Oz70NYC Posted October 11, 2016 Report Share Posted October 11, 2016 It's TIME!!! Another year, another game, another season. There's some things about this year's CAW mode I'm not a huge fan of, but great creators find a way to work around limitations. So without further delay, I present my 1st completed creation for 2K17. "The Archetype" Dru Mercer From: Cleveland, OH Weight Class: Super Heavyweight Debut: 1999 (Wrestlemania 2000) Theme: "Thick As Thieves" by Dry Kill Logic Signature Move: The Tragedy (Emerald Fusion) Finishing Move: Burning Hammer Link to comment Share on other sites More sharing options...
Rekka_No_Ryo Posted October 11, 2016 Report Share Posted October 11, 2016 Oh wow, the detail on that is incredible Link to comment Share on other sites More sharing options...
Deano170593 Posted October 11, 2016 Report Share Posted October 11, 2016 Curious as to what you don't like about this years creation suite. I had a play around a few times and while it appears confusing at first due to how extensive it is, it ultimately helps to improve the CAWs you make. Having said hat, your CAW looks great and I love the shirt. Can't wait to see more. Link to comment Share on other sites More sharing options...
S.I.G. Posted October 11, 2016 Report Share Posted October 11, 2016 He's looking great this year and damn those are some high quality images. I'm over here snapping pics with my iphone haha. Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 11, 2016 Author Report Share Posted October 11, 2016 Curious as to what you don't like about this years creation suite. I had a play around a few times and while it appears confusing at first due to how extensive it is, it ultimately helps to improve the CAWs you make. Having said hat, your CAW looks great and I love the shirt. Can't wait to see more. Well to start there's the thing about using custom logos on the arms...and the fact that they can only be moved as far down as the bicep. However, my brother Thr33x found a work around that he's going to post on his Youtube channel shortly...so that obstacle has been hurdled. Then there's not being able to morph the body shapes. REALLY not a fan of that. Having to choose from preset limbs is stupid. But what can you do? Just gotta roll with it. But I will be making a post on the official forum (or joining in on one as I know someone's likely made it...or several) voicing my dismay on it. Link to comment Share on other sites More sharing options...
Rekka_No_Ryo Posted October 11, 2016 Report Share Posted October 11, 2016 https://forums.2k.com/showthread.php?4293824-You-can-still-make-HULK-sized-steroid-monsters-caws-and-fat-and-skinny-caws some food for thought Link to comment Share on other sites More sharing options...
Deano170593 Posted October 11, 2016 Report Share Posted October 11, 2016 Curious as to what you don't like about this years creation suite. I had a play around a few times and while it appears confusing at first due to how extensive it is, it ultimately helps to improve the CAWs you make. Having said hat, your CAW looks great and I love the shirt. Can't wait to see more. Well to start there's the thing about using custom logos on the arms...and the fact that they can only be moved as far down as the bicep. However, my brother Thr33x found a work around that he's going to post on his Youtube channel shortly...so that obstacle has been hurdled. Then there's not being able to morph the body shapes. REALLY not a fan of that. Having to choose from preset limbs is stupid. But what can you do? Just gotta roll with it. But I will be making a post on the official forum (or joining in on one as I know someone's likely made it...or several) voicing my dismay on it. Do you think though, by having the presets, it makes it easier for those who are inexperienced creating CAWs to make them more unique? I know that if this was my first wrestling game, I would prefer to have presets as I wouldn't have a clue on how to download textures etc. Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 11, 2016 Author Report Share Posted October 11, 2016 Curious as to what you don't like about this years creation suite. I had a play around a few times and while it appears confusing at first due to how extensive it is, it ultimately helps to improve the CAWs you make. Having said hat, your CAW looks great and I love the shirt. Can't wait to see more. Well to start there's the thing about using custom logos on the arms...and the fact that they can only be moved as far down as the bicep. However, my brother Thr33x found a work around that he's going to post on his Youtube channel shortly...so that obstacle has been hurdled. Then there's not being able to morph the body shapes. REALLY not a fan of that. Having to choose from preset limbs is stupid. But what can you do? Just gotta roll with it. But I will be making a post on the official forum (or joining in on one as I know someone's likely made it...or several) voicing my dismay on it. Do you think though, by having the presets, it makes it easier for those who are inexperienced creating CAWs to make them more unique? I know that if this was my first wrestling game, I would prefer to have presets as I wouldn't have a clue on how to download textures etc. For someone starting out, yes...it does make things easier and more accessible. For someone like me though, who has been making CAWs since 1999, and also who has 9 years experience with 3D modeling and texture mapping, it's a huge step backwards. I like to building individual frames for my character that are unique. This year I have to splice together body types that will have no new uniqueness to them. It's a personal gripe. Not game breaking...but I'm definitely not a fan of it. Link to comment Share on other sites More sharing options...
Flor de Cana Posted October 11, 2016 Report Share Posted October 11, 2016 Absolutely loving that you're back on day 1. Can't wait for Mr Adams for my Universe Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 11, 2016 Author Report Share Posted October 11, 2016 Absolutely loving that you're back on day 1. Can't wait for Mr Adams for my Universe Download limits have pretty much slowed my creative progress...lol. Uploaded some face textures, and the assets to make Dru and Blake Evans before I used all 20 downloads. So I can't make anyone else for a few hours. Link to comment Share on other sites More sharing options...
Caws.ws Resident Cowboy Posted October 12, 2016 Report Share Posted October 12, 2016 Is he uploaded? Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 12, 2016 Author Report Share Posted October 12, 2016 Yes he is, Cowboy. Tag is OzCAWs. Link to comment Share on other sites More sharing options...
XWF1000 Posted October 12, 2016 Report Share Posted October 12, 2016 Thanks dude for continuing to do this! Link to comment Share on other sites More sharing options...
Deano170593 Posted October 12, 2016 Report Share Posted October 12, 2016 Curious as to what you don't like about this years creation suite. I had a play around a few times and while it appears confusing at first due to how extensive it is, it ultimately helps to improve the CAWs you make. Having said hat, your CAW looks great and I love the shirt. Can't wait to see more. Well to start there's the thing about using custom logos on the arms...and the fact that they can only be moved as far down as the bicep. However, my brother Thr33x found a work around that he's going to post on his Youtube channel shortly...so that obstacle has been hurdled. Then there's not being able to morph the body shapes. REALLY not a fan of that. Having to choose from preset limbs is stupid. But what can you do? Just gotta roll with it. But I will be making a post on the official forum (or joining in on one as I know someone's likely made it...or several) voicing my dismay on it. Do you think though, by having the presets, it makes it easier for those who are inexperienced creating CAWs to make them more unique? I know that if this was my first wrestling game, I would prefer to have presets as I wouldn't have a clue on how to download textures etc. For someone starting out, yes...it does make things easier and more accessible. For someone like me though, who has been making CAWs since 1999, and also who has 9 years experience with 3D modeling and texture mapping, it's a huge step backwards. I like to building individual frames for my character that are unique. This year I have to splice together body types that will have no new uniqueness to them. It's a personal gripe. Not game breaking...but I'm definitely not a fan of it. Aaahhhh okay then, I understand where you're coming from now. I couldn't quite figure out textures in 2k16 so having presets helps me out. I think more so than anything it comes down to preference. Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 12, 2016 Author Report Share Posted October 12, 2016 Two more additions are complete. Both are available on CC RIGHT NOW. Hashtag: OZCAWS"The Nightmare" Blake Evans From: Hatford, CONN. Weight Class: Heavyweight Debut: 2006 (Smackdown Vs. RAW 2007) Theme: "The Good, The Bad, The Ugly" by Standing On Oblivion Signature Move: Dreamweaver (Half Nelson Facebuster) Finishing Move: Vertabreaker Jayson Jones From: Brooklyn, NY Weight Class: Heavyweight Debut: 2003 (Smackdown: Here Comes The Pain) Theme: "Long Live The Chief" by Jidenna Signature Move: Chin Chilla' (Superkick) Finishing Move: Brook-nam Bomb (Sit-out Spinebuster) I think I'm starting to hit my stride. Initially I wasn't a fan of how the morphing works, but it's starting to grow on me. I like how they both look a lot leaner compared to how monstrous Dru's body is. I'd love to pump out more, but the way the download counter works this year is slowing the process. anyway. gimme some downloads, folks. The more I get, the closer I get to Diamond status...and can create and upload even more. and there's going to be a LOT more this year then in 2016. Link to comment Share on other sites More sharing options...
Flor de Cana Posted October 12, 2016 Report Share Posted October 12, 2016 Absolutely loving that you're back on day 1. Can't wait for Mr Adams for my Universe Download limits have pretty much slowed my creative progress...lol. Uploaded some face textures, and the assets to make Dru and Blake Evans before I used all 20 downloads. So I can't make anyone else for a few hours. No rush, I've barely started my Universe anyway! Link to comment Share on other sites More sharing options...
S.I.G. Posted October 12, 2016 Report Share Posted October 12, 2016 Those tats on Evans are amazing. I wish I had the patience for that type of texture work. I still miss the PT for my tattoos. Jones is looking good too, I'm loving all the additional dread hair types they added this year. Link to comment Share on other sites More sharing options...
Illgamesh Posted October 12, 2016 Report Share Posted October 12, 2016 Jidenna reference makes me happy. Great CAWS as usual, I gotta say though overall this is the best creation suite we've had in years. I was just going to post my first WIP/feelings on the new and improved suite being absolutely fantastic. Besides the limbs, what issues are you running into? There's tons of parts, everything loads quickly now...you can really make amazing, detailed, unique guys (and ladies) this year. Link to comment Share on other sites More sharing options...
The Scorpion Posted October 13, 2016 Report Share Posted October 13, 2016 The boys are looking great i will grab dru monday Link to comment Share on other sites More sharing options...
thebigpuma Posted October 13, 2016 Report Share Posted October 13, 2016 How are you doing the tattoos on Blake? On the guy I create every year, I usually used a mix of Randy Orton and Bray Wyatt's tattoos, but they've removed them all this year! I'd like to put some on his arms but when I did it last year, it came out looking like crap. Any tips would help! Link to comment Share on other sites More sharing options...
Donquis29 Posted October 13, 2016 Report Share Posted October 13, 2016 i likes, another year of good content Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 14, 2016 Author Report Share Posted October 14, 2016 How are you doing the tattoos on Blake? On the guy I create every year, I usually used a mix of Randy Orton and Bray Wyatt's tattoos, but they've removed them all this year! I'd like to put some on his arms but when I did it last year, it came out looking like crap. Any tips would help! Check out my brother TheMightyThr33x's thread. He's got a tut on how to stretch out logos on the arms. I'd post an update on my latest creations, but the logo upload site hasn't been working at all. It keeps telling me new codes are invalid or expired. Another year of 2K glitches for everyone... Link to comment Share on other sites More sharing options...
Oz70NYC Posted October 15, 2016 Author Report Share Posted October 15, 2016 Time for an update! Just put the finishing touches on two more of my characters. Both are members of my class of 2007. I think I knocked it out of the park with the 2K17 versions of them. Both are available for download now. #OZCAWS. Evan Slade From: New York, NY Weight Class: Light Heavyweight Debut: SvR 2007 (Smackdown Vs. Raw 2008) Theme: Deception Pt. 2 (Video Edit) by TesseracT Signature Move: Straight To Hell (Straight Jacket DDT) Finishing Move: Devil Trigger (Gory Bomb) Primo Valiante From: Rome, Italy Weight Class: Heavyweight Debut: 2005 (Smackdown Vs. Raw 2006) Theme: "They Live, We Sleep" by 16 Barre Signature Move: Show Of Power (Fallaway Slam) Finishing Move: Fall Of Rome (Flip Sideways Flap Jack) Link to comment Share on other sites More sharing options...
Foldy619© Posted October 15, 2016 Report Share Posted October 15, 2016 Certainly did knock it out of the park! Awesome caw's Link to comment Share on other sites More sharing options...
Alex_Kincaid Posted October 15, 2016 Report Share Posted October 15, 2016 Good stuff so far this year. I was very down on the body morphing before, but so far no one's work seems to have suffered. Link to comment Share on other sites More sharing options...
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