+ I haven't noticed any slowdown or glitches yet (from WWE 12 onward, CAW mode and story designer had some serious loading times) aside from the "custom music stops playing" glitch in create-an-entrance
+ The Nitro arena is so much better than the one in WWE 12, and it's better than what create-an-arena is capable of. No steel barricades or bowtie ref shirt, but it's still beautiful enough for me to overlook how crappy my CAWs look.
+ Somebody lied to me when they said you can't buy the DLC a la carte. You CAN, and thank goodness for that. I bought the Nitro arena, and Bret Hart is probably next. Now all I need are Lex Luger for $2 and unlock all for 99¢. (I'll have to buy a $10 PSN card for this. And woo! This means I'll have money left over to buy a PS1 Classic!)
+ Looking forward to finding out what this game's praised weapon physics are all about.
+ I may be wrong, but I think this is the game where they added infinite attribute points back for CAWs, and made the PS3 version of the game align better with the 360 version in different ways. Also made several other improvements over previous (2009/2010) SvR games.
+ Story designer, Lex Luger, Bret Hart, multiple attires for CAWs, paint tool, Hogan & Flair entrances are all here. I remember one game removed them.
+ No shitty 24/7 Mode.
~ The graphics... I'm not sure what to think. They're not as good as SvR 2006 which was on the PS2, and despite being advertised as 720p, it looks fuzzy as if it were 480p. Resolution's not that big of a deal, though. On the upside, some of the models actually look better than the newer games (Natalya for example).
- Small roster at first glance, but I haven't bought the unlock all yet.
- CC is probably down, and I'm not going to buy an online pass & a turbo controller on the off chance that I could download some CAWs.
- It's obviously not going to have some of the features of the later games.
- Soundtrack seems lackluster.
- I heard this was a game where they removed a lot of moves, but I'm not worried, because they've been doing that since the original SvR.
- Some of the match types that were removed in 2009 are still not even in 2K15, much less 2011. 2K needs to get on the ball. Many of these were 6-man matches, like the hardcore triple threat tornado tag [2v2v2] (what a mouthful) and the elimination chamber six-man tornado tag.
Overall, I'm very impressed with this game, though I'm probably still flying high from the excitement of the Nitro arena. I'm really happy. I think I might split my time between this, 2K14, and WWE 13. And as much as people enjoy shitting on SvR 2008, I freakin' loved playing hardcore matches in that game. Hardcore Resurrection, for example, made 2008 a blast for me.
Point is, I'm good with waiting a few years for a better wrestling game. And a WCW Monday Nitro arena does wonders for a game.
Edited by WarGreymon77, 08 December 2014 - 09:42 PM.