers like the clothesline from hell, big boots or a diving body splash.

Then, I have a very tall monster whose finisher is something like that signature from Pete Dunne, a suplex that when you have the opponent vertically above you, you just let him fall on his back. It's like "he's so tall that making his opponent fall from there will hurt a lot" kind of concept.

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For my older characters the games use to have a limit on how many moves were in the game. Then over time the moves usually were slightly tweaked to what they are the day. Or the characters will have a theme and I will name the finisher first then find something that will suit the name.

 

I try to avoid finisher overlap but sometimes it can't be helped. Especially with the roster getting so big.

 

They have unique names unless they are really new caws.

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I use to call it taboo to use Sigs or finisher of an in-game superstar for any CAW, but nowadays there are so many cases of repeated moves throughout the roster on tv and people using others sig/finisher as normal moves I said screw it. If there's a moves somebody already has and I need a sig or fin, yoink. Just from watching like 3 clips from the MYC, 3 women had done seated corner canonballs and it threw me if cause... I didn't realize we were.treating canonballs like Face arm wringers and Vertical Suplexes. Guess I'm way out of the loop.

 

There have been plenty of moves over the years.that looked great but I couldntfind uses for them. In some rare.cases you can build a CAW completely around one heated move. It's all about what feels right to you.

 

As far as naming goes, if I haven't RPed as them or created a finisher in CAF and named the move, I don't go outta the way to. Though I'm not nearly as in depth with histories, memorable feuds, alliances, gimmick changes, title wins etc like most of these guys who responded either, so I don't care so much about that

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I avoid other in game wrestlers moves as much as I can, I usually limit myself to one "current finisher", and even then that's only sometimes. My main CAW is based on me, so I legit consider what moves I would have. With that I also pick names for the moves.

 

Otherwise, I just pick whatever fits the gimmick. I don't make many customs, typically just a handful based on my friends, but I try to find moves that remind me of them.

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Because i use one original guy from smackdown 1 through to 2k its easier to base their moves around what if i was in WWE so cause my guy is a high flyer/hardcore/brawler i know the basics for my moveset and if my finisher are two head moves then my whole moveset would be focusing on the head the entire match

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Favorite move, like the crossface or two-rotation Shooting Star Press

 

Useful/easier to use move like running strike/grapple spear

 

How cool it looks and/or how painful, like omega driver or discus big boot

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I tend to protect/limit finishing moves among my own CAWs, other people's and in game superstars I don't mind sharing. As for picking I tend to just go with what I see fits them. If they have a gimmick that you can attach a finisher to it. Like for example, say your CAW's gimmick is a video gamer, then something like the Swanton can work because it's like Sonic bouncing on a badnik.

 

I used D'lo's Lo Down for mine and called it The Frogger splash. Kind of basic but I loved the move and the name felt fitting.

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I usually do it by step

 

1) It have to be original. I want something that isn't used as a common move or a finisher in the game so no RKO for exemple

 

2) It have to make me jump of the seat when I see it or at least make me go " Wow ". If it doesn't, no need to put this on my wrestler

 

3) Once it's done, I set myself on the style my wrestler have and just pick what is cooler to me ( like, if he is a brawler, pick something hard-hitting that knocks out. If he's a technician, have something that needs skills. If he's a submission specialist, have a signature that works on a limb,... )

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usually i just scroll through the moves until i see something that i fancy, it has to suit them though, so i'm not likely to give cruiserweights chokeslams etc.

 

sometimes though i have a move in mind as i'm creating their appearance. this year i'm going to go through the moves and favourite all the ones i am likely to use, as sometimes i have a move in mind but can't remember the name so have to search for ages.

 

i tend to give them a name too, it just depends what i think of at the time. i had a cool created finisher for one of my caws (back when it was a thing) where the opponent was lifted in a reverse suplex position then spiked on their head, i called it 'Broken Gallows' :)

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For jacob Connors i use the tko you don't see it much in wrestling anymore and it fit him i call it the mega star cutter

 

 

For scorpion i go with the book end or a move like it cause it fit him and you don't see it much anymore. I call it the death sting

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I take in account my CAW's gimmick, personality, and plausibility to realistically do the move. So if my main CAW is an opportunistic, cocky, light heavyweight, we can exclude big moves that can't be realistically done to someone heavier than him. Probably something with a taunt or can be hit out of nowhere, like a Spear or RKO. Then the second move, which I chose a submission, which tells a lot about who my CAW is and the move can be hit on anyone.

 

I'm not too good with move names and I've been switching a lot depending on what looks good. But it's been Seth Rollins Curb stomp as a Sig, I think Kimura lock as submission, forgot the main standing finisher but it's something quick and effective.

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There are a few factors for me.

 

1.) The characters's fighting style. EX: If my character fights strategically I try to equip them with something fast with a pin combo. Another Ex: If my character systematically picks apart their opponents I give them a brutal submission.

 

2.) Uniqueness with some exceptions I try to avoid giving my characters finishing moves that are already being used.

 

3.) Versatility plays in as well. One of my character's finishers needs to be able to believably used on any opponent. If my character has a diving/turnbuckle move as a primary finisher, then the other finisher has to be something that can be done from anywhere.

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First of all, I love all of the thought that individuals put into selecting finishers, signatures and move sets.

 

Like others it comes down to a lot of things

 

1. Is the move unique? I personally try not to give finishers that are in-game superstars finish unless there are multiple versions of the move in the game.

 

2. Does the move the gimmick? Undertaker finishing matches with a thumb strike does not have the same impact as a Tombstone or Chokelsam.

 

3. Does the move fit the fighting style of the character?

 

4. Who is move for? Is the move supposed to pop the crowd, be brutally effective, a calculating strike what response is the move supposed to get from the crowd.

 

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