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Mortal Kombat Series (MK 11)


LuisTX85

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Mortal Kombat XL is the Definitive Edition of MKX Coming This March

 

Warner Bros. Interactive has announced Mortal Kombat XL, the "definitive" edition of Mortal Kombat X which bundles the game with the original Kombat Pack and all of the content coming with the Kombat Pack 2. It's coming in March.

That means you'll get Jason Voorhees, Predator, Tremor and Tanya from the first Kombat Pack in the box, as well as all of the upcoming stuff that the Mortal Kombat X Kombat Pack 2 will bring. The Texas Chainsaw Massacre's Leatherface, the Xenomorph from Alien, Triborg and Bo' Rai Cho will all be included with the second Kombat Pack, alongside Goro, new skins and previously released skin packs.

Mortal Kombat XL will be coming to Xbox One and PlayStation 4 on 1st March in North America and 4th March in Europe. Check out the trailer below for more.

 

http://www.xboxachievements.com/news/news-23044-Mortal-Kombat-XL-is-the-Definitive-Edition-of-MKX-Coming-This-March-.html

 

im glad i waited to get this game cause now i'll get this version.

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Think I'm gonna have to call it a day with this game and delete it from my HDD. I just need the space for other games, and I really can't justify buying this DLC right now after not playing the game at all for so long. It's cool DLC, but I'm sure it will only keep me interested in the game again for an hour or two at best.Then I'll be like "why did I waste money on a game I never play anymore?"

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Think I'm gonna have to call it a day with this game and delete it from my HDD. I just need the space for other games, and I really can't justify buying this DLC right now after not playing the game at all for so long. It's cool DLC, but I'm sure it will only keep me interested in the game again for an hour or two at best.Then I'll be like "why did I waste money on a game I never play anymore?"

You have no idea how many times I've thought this, and not just about this game. Like it came out of my brain.

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  • 4 weeks later...

These nerfs are enough to afford a Nerf gun party for children.

 

 

 

http://community.wbgames.com/t5/Latest-Updates/MKXL-Patch-notes-3-1-2016/ba-p/1059689

 

General Gameplay fixes

  • New rollback based enhanced online multiplayer is now active
  • Reduced chipdamage from most normals
  • Reduced metergain from having most normals blocked
  • Round timer now operates in real time seconds
  • Neutral jumping attacks are more negative on block on the way up
  • After a breaker or block breaker stamina is removed from both players
  • Stamina now starts to refill 2 secs after a breaker (down from 2.5 secs) at a 50% faster rate
  • Lowered the trade priority of most jumping attacks and increased hurt regions after their startup frames
  • Reduced the meter gain on most multi-hitting strings and some multi-hitting special moves
  • Grab background interactions now function as true command grabs which can combo from a hit
  • Most projectile background interactions can now have their trajectory lowered by holding Down which can make them harder to low profile
  • Adjusted the background collision at the ends of some arenas which would cancel out some profiles sooner than desired
  • Added 2 more recovery frames after a blocked or missed attack while jumping backwards
  • Adjusted the throw immunity of most special moves
  • Increased combo damage scaling after a throw tech
  • Combos do not end after a meter burned throw at the end of a match
  • Some hit sparks are now red when the move connects during an opponent's recovery frames
  • Fixed some incorrect framedata in the movelist
  • Adjusted many combos which were inconsistent if the player and opponent were not both chest to screen or chest away from screen
  • Added 3 more frames to the throw tech window
  • A teched throw at the beginning of a match will no longer grant first hit bonus
Character Specific Fixes
  • Cassie - Flip Kick now has 7 startup frames (up from 6)
  • Cassie - Flip KickEx no longer has armor
  • Cassie - Down+FP is now -6 on block (up from -8)
  • Cassie - Away+BK has increased pushback and is now -4 on block (up from -9)
  • Cassie - Change the last input of the Cage Raged combo from Away+BP, FP, BP, Down+FP+BP to Down+BP+BK
  • Cassie - Reduced the cancel advantage of the 4th hit of the Away+BP, FP, BP, Down+BP+BK combo
  • Cassie - Away+BP, FP, BP is now -14 on block with less pushback (down from -4)
  • Cassie (Hollywood) - The hit advantage of Nut Buster and Nut Kracker are now more consistent regardless of the height it connects at
  • Cassie (Brawler) - Added Haymaker (enhanced version of Take Down) which is armored and does more damage
  • Cassie (Brawler) - Added Bone Breaker (enhanced version of Bow Breaker) which is armored, does more damage, and can combo from a hit
  • D'Vorah - Increased the damage of Ovipositor Charge & Ovipositor Rush by 2
  • D'Vorah - Ovipositor Rush now has 14 startup frames (down from 20)
  • D'Vorah - Ovipositor Rush is now -17 on block (down from -12)
  • D'Vorah - Away+FK is now a high block and +11 on block (up from +2 and a mid)
  • D'Vorah - Away+BK has increased pushback and is now -11 on block (down from -15)
  • DVorah (Swarm Queen) - increased combo damage scaling after dash cancelling out of Wasp Grenade
  • D'Vorah (Brood Mother) - reduced the cooldown on Krawler to 3 seconds (down from 4)
  • D'Vorah (Venomous) - Bug Spray &Bug Burst is now max -23 on block and +12 on hit (down from -20 on block and +15 on hit)
  • Ermac - Away+FP is now a high block and has 9 startup frames and 3 active frames (down from 11 start and up from 2 active)
  • Ermac - Down+FP is now -6 on block (down from -10)
  • Ermac - Increased the block advantage of Away+BP by 1 and it is now more plus on block the longer it is charged
  • Ermac - Towards+FK now has 11 startup frames and is -4 on block (down from 13 startup and -3 on block)
  • Ermac - Towards+FK, BK is now -1 on block (up from -6)
  • Ermac - Towards+BK, FK is now -6 on block (up from -11)
  • Ermac - Away+BK has increased pushback and is now -10 on block (up from -16)
  • Ermac - Changed the command input of Hover to Down, Up+Block (from Down, Down, Up)
  • Ermac (Mystic) - Levitate (Tele-Choke) is now -6 on block and has 9 startup frames (up from -14 on block and down from 11 startup frames)
  • Ermac (Spectral) - Changed the command input of Soul Ascension to Down, Up+Block (from Down, Down, Up)
  • Erron Black - Increased pushback on block for Sand Shot and it is now +6 on block (down from +7)
  • Erron Black - Increased range on Sand Trap Tackle and it now has13 startup frames (down from16)
  • Erron Black - Quick Sand Tackle will now combo from a hit
  • Erron Black - Increased the hit advantage of Quick Sand Tackle &Sand Trap Tackle by 10
  • Erron Black - Down+FP now has 7 startup frames (down from 8)
  • Erron Black - Towards+BK is now -12 on block and +17 on hit (down from -21 on block and up +7 on hit)
  • Erron Black - Away+BK has increased pushback and is now -7 on block (up from -12)
  • Erron Black - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
  • Ferra/Torr - Added Little One Slide (enhanced Bowl Girl) special move which can allow for a combo afterwards
  • Ferra/Torr - Added Ferra Throw (enhanced Ferra Toss) special move which can allow for a combo afterwards
  • Ferra/Torr - BP, Towards+BK is now -5 on block (up from -8), does 1 less damage, and can now be special canceled
  • Ferra/Torr - Down+BP is now +4 on block (up from -11)
  • Ferra/Torr - Away+BK has increased pushback and is now -9 on block (down from -18)
  • Ferra/Torr - Down+FP (sans Ferra) is now -6 on block (down from -3)
  • Ferra/Torr - Away+BK (sans Ferra) is now -6 on block (up from -17)
  • Ferra/Torr - Towards+BP can no longer be used twice to extend the same combo
  • Ferra/Torr - Grab 'n' Stab can now combo from a hit
  • Ferra/Torr - Away+2 can now be special canceled into X-Ray or background interactions
  • Ferra/Torr - Increased hit advantage and hit cancel advantage by 2-4 on most normals and strings
  • Ferra/Torr (Vicious) - Added Boss Launch (enhanced Boss Toss) which goes farther
  • Ferra/Torr (Vicious) - Slightly reduced the range of Boss Toss
  • Ferra/Torr (Vicious) - Gut Ripper can now combo from a hit
  • Ferra/Torr (Lackey) - Boulder Roll&Double Boulder Roll are now -10 and -6 on block (down from -12 and -9)
  • Ferra/Torr (Lackey) - Increased combo damage scaling on Boulder Roll&Double Boulder Roll
  • Ferra/Torr (Lackey) - Colossal Crush can now combo from a hit
  • Goro - Increased the active frames on jumping FP
  • Goro - Shokan Slam can now combo from a hit
  • Goro - armor on X-Ray now lasts until the active frames
  • Goro - Towards+BK is now +4 on block (up from +2)
  • Goro - Away+BK has increased pushback and is now -9 on block (down from -13)
  • Goro - Reduced run startup frames and increased it distance traveled
  • Goro - Slightly sped up his step forward
  • Goro (Kuatan Warrior) - Tremor will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Goro (Dragon Fangs) - Shokan Massacre can now combo from a hit
  • Jacqui - Bionic Dash & Bionic Blast are now -9 and 0 on block (down from -19 and -21) with increased pushback on block
  • Jacqui - BP, FK is now a low block
  • Jacqui - Increased hit advantage and hit cancel advantage by 1-3 on most normals and strings
  • Jacqui - added 5 more frames to buffer the Stanky Leg input from BK
  • Jacqui - Away+BK has increased pushback and is now -6 on block (up from -10)
  • Jacqui (Shotgun) - Single Barrel is now +17 on hit (up from +1)
  • Jason - added 5 recovery frames to Back Breaker & Spine Shatter
  • Jason - Choke & Choke Slam now have 12 startup frames (down from 15)
  • Jason - You can now throw the opponent forward by holding Towards after Spine Shatter connects
  • Jason - Down+FP now has 6 startup frames (down from 8)
  • Jason - Down+BP now has 6 startup frames (down from 9)
  • Jason - Away+FK now has 9 startup frames and is -11 on block (down from 12 startup and -9 on block)
  • Jason - Away+FK, FP+FK is now a command throw
  • Jason - Added Away+FK, Up+FP combo string
  • Jason - Added Away+FK, Down+FP combo string
  • Jason - Towards+FK is now +7 on block (up from -1)
  • Jason - Down+FK now has 10 startup frames and is -3 on block (down from 11 startup and up -8 on block)
  • Jason - Away+BK has increased pushback and is now -3 on block (up from -14)
  • Jason - Down+BK now has 13 startup frames and is -2 on block (down from 16 startup and up -3 on block)
  • Jason (Slasher) - removed 9 recovery frames from Machete Toss & Machete Throw
  • Jason (Slasher) - Away+FP now has 9 startup frames and is -11 on block (down from 11 startup and -10 on block)
  • Jason (Relentless) - Increased the scaling damage boost from Damned to 1.1x / 1.25x / 1.45x / 1.75x (from 1.1x / 1.2x / 1.33x / 1.5x)
  • Jason (Unstoppable) - removed 12 recovery frames from Corpse Walk
  • Jason (Unstoppable) - slightly increased the health gain from Rise & Corpse Walk
  • Jason (Unstoppable) - Rise & Corpse Walk now also gain meter while active
  • Jason (Unstoppable) - while Punishment & Rampant are active most of your attacks will break through opponents armor
  • Jason (Unstoppable) - Punishment & Rampant now lasts 7 seconds (up from 5 seconds)
  • Jason (Unstoppable) - Rampant now lasts 10 seconds (up from 5 seconds)
  • Jax - Reduced the hit region of Towards+FK
  • Jax - Down+FP, Down+BP is now -2 on block (up from -7)
  • Jax - Increased combo damage scaling after Gotcha Beatdown, Downward Dash Punch, &Downward Dash Fist
  • Jax - Away+BP is now -13 on block (down from -8)
  • Jax - Down+FK is now -2 on block (down from 0)
  • Jax - Away+BK has increased pushback and is now -13 on block (up from -17)
  • Jax - Ground Shake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Jax (Pumped Up) - Air Drill Punch &Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Jax (Wrestler) - Added 8 recovery frames to Quad Grab&Quad Grapple
  • Jax (Wrestler) - increased hit advantage after Back Breaker by 10
  • Jax (Wrestler) -Quad Grapple can now combo from a hit
  • Johnny Cage - Increased the active frames on jumping BP
  • Johnny Cage - Nutcracker is now -14 on block (down from -12)
  • Johnny Cage - Down+FK now has 7 startup frames and is -9 on block (down from 10 startup and -4 on block)
  • Johnny Cage - Away+BK has increased pushback and is now -12 on block (up from -22)
  • Johnny Cage - Down+BK now has 5 more recovery frames and is-6 on block (down from -1)
  • Johnny Cage - Increased damage of throw when Red Shadow is active
  • Johnny Cage (Fisticuffs) - Fist Bump now recovers 4 frames faster and lasts for 9 seconds (up from 8 seconds)
  • Johnny Cage (Fisticuffs) - Away+1 now has 10 startup frames (down from 11)
  • Johnny Cage (Fisticuffs) - Hits of Speed Bag string do additional damage on hit and block if Fist Bump is active
  • Johnny Cage (Fisticuffs) - does the increased damage throw while Fist Bump is active
  • Johnny Cage (A-List) - Nut Breaker is now -21 on block (down from -11)
  • Johnny Cage (A-List) - Nut Breaker when meter burned is now -14 on block (down from -12)
  • Kano - Up Ball&Uprise Ball will hit more consistently after 7 startup frames
  • Kano - Away+FP is now -8 on block (down -2)
  • Kano - Away+FP, FK is now -2 on block (down from -1)
  • Kano - Down+FP is now -7 on block (down from -9)
  • Kano - Down+FK now has 7 startup frames (down from 8)
  • Kano - Away+BK has increased pushback and is now -6 on block (up from -10)
  • Kano - Down+BK is now -12 on block (up from -7)
  • Kano - Air Ball now hits overhead
  • Kano (CutThroat) - Blade Slice is now -5 on block (up from -8)
  • Kano (CutThroat) - Bloody Slice is now -15 on block (down from -8)
  • Kano (CutThroat) - Away+FP has slightly increased range
  • Kano (Cybernetic) - Upward Laser now has 6 startup frames and 21 recovery frames (down from 10 startup and up from 18 recovery)
  • Kano (Commando) - Added 8 recovery frames to Rib Strike &Rib Breaker
  • Kano (Commando) - Choke &Strangle are now +15 and +23 on hit (up from -5 and +5)
  • Kano (Commando) - Gains a new BP, BP combo string
  • Kano (Commando) - Gains a new Away+FP, FK, FP+FK string
  • Kano (Commando) - Rib Breaker&Power Bomb can now combo from a hit
  • Kenshi - Blade Reflect & Blade Absorb now have 7 startup frames (down from 10)
  • Kenshi - Blade Reflect & Blade Absorb can now parry most non low attacks
  • Kenshi - After a successful parry from Blade Reflect &Blade Absorb you can special cancel into another special move
  • Kenshi - Away+FP now has 13 startup frames and is -1 on block (down from 17 startup and up from -6 on block)
  • Kenshi - Down+FP now has 7 startup frames (down from 8)
  • Kenshi - BP now has 9 startup frames and is -14 on block (down from 11 and -9 on block)
  • Kenshi - BP, BP can now be meter burned to reset the combo string
  • Kenshi - Added Towards+BP, FP, FP / BK combo strings
  • Kenshi - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Kenshi - Away+BP is now -4 on block (up from -18)
  • Kenshi - adjusted the reaction of BP, FP, FP, BP+BK to make comboing afterwards easier
  • Kenshi - Increased the damage of BK by 2 and decreased the damage of BK, FP by 2
  • Kenshi - Towards+BK is now a high block, has extended range, and has 16 startup frames (down from 18)
  • Kenshi - BP, FP, BP is now -2 on block (up from -5)
  • Kenshi (Possessed) - After Demon Port & Demon Beam you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • Kenshi (Possessed) - Increased damage of Soul Push & Soul Charge by 2 and 5
  • Kenshi (Kenjutsu) - FK, BP, BP is now -4 on block (up from -8)
  • Kenshi (Kenjutsu) - Away+BP is now -4 on block (up from -18)
  • Kitana - Down+FK now has 6 startup frames and is -3 on block (down from 9 startup and up from -5 on block)
  • Kitana - BK is now +11 on block (up from +2)
  • Kitana - Away+BK has increased pushback and is now -2 on block (up from -6)
  • Kitana (Assassin) - Sharpen &Razor Blade now has 54 and 30 recovery frames (down from 73 & 55)
  • Kitana (Assassin) - Increased armor frames on Assassin Impale
  • Kitana (Mournful) - reduced block stun frames on the first hit of Glaive Return
  • Kotal Kahn - Away+BK has increased pushback and is now -8 on block (up from -13)
  • Kotal Kahn - Sunstone & Burning Sunstone now breaks through Ice Klone
  • Kotal Kahn - Towards+BK now has 23 startup frames and is now +9 on block (up from 20 startup frames and -2)
  • Kotal Kahn (War God) - Sword Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Kotal Kahn (Sun God) - Moon God Choke can now combo from a hit
  • Kung Lao - Reduced the hit region of Jumping BP
  • Kung Lao (Tempest) - Orbiting Hat is now +7 on block (down from +12)
  • Kung Lao (Tempest) - Orbiting Hat is now +40 on hit (up from +17)
  • Kung Lao (Tempest) - Cyclone pulls the opponent closer when blocked
  • Kung Jin - Towards+BK is now +4 on block (up from -1)
  • Kung Jin - Away+BK has increased pushback and is now -8 on block (up from -12)
  • Liu kang - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Liu kang (Dragon Fire) - Flip Kick from Bicycle Kick is now 0 on block (down from +2)
  • Liu kang (Dualist) - Yang damage buff no longer goes away when you get hit
  • Mileena - Removed 5 recovery frames from Double Sai Blast
  • Mileena - Removed 3 recovery frames from Sai Blast
  • Mileena - Removed 3 recovery frames from Air Sai Blast
  • Mileena - Down+FP now has 6 startup frames and is -5 on block (down from 9 startup and -4 on block)
  • Mileena - Down+FK now has 8 startup frames and is -6 on block (down from 10 startup and -1 on block)
  • Mileena - Away+BK has increased pushback and is now -4 on block (up from -8)
  • Mileena - Towards+BK now has 15 startup frames and is -8 on block (down from 17 startup and -31 on block)
  • Mileena (Piercing) - Removed 5 recovery frames from Low Sai & Double Low Sai
  • Mileena (Piercing) - Away+FP is now -2 on block (down from -5)
  • Mileena (Piercing) - Away+FP, BP is now -1 on block (down from +2)
  • Mileena (Ravenous) - High Pounce now has 12 startup frames, is -3 on block, and has 9 less recovery frames (down from 15 startup and -7 on block) and has increased range
  • Mileena (Ravenous) - Low Pounce now has 8 startup frames and has 8 less recovery frames (down from 13 startup)
  • Predator - Down+FP now has 8 startup frames and is -6 on block (down from 9 startup and -3 on block)
  • Predator - Down+FK is now -6 on block (down from -3)
  • Predator - Away+BK has increased pushback and is now -10 on block (up from -15)
  • Predator (Warrior) - Dread Slam now has 13 startup frames and is -4 on block (down from 29 startup and up from -9 on block)
  • Predator (Warrior) - Dread Launch now has 13 startup frames and is -14 on block (down from 29 startup and down from -9 on block)
  • Predator (Warrior) - removed 3 recovery frames from Self-Detonate & Self-Destruct
  • Predator (Hish-Qu-Ten) - lowered damage of all Plasma Shots by 1
  • Predator (Hish-Qu-Ten) - added 3 recovery frames with Cancel from Plasma Shot when the opponent is in block stun
  • Quan Chi - Trance is now +46 on hit (down from 80)
  • Quan Chi - Removed 9 startup frames from Sky Crush
  • Quan Chi - removed 5 startup frames from Sky Drop
  • Quan Chi - Ground Burst meter burn is now -1 on block (down from +14) but it can now be delayed to increase the block advantage
  • Quan Chi - Increased combo damage scaling after Ground Burst
  • Quan Chi - Away+BK has increased pushback and is now -8 on block (up from -12)
  • Quan Chi (Sorcerer) - Black Magic now activates in 29 frames and has 30 recovery frames (down from activates in 53 frames and 70 recovery frames)
  • Quan Chi (Sorcerer) - Final Hex now activates in 31 frames and has 53 recovery frames (down from activates in 47 frames and 55 recovery frames)
  • Quan Chi (Sorcerer) - Dark Curse now activates in 36 frames and has 59 recovery frames (down from activates in 45 frames and 62 recovery frames)
  • Quan Chi (Summoner) - Increased combo damage scaling after Bat attacks
  • Raiden - Towards+FP, BP is now 0 on block (up from -3)
  • Raiden - Down+FP is now -7 on block (down from -9)
  • Raiden - Away+BK has increased pushback and is now -3 on block (up from -17)
  • Raiden - Towards+BK is now +6 on block (up from -3)
  • Raiden - Increased the cancel advantage of Towards+FP, BP
  • Raiden (Master of Storms) - Static Traps now last 20 seconds (up from 10 seconds)
  • Reptile - Increased active frames on jumping FP
  • Reptile - Away+BK has increased pushback and is now -9 on block (up from -13)
  • Reptile (Deceptive) - added 5 recovery frames with Stealth & Invisibility when the opponent is in block stun
  • Reptile (Nimble) - Basilisk now recovers in 31 frames (down from 36)
  • Reptile (Nimble) - Basilisk Runner now recovers in 61 frames (down from 71)
  • Scorpion - Takedown & Takeout are now +15 on hit (up from -5)
  • Scorpion - FP, FP is now +1 on block (up from -4)
  • Scorpion - FP, BP is now -6 on block (up from -11)
  • Scorpion - Down+FP is now -7 on block (up from -9)
  • Scorpion - BP, FP is now +2 on block (up from -7)
  • Scorpion - BP, FP, BK is now +2 on block (up from -14)
  • Scorpion - FK now has 7 startup frames and is +2 on block (down from 11 startup frames and down from -3 on block)
  • Scorpion - Away+BK has increased pushback and is now -9 on block (up from -18)
  • Scorpion (Ninjutsu) - Away+BK has increased pushback and is now -4 on block (up from -16)
  • Scorpion (Ninjutsu) - The 2nd hit of Towards+BP is now an overhead block
  • Scorpion (Ninjutsu) - Away+BK can now be special canceled before the 2nd hit
  • Scorpion (Hellfire) - Hell-Ferno will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Shinnok - Amulet Curse has increased pushback on block
  • Shinnok - Down+FP is now -7 on block (up from -9)
  • Shinnok - Down+BP is now a high block
  • Shinnok - Away+BK has increased pushback and is now -8 on block (up from -19)
  • Shinnok (Impostor) - After Air Tricky Portal you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
  • Shinnok (Necromancer) - Judgment Fist & Judgment Smash now has 52 startup frames and is +2 on hit (down from 58 startup and -3 on hit)
  • Sonya - Away+BK has increased pushback and is now -10 on block (up from -14)
  • Sonya (Demolition) - Grenades no longer bounce when they hit the ground
  • Sonya (Demolition) - Drone Drop now reloads 5 frames faster and recovers 3 frames faster
  • Sonya (Demolition) - Increased combo damage scaling on Stun Grenade
  • Sonya (Demolition) - Drone Drop now adds combo damage scaling
  • Subzero - Down+FP is now -4 on block (up from -6)
  • Subzero - Away+BK has increased pushback and is now -5 on block (up from -16)
  • Subzero (Unbreakable) - Icy Slide will now leave the opponent frozen if it connects while Frozen Aura or Ice Aura is active
  • Subzero (Grand Master) - Klone Toss can now have its trajectory lowered by holding Down
  • Takeda - Down+FP now has 7 startup frames (up from 8)
  • Takeda - Away+BK has increased pushback and is now -5 on block (up from -9)
  • Takeda - Towards+BK is now +9 on block (up from +2)
  • Takeda (Ronin) - Blade Kall and Blade Summon is now -13 on block and only hits once on block or armor (down from -5)
  • Takeda (Ronin) - Away+BP now has 15 startup frames (up from 12)
  • Tanya - Away+BK has increased pushback and is now -7 on block (up from -12)
  • Tanya - FK, BK can no longer be canceled on the first active frame
  • Tanya (Kobu Jutsu) - reduced the blockstun on Tonfa Throw
  • Tanya (Kobu Jutsu) - Away+FP now has 10 startup frames (up from 9)
  • Tanya (Kobu Jutsu) - Reduced the pushback on block from the last hit of Tonfa Swipe
  • Tanya (Kobu Jutsu) - Away+FP, BP+BK is now -10 on block (down from -4)
  • Tanya (Dragon Naginata) - Increased damage of Away+BP by 2
  • Tanya (Dragon Naginata) - Increased damage of Down+Away+BP by 2
  • Tanya (Pyromancer) - removed 5 recovery frames from Low Fireball & High Fireball
  • Tanya (Pyromancer) - removed 2 recovery frames from Air Far Fire Blast & Air Close Fire Blast
  • Tremor - Rock Shower now activates 6 frames later and has 6 more recovery frames
  • Tremor - Rock Drop now activates 6 frames later and has 10 more recovery frames
  • Tremor - Down+FK is now -2 on block (down from +1)
  • Tremor - Down+BK is now -11 on block (down from -8)
  • Tremor - Ground Pulse & Ground Quake will be combo damage scaled after combo when used in an unavoidable off the ground situation
  • Tremor (Crystalline) - Krystal Blast Down Shatter is now -5 on block (down from 0)

 

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  • 2 years later...

MORTAL KOMBAT 11!!!

 

I PRAY they put Negan in here, he has no place in Tekken. This is where he could shine

In addition to Negan, I hope they add a wrestler-type character. Maybe King or like an irl wrestler Minoru Suzuki

 

Actually nvm, don't need to see an animation of piledriver literally shattering a cranium/neck

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Who cares about the trailer music. That was a sick ass trailer! And only 4 months away???!!! Let's *censored*ing go!

Some people feel it took away from the trailer that was otherwise awesome. I get it. It's garbage music so I can't really blame them. We all have our opinions though.

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