Posted 25 September 2017 - 06:04 AM
So now I'm curious how you go about it
Posted 25 September 2017 - 11:20 PM
Posted 25 September 2017 - 11:34 PM
I would turn off the reversal prompts but I need them for reversing aerial moves, I quite suck at those.
Posted 30 September 2017 - 04:06 PM
I'm not comfortable with the game now to do that. It's awkward, some of the movements and whatnot. Button responses are questionable and there are too many situations where you reverse a move and can't smoothly go into a.finisher. You.have to wait.until their animation is done to get your prompt to.execute. That.level of frustration is not something I'm willing to handle. It'd be cool for a.group or.friend.online or local battle royals but.with the cpu being able to move better... wouldn't dream of it.
Most I do.is display counts when I have headphones on listening to no game audio. Everything else stays on
Edited by WNX, 30 September 2017 - 04:06 PM.
Posted 30 September 2017 - 04:32 PM
Posted 30 September 2017 - 10:35 PM
Were there physical low momentum or high damage cues in No Mercy? Holding head, arm, leg, etc? It's been ages
Posted 30 September 2017 - 11:23 PM
The only visual indicators were them holding their limbs or head and dizzying motion which meant they were pretty beat up. The spirit meter was still pretty much needed though in order to know when you had reached your finisher, otherwise there was no indication.
Posted 01 October 2017 - 12:32 AM
Oh but then again you had to get full momentum and actually activate that first...
Edited by WNX, 01 October 2017 - 12:34 AM.
Posted 01 October 2017 - 12:48 AM
At least those old games had these types of animations. I don't think WWE 2K has an animation where the wrestlers are sitting on the mat in pain or hunched over on all fours, it was way more fun doing your finisher on them when they are already in that position.