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WWE2K15 Playtest Information


animalz07

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Does removing the turnbuckle need to be a skill though? Thats sucky.

 

Why not, how many wrestlers remove turnbuckles? At least this way it prevents us from seeing the same stuff match after match as each wrestler will work differently.

 

Im interested in knowing the max number of skills a wrestler can have

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Does removing the turnbuckle need to be a skill though? Thats sucky.

Why not, how many wrestlers remove turnbuckles? At least this way it prevents us from seeing the same stuff match after match as each wrestler will work differently.

 

Im interested in knowing the max number of skills a wrestler can have

Well, Cena had 16.. But I wonder if the overall stats will affect how many a wrestler can have

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While I understand the logic behind these new skill sets, I think they're a bit overboard with stuff like "Second finisher", being a skill... I mean, really?

 

Why not? It's a good way to tell easily without knowing movesets. I'm sure there are a lot of skill spots you can fill up, so it's essentially the same as setting different finishers.

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So was this only played by GamesDungeon and ItsMyYard? Where was this? Surprised there's no more gameplay footage.

 

Yup, they were allowed to play the same version of the game they did gamescom for seven hours, obviously they weren't allowed to capture any footage.

 

 

I was hoping it was a convention or something, but I guess it was just for them.

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Skill Sets First Impressions:

So they've chopped-up more of the moveset layout into specialist fighting styles/abilities/skill sets. (Outside Dives & Springbords Moves previously, now Top Rope moves and Royal Rumble Finishers). That's actually a good thing... I suggested something simillar recently using the example of those things being A.I. Setting Toggles (Go To Top Rope: Never/Often/Less). That basically seems to be what 2K are doing, but they're calling them Skill Sets instead of Superstar AI Settings. The advantage is two-fold. As well as making a CAW wrestle how you want them to (if your wrestler doesn't go to the top rope a lot, or you don't want them busting out, say, Royal Rumble finishers that don't fit their character) by not giving them certain Skill Sets that area of the Create-A-Moveset should be greyed-out. Which will make creating their moveset much faster in return.

I think it might be a bit too limiting to start placing generalized in-ring actions like jumping off the ladder/chamber pod/steel cage which everyone should be able to perform as Daredevil Skill Set moves - but providing we are given enough Skill Set slots to 'stack-up' on them if we want to, it shouldn't be too much of a problem, I guess?

Looking at Cena's Skill Set list we do seem to have a lot of slots to use at once. That is, if those OMG Moments aren't simply locked to the superstar like Taker's Scuicide Dive is, and we can actually choose them all for our CAWs. If they are locked to the superstar, the amount of Skill Set slots that we have to work with suddenly looks a lot smaller. So let's hope that CAWs have a lot of skill slots too, and it's not just the in-game wrestlers getting beefed-up unfairly like they have in the past (HCTP Brock Lesnar & Legend Undertaker).
Also, lets hope that there's freedome to assign whichever Skills we want, no funny business like "You already have the Barricade Breaker OMG, so you can't use the Superplex-To-Outside OMG".

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With all due respect, all they've done is take pre-existing things in the game and rename them. Hardly "new".

But the set up where it make each character even more unique is new,plus the use of the new stamina system and levels

 

 

I get that, but i'm just saying lets not act like these are all big new additions. I trust 2K but if we get excited over something rather benign it sets a bad example going in to the future.

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A reversal of 20% doesn't mean that any given move must take less or more than 20% of your full stamina bar.

 

It just means that however much stamina that move would take it now takes 20% off that stamina amount. So a move only costs 80% of what it otherwise would with the Stamina Level One trait

 

So if reversing a Tiger Bomb costs 40 of your 200 Total Stamina points by default....then with that trait it now costs you 32 Stamina Points. 20% of 40 is 1/5 of 40, which is 8. 40 - 8 = 32. Or alternatively 40 x .8 = 32

 

So without the Trait reversing a Tiger Bomb costs 40 Stamina Points, but with the trait at level one it only costs 32.

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A reversal of 20% doesn't mean that any given move must take less or more than 20% of your full stamina bar.

 

It just means that however much stamina that move would take it now takes 20% off that stamina amount. So a move only costs 80% of what it otherwise would with the Stamina Level One trait

 

So if reversing a Tiger Bomb costs 40 of your 200 Total Stamina points by default....then with that trait it now costs you 32 Stamina Points. 20% of 40 is 1/5 of 40, which is 8. 40 - 8 = 32. Or alternatively 40 x .8 = 32

 

So without the Trait reversing a Tiger Bomb costs 40 Stamina Points, but with the trait at level one it only costs 32.

 

*watches u doing math for reversal stamina in ur head

 

*Tiger Bombs u

 

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