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2k15: What improvements do YOU want to see?


King RyderFan

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Now 2k15 has been announced & is in production I thought this would be a suitable topic. As the title implies, what improvements do you want to see made in WWE 2k15? Here are some of mine:

 

Story mode: Please, please, PLEASE no more re-enacting past moments! It is no fun re-enacting stuff you can find on DVDs, YouTube, and the WWE network. Please be original! If you want to do historical moments 2k, make it "What if?", fantasy scenarios. (ie. What if Hogan never helped Savage at WM4, resulting in Andre's constant interference winning DiBiase the championship? What if The Rock refused Hogan's handshake at WM X8? What if CM Punk never walked out on WWE?)

 

Abilities: Do away with almost all of them. Bring back the fighting styles from SVR2008. Except with one major difference; you can choose how many fighting styles someone has, one, two, heck, even let someone have all eight of them. Guys like Khali & Andre just need one (powerhouse) while guys like CM Punk & Eddie Guerrero could use quite a few of them (High Flyer, Showman, Submission, Brawler, Dirty (if heel)). However, some abilities like resiliency should still be available on their own. And speaking of resiliancy, make it available for use more than once per match, make it so it costs us a special each time we use it.

 

OMG Moments: Make it so each one can only be used once per match. Make them like the spots they are.

 

Catch finishers: Make so that that they can only be used while standing. The sudden pop-up is quite unrealistic. Also, add a few more (Batista Bomb, Sharpshooter, Armbar, Crossface, Powerbomb, fall-away slam, Spinebuster, etc.)

 

Announce Table: Allow us to set the top-rope dive through the table (a Shhoting Star would look epic) as well as the announce table grapple. Seeing everyone with the same DDT & top rope elbow is annoying.)

 

Match rules: Allow us to get really in-depth with the rules. (How long is the pin count, is it three or five? What causes a DQ? Weapon shots or Top rope dives? etc.)

 

Sliders: Give us more sliders, as well as one for each superstar. (How often do they use top rope dives, what is the likelihood of them attempting to cheat?)

 

Allies & Enemies: Allow us to choose them for the NPCs as well. (For example, setting the ref to be friends with Triple H and enemies with Daniel Bryan would mean that during a HHH Vs Bryan match, the ref is more likely to let HHH get away with stuff that Daniel Bryan can't. And setting Bryan to be enemies with Michael Cole and friends with Jerry Lawler would mean that when the two commentate together, Cole's more likely to speak negatively on Bryan while Lawler's more likely to stick up for him.) Also, don't limit us to five allies & enemies. Allow us up ten for each guy.

 

Tag teams & stables: Allow us up to ten guys for each team. It's nice that you guys us a load of nWo guys this year but it is a bit annoying that I have to make 10 teams just to cover all tag team & trio combinations because I can't stick all eight of them in the same team.

 

Roster selection screen: allow us to organise the roster screen how we want. I can imagine how fustrating it must be to have to search through 100 spots just to find the one CAW you are looking for. And after some counting, I worked out that all of the in-game & DLC divas could have fit on the same screen as the guys.

 

Titantrons & themes: give us more Titantrons & themes. For example, if both Edge & Randy Orton are in, then the Rated RKO theme & tron should be in as well. Certain themes & trons like DX & the nWo should be in every year. It is extremely annoying to see the Evolution tron in WWE '13 when there were only two of the members in that game (Triple H & Randy Orton) but in 2k14 when we have all four members, the Titantron isn't there. In-game themes are becoming even more important as Sony & Microsoft are dragging their heels with MP3 support on their latest consoles. You can't afford to miss stuff like that out.

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Well since my thread got deleted I'll just post it here.

 

 

Gameplay:

*Euphoria physics engine + weight detection- I ask for this every year and people don't seem to realize how much this could benefit this game. It makes landings and selling more realistic, it shits on Havok with weapons and other environmental physics, and it just makes it more fun and hard to get bored of. It shoots replayability through the roof because you're gonna wanna see how different a move looks every time you execute it depending on where you execute it and who you execute it on. Guys, just imagine the crazy ass brutal bump videos you know people will share on Youtube. And for this to be even more fun there need to be little to no invisible walls.

 

*Fatigue and Selling- that 5-Star Wrestling game that has yet to come out seems to do this right. BRING BACK STAMINA.The player sells their injuries as they execute moves to their opponent. I feel like this is basic wrestling. As a match a goes on, a wrestler starts to feel the pain and the wear and tear of the match and it shows after every big move they execute. Superplex late in the match, outside dive late in the match, desperation signature late in the match, both wrestlers should feel the pain, both wrestlers should stay down. And if one wrestler is able to pull off a big move earlier in the match, it should still take a lot out of him and he should still take time to get up. Even when a wrestler rolls out of the way of a diving move, they shouldn't just get back up immediately. There should be desperation finishers which are finishers that come out of nowhere after the person doing it reverses a move or gets up from a 10 count (which also should be brought back). Also when it comes to landing through tables and other weapons, the game should sense what the weapon is and have the wrestler writhe accordingly. Land on back to a chair or thumbtacks or flat ladder, they should scream and squirm. Going through a table or land back on steel steps or through a ladder, they should just lay there how they landed.

 

*Chain Wrestling/Mat Wrestling/Test Of Strength Sequences- I think there should be a choice of match paces before you start a match like after you pick Normal, Quick, or Epic, you should be able to pick Regular (Quick basic chain wrestling or mat wrestling sequence for a regular midcard match most likely), Clinic (longer more advanced sequence for people like Punk Y2J and DBry), and Grudge (no sequence for personal matches with hatred involved). These should be Signature Skills (I hope they switch it to Signature Skills instead of Abilities) titled Chain Wrestling, Mat Wrestling, and Test of Strength which requires a certain weight minimum to be equipped. When both wrestlers have the same skill then the sequences will trigger. The moves done in sequences can be customized in create-a-moveset. The only controls needed are the reverse button and the grapple stick to change position on offense.

 

*Grappling- after the sequences are over, NO MORE SIDE HEADLOCK/WRISTLOCK/WAISTLOCK/FACELOCK/COLLAR AND ELBOW TO SETUP GRAPPLES PLEASE. I can't tell how annoyed I am when a side headlock is done in the middle of a TLC match or a run-in. It's unrealistic. There are so many animations that would make more sense. We even used to be able to pick them. I think the last game we could was HCTP.

 

*New Striking System- I want back and forth strike battles after both get up from a 10 count which is again just basic wrestling. I want them as basic as WWE/TNA, as flashy as indy, and as stiff and brutal as Japan. I want to combos to look more smooth and realistic and not so fast and arcadey. As a matter of fact combos should be triggered from grapples like the AKAI games and the combos can be dodged or reversed and if dodged, the wrestler has a quick window to hit a strong strike or grapple. Dodge or reverse is based off of Reversal Style. I want strike battles on the top turnbuckle after an avalanche move is resisted with the loser of the strike battle either falling to his back or executing the avalanche move they were going for originally.

 

*Pin- there should be an option to roll or crawl to a pin after EVERY MOVE.

*Submission-bring back the old system from before the struggle submission and bring back the grab ropes animations. Also, recognize rest hold as rest holds and make them impossible to tap out to. Submission reversals into submissions.

 

*Finishers- they gave us catch finishers but it just doesn't hit the spot. Here's how I think finishers should work and I'll use the RKO for example: after you press finisher you should see Randy jump and his arms go for the head of his opponent no matter where he or his opponent is. The animation should trigger regardless. To put it better, it should almost be like a strike move and if his opponent is in range he will catch an RKO. Two reversal opportunities: dodge his lunge or push him off. This way catching someone in an RKO feels more organic and out of nowhere. For an AA or any lifting finisher, pressing the finisher button would have Cena or whoever duck and lunge for the opponent.

 

*Tag Team- I think Hot Tags should be more organic and controlable and customizable. It's too structured and I never even feel like using them.

 

*Multi-Man Matches- the ability to dive on multiple people and perform grapples on two people like in 2K14 but more moves from more positions.

*Misc. Gameplay- bridge ladder from apron to barricade, 2nd rope to another ladder rung. Overhaul running up the ladder (gimme a Shelton style senton or nothing). Jump off barricade. Run and jump off steel steps. Fight around arena including on and off stage area (for grudge matches only). There should be a No-Sell Signature Skill and if both wrestlers have it during a clinic we should have indy/Japanese style no-sell sequences during a back and forth after both get up from a 10 count (there is a wonderful no sell animation in Virtua Pro Wrestling 2). Bring back the modifier not only to do alternate moves but also to climb the 2nd rope or climb and face outside. Bring back tapping A/X to slowly get up because that was actually way more realistic than they think. Crawling to a corner to get up on your feet and/or regain stamina. I want there to be so much to do in a match that it's hard to cover it all while youre playing. Add Reversal Styles like in DOR 2. There should be an ability to toss out of the ring rather than irish whip or clothesline out of ring Royal Rumble/comeback/run-in style when the opponent is against the ropes. Bring UCMs back.

 

CREATE:

*CAW- an overhaul on body types to choose from. The body and face morphing should be like they are in most sports games now, moving the analog stick to a certain area makes him really fat, another area makes him really ripped, another area makes him really skinny and every spot in between blends the extremes together. They should add hair and facial hair morphing which would work the same way. They should give us the ability to put shine on tights, trunks, and pants. The morphing feature should be applied to clothes to edit size and fit.

*CAM-there should be a few new move situations: Opponent bent over. Opponent on knees.Opponent sitting. Opponent on all fours. Diving from top rope to standing opponent outside. Strike/Running strike/Diving/Springboard to back of opponent. Opponent leaning on barricade. Opponent sitting in chair. Opponent leaning on apron. Create a Comeback. Create A Hot Tag. Create A Chain Wrestling Sequence. Mat Wrestling Sequence. Test of Strength Sequence. Dive from second rope. There should be moves that send the opponent into different situations like in Raw 2. Reanimate every diving or springboard move implemented in SVR 2010 because they are disgusting. Bring back the 10 count KO. Bring back the sleeper submission system from SvR2006.

 

Your turn.

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Alot of the stuff being asked for (like Allies and Enemies with NPC characters like Cole & Lawler requires far more than what I think even the next gen systems/games are capable of doing and it's such a niche feature that I don't see a broad amount of players using for example, cool idea though).

 

As far as what i want to see?

 

A game that isn't broken out of the box, there's no reason for the game to freeze up when I'm deleting a CAW's alternate attire that I don't want so that I then lose that CAW data.

 

Abilities? I'd like to see the original abilities come back. Stuff like LockPick, Weapons Specialist, Crimson Mask, etc.

 

More support from the development team. What I mean by this, and I know with copyrights and stuff it could a little complicated than I might make it seem here, but stuff like...Attribute Guides or Official CAWs made by the development team. Okay, let's use...Ken Shamrock as an example. An officially sanctioned 2k/Yukes CAW of that wrestler, similar to like the DLC stuff, but at least by making him a CAW it's less intense than say trying to program a whole new wrestler into the game. 2k/Yukes could then put him up on Community Creations, BAM.

 

With DLC...Stuff like entrance music/moves/movie packs. Maybe don't include something like Rated-RKO's music/titantron in the game but include it as DLC with some others.

 

Create-A-Finisher needs to be overhauled completely. The original impetus behind this feature was great, but now it's less about "making moves that one doesn't see in the WWE" and more about "Hey. How many variations of the Attitude Adjustment or the GTS or the Codebreaker can you come up with."

 

Little stuff? Okay. This year for example. If I download a fan made WCW Monday Nitro arena, and put Shawn Michaels in a match in that arena...The banners on the side that bare the Nitro logo etc. are suddenly "XXX YEARS OF WRESTLEMANIA" completely taking me out of the moment that I've just tried to cultivate. If i shut off the side banner in Create-An-Entrance, then the banners are completely black/blank when he comes out. The only fix is removing his entrance video entirely which still sucks. There should be a better fix around this sort of thing.

 

Also. I don't know about anybody else, but i have issues in universe mode with wrestlers and entrance music. If im doing a match with Ric Flair vs. Sting in universe, and I've given Sting his proper WCW theme music, he'll come out and it'll be all random as to who's music he actually enters to. Again. This is a glitch that shouldn't have come with this game at all.

 

Create-A-Wrestler, we need better attires available. Nobody is seriously using things like the Gorrilla Suit. I wouldn't take anything out, just give us some better/more options. Call names! Don't remove anything but keep adding. Also. If a superstar IS ALREADY ON THE ROSTER, THERE'S NOT A SINGLE REASON ANY PART OF THEIR NAME SHOULDN'T BE AVAILABLE FOR CREATE-A-WRESTLER, you've already had to record it!!!

 

I agree with the Create-A-Stable stuff...That stuff needs to be re-worked and so does the whole stable/tag entrances. Again...Call Names on that need to be better as well...


Alot of the stuff being asked for (like Allies and Enemies with NPC characters like Cole & Lawler requires far more than what I think even the next gen systems/games are capable of doing and it's such a niche feature that I don't see a broad amount of players using for example, cool idea though).

 

As far as what i want to see?

 

A game that isn't broken out of the box, there's no reason for the game to freeze up when I'm deleting a CAW's alternate attire that I don't want so that I then lose that CAW data.

 

Abilities? I'd like to see the original abilities come back. Stuff like LockPick, Weapons Specialist, Crimson Mask, etc.

 

More support from the development team. What I mean by this, and I know with copyrights and stuff it could a little complicated than I might make it seem here, but stuff like...Attribute Guides or Official CAWs made by the development team. Okay, let's use...Ken Shamrock as an example. An officially sanctioned 2k/Yukes CAW of that wrestler, similar to like the DLC stuff, but at least by making him a CAW it's less intense than say trying to program a whole new wrestler into the game. 2k/Yukes could then put him up on Community Creations, BAM.

 

With DLC...Stuff like entrance music/moves/movie packs. Maybe don't include something like Rated-RKO's music/titantron in the game but include it as DLC with some others.

 

Create-A-Finisher needs to be overhauled completely. The original impetus behind this feature was great, but now it's less about "making moves that one doesn't see in the WWE" and more about "Hey. How many variations of the Attitude Adjustment or the GTS or the Codebreaker can you come up with."

 

Little stuff? Okay. This year for example. If I download a fan made WCW Monday Nitro arena, and put Shawn Michaels in a match in that arena...The banners on the side that bare the Nitro logo etc. are suddenly "XXX YEARS OF WRESTLEMANIA" completely taking me out of the moment that I've just tried to cultivate. If i shut off the side banner in Create-An-Entrance, then the banners are completely black/blank when he comes out. The only fix is removing his entrance video entirely which still sucks. There should be a better fix around this sort of thing.

 

Also. I don't know about anybody else, but i have issues in universe mode with wrestlers and entrance music. If im doing a match with Ric Flair vs. Sting in universe, and I've given Sting his proper WCW theme music, he'll come out and it'll be all random as to who's music he actually enters to. Again. This is a glitch that shouldn't have come with this game at all.

 

Create-A-Wrestler, we need better attires available. Nobody is seriously using things like the Gorrilla Suit. I wouldn't take anything out, just give us some better/more options. Call names! Don't remove anything but keep adding. Also. If a superstar IS ALREADY ON THE ROSTER, THERE'S NOT A SINGLE REASON ANY PART OF THEIR NAME SHOULDN'T BE AVAILABLE FOR CREATE-A-WRESTLER, you've already had to record it!!!

 

I agree with the Create-A-Stable stuff...That stuff needs to be re-worked and so does the whole stable/tag entrances. Again...Call Names on that need to be better as well...

 

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a revamped colour palette= gloss colours, flat colours, metallic colours ect

This

 

Season Mode

 

Shut Your Mouth style season mode with original storylines, one thing that disappointed me about HCTP was that you couldnt walk around the arena. I loved SYM because of the whole arena thing you could get on the train to go to WWE New York. I wish they'd copy it from SYM. just changing posters, improving the graphics. {and i would love if they changed the Aston Villa FC fan outside WWE shop, to a Leeds United Fan}

 

Alot of people didnt like JBI season mode, though it was VERY short in length they had some good ideas that i think would be good now adays. Especially choosing a partner to go for tag titles with, say if you had picked Dean Malenko, you had four? choices. {Saturn, Eddie and yes, Benoit} you could walk around the lobby and choose a tag partner {if they wanted to team with you}. You should start on NXT if your guy needs developing, and should include females.

 

You should also be able to decide what championships are available in your season mode {including now defunct titles} and challenge for them or defend them. I would prefer text based story mode rather than limited voice over story mode

 

Online

 

Using Finishers to break out of Submissions/Pins- Lets face it Submissions are over powered, unless its your first ever game online. chances are youre going to try and win by submission whether you are Submission expert Daniel Bryan or Virgil, in 2k14 they gave some superstars the chance to resilience out of one submission if we were in danger of being submitted. Once you used it, you had to be almost perfect from then on, one more submission locked in on a red limb, you were done. If you've ever played an inferno match online, you may know that if you had a finisher but was in danger of losing and you were under the ropes, you could use a finisher to automatically escape. It should also be the same for Submissions and Pins too.

 

Taunts should be less effective, nearly every match ive been in, people have just spammed quick taunts to get a finisher, that should be less effective somehow

 

Running spam- Stamina should come back into play online, if you try spam running moves your stamina should drain. and one thing i liked in the earlier SVR games was if you went online against a run spammer and you destroyed their legs, the were pretty much useless after wards where if they would try running they would just fall on the ground

 

Tag Team entrances and Elimination Chamber entrances

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a revamped colour palette= gloss colours, flat colours, metallic colours ect

This

 

Season Mode

 

Shut Your Mouth style season mode with original storylines, one thing that disappointed me about HCTP was that you couldnt walk around the arena. I loved SYM because of the whole arena thing you could get on the train to go to WWE New York. I wish they'd copy it from SYM. just changing posters, improving the graphics. {and i would love if they changed the Aston Villa FC fan outside WWE shop, to a Leeds United Fan}

 

Alot of people didnt like JBI season mode, though it was VERY short in length they had some good ideas that i think would be good now adays. Especially choosing a partner to go for tag titles with, say if you had picked Dean Malenko, you had four? choices. {Saturn, Eddie and yes, Benoit} you could walk around the lobby and choose a tag partner {if they wanted to team with you}. You should start on NXT if your guy needs developing, and should include females.

 

You should also be able to decide what championships are available in your season mode {including now defunct titles} and challenge for them or defend them. I would prefer text based story mode rather than limited voice over story mode

 

Online

 

Using Finishers to break out of Submissions/Pins- Lets face it Submissions are over powered, unless its your first ever game online. chances are youre going to try and win by submission whether you are Submission expert Daniel Bryan or Virgil, in 2k14 they gave some superstars the chance to resilience out of one submission if we were in danger of being submitted. Once you used it, you had to be almost perfect from then on, one more submission locked in on a red limb, you were done. If you've ever played an inferno match online, you may know that if you had a finisher but was in danger of losing and you were under the ropes, you could use a finisher to automatically escape. It should also be the same for Submissions and Pins too.

 

Taunts should be less effective, nearly every match ive been in, people have just spammed quick taunts to get a finisher, that should be less effective somehow

 

Running spam- Stamina should come back into play online, if you try spam running moves your stamina should drain. and one thing i liked in the earlier SVR games was if you went online against a run spammer and you destroyed their legs, the were pretty much useless after wards where if they would try running they would just fall on the ground

 

Tag Team entrances and Elimination Chamber entrances

Just do what they did a few games back; spamming the same taunts/moves over & over actually starts to decrease your momentum rather than increase it.

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- Universe should work better. Rivalry Manager shouldn't show the same cutscenes over and over. I've no idea why they even said about Branching Storylines, they are so rare and need to appear more.

 

- Would be cool if they brought back the "Possum Pin" ability that was in 08, so you can quickly go into a pin of your own when you get pinned.

 

- Bring back create an entrance movie!! One of the worst things they've done. Now my CAW has to have some stupid tron that doesn't really even fit them and its really even a proper titantron as it doesn't show your CAW!

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Anybody remember in DOR 2 if you were doing something like mounted punches or corner stomping you could keep pressing A and you'll keep punching or stomping? They should bring that back to add to my proposed grudge match idea for storyline purposes to show a hatred for the opponent.

 

They should also make attributes matter. If a wrestler's speed is high they should run the ropes faster or reverse faster than the opponent. If strength is high, moves should have more impact and throws would send the opponent farther. Also if strength is high, the opponent's weight becomes less of a factor. This would help implement strategy into the game because as much as they say you need to strategize in the current games you really don't need to at all. Attributes should help establish who the underdogs are and make you think twice about the wrestler you choose to play as. I hate how everyone is equal and people who "suck" in real life can be just as good as The Undertaker in the game.

 

Wrestlers should have voices in the match. I wanna hear screams during submissions and battle cries during taunts. Make them customizable.

 

Customizable AI. Nuff said.

 

Strong grapples and rebound grapples should work like finishers described in my last post.

 

And again we should really get Euphoria physics. I think wrestling games need it to keep us from getting bored. I wanna see how far I can throw Rey Mysterio with Lesnar. I wanna lariat the shit outta Sin Cara and see if I can flip him.

 

And I hate to toot my own horn but I think I got some really good gamplay ideas in my last post.

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I want the ability to trigger a cutscene. If I want a tag betrayal for instance I should be able to trigger it. When setting up a match have the ability to choose a cutscene/CAS scene and insert it into a universe match.

thats actually a great idea.

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I want the ability to trigger a cutscene. If I want a tag betrayal for instance I should be able to trigger it. When setting up a match have the ability to choose a cutscene/CAS scene and insert it into a universe match.

 

This is by far the best idea!

 

Anybody remember in DOR 2 if you were doing something like mounted punches or corner stomping you could keep pressing A and you'll keep punching or stomping? They should bring that back to add to my proposed grudge match idea for storyline purposes to show a hatred for the opponent.

 

They should also make attributes matter. If a wrestler's speed is high they should run the ropes faster or reverse faster than the opponent. If strength is high, moves should have more impact and throws would send the opponent farther. Also if strength is high, the opponent's weight becomes less of a factor. This would help implement strategy into the game because as much as they say you need to strategize in the current games you really don't need to at all. Attributes should help establish who the underdogs are and make you think twice about the wrestler you choose to play as. I hate how everyone is equal and people who "suck" in real life can be just as good as The Undertaker in the game.

 

[...]

 

... and this is the worst so far, in my opinion. Not everyone likes the "Big Guys". I personally use a few of those "underdogs" as main eventers in my universe. I almost never play as Taker, because I just don't like him. Not saying he's bad or anything, just not a fan of his, but if he's in a match in Universe, I use him as some kind of main event jobber.

 

I'm personally very satisfied with the general gameplay of 2k14. I would only add the ability to roam around the whole arena, like in hctp and add a huge amount of cutscenes to the universe mode. I mean like A LOT!

Or maybe blend in general manager mode from past games. You could actually choose the storylines/cutscenes and compete as either raw or sd gm against the other one. But again, just as an option.

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Would like to have every Superstars head in it, personally. I'm shit at creating CAW's but the attires some people created are always worth a download for me, also you could change the gimmicks of these guys a lot easier in universe.

Speaking of Universe I'd like to be able to set the card all by myself, no random generated matches. I'd like to create a tag team involving the WWE Champ and Intercontinental Champ against their #1 Contenders without destroying their rivalry. I'd like some feedback for those matches, a budget ... basically a lot of GM Mode features.

Should also allow Wrestlers to build up somekinda chemistry after a few bouts so they likely deliver.

 

A great mode imo would be "create your brand/wrestling company" where you build up your own company and fight for TV ratings with WWE, you basically become the new WCW and also decide when you want to take the risk to move to Monday Nights etc.

 

Concerning gameplay I would like to see an a lot more fluent experience.
I have a small hope that the graphics might look like NBA2k14 on X1/PS4 and also the presentation including arenas, commentators and crowds is completely redone

 

They should also allow custom Minitrons, sidetrons etc.
Maybe give us DLC's for themes/titantrons for new Superstars we create as CAW's and MAYBE allow us to use renders for our CAW's because I personally hate to see my CAW on the matchcard taking ages to load next to a HQ pic by say Brock Lesnar.

Oh yeah and maybe also bring back that part where you could put a Superstar on the top rope and let him "ride" it? Or choke him with a cable from the announce table? Smash his knee against the post? That'd be great.

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Anybody remember in DOR 2 if you were doing something like mounted punches or corner stomping you could keep pressing A and you'll keep punching or stomping? They should bring that back to add to my proposed grudge match idea for storyline purposes to show a hatred for the opponent.

 

They should also make attributes matter. If a wrestler's speed is high they should run the ropes faster or reverse faster than the opponent. If strength is high, moves should have more impact and throws would send the opponent farther. Also if strength is high, the opponent's weight becomes less of a factor. This would help implement strategy into the game because as much as they say you need to strategize in the current games you really don't need to at all. Attributes should help establish who the underdogs are and make you think twice about the wrestler you choose to play as. I hate how everyone is equal and people who "suck" in real life can be just as good as The Undertaker in the game.

 

[...]

... and this is the worst so far, in my opinion. Not everyone likes the "Big Guys". I personally use a few of those "underdogs" as main eventers in my universe. I almost never play as Taker, because I just don't like him. Not saying he's bad or anything, just not a fan of his, but if he's in a match in Universe, I use him as some kind of main event jobber.

 

I'm personally very satisfied with the general gameplay of 2k14. I would only add the ability to roam around the whole arena, like in hctp and add a huge amount of cutscenes to the universe mode. I mean like A LOT!

Or maybe blend in general manager mode from past games. You could actually choose the storylines/cutscenes and compete as either raw or sd gm against the other one. But again, just as an option.

Oh no see you're missing the point. Undertaker was used as a placeholder, I wasn't talking about size in particular. I'll give you a better example. HBK vs Zack Ryder. Who's the underdog? Ryder right? The way the games are now, Ryder isn't the underdog. Ryder is just as "good" as HBK so there's really no strategy involved and Ryder isn't really the underdog. I could squash HBK with Ryder if I wanted and it shouldn't be like that unless the player ups Ryder's attributes. If I'm Ryder I should see HBK's attributes and think "Well HBK is good at reversals so I have to play this match defensively and try to reverse him." You see?

 

Now in terms of size difference, let's say you were just a casual wrestling fan that just watches it on TV and has no idea it's scripted right? If a match said HBK vs Big Show, you would think "Big Show will definitely win this match, HBK has no chance he's so much smaller." That thought would make HBK the underdog. But again, the way the games are now, he's not the underdog. The weight detection is garbage so you don't have to play like an underdog. You can squash Big Show if you wanted and it shouldn't be like unless you made HBK's strength very high. That's what I meant by everyone being equal. There are no underdogs in the games currently.

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Would like to have every Superstars head in it, personally. also you could change the gimmicks of these guys a lot easier in universe

 

Oh yeah and maybe also bring back that part where you could put a Superstar on the top rope and let him "ride" it? Or choke him with a cable from the announce table? Smash his knee against the post? That'd be great.

This. I wonder why they remove the interactive ringside like that at the first place. The sharpshooter on the ring post should've been started with that move where we drag someone from their legs and go to the ringpost.

 

I also would love to have back mini games such as test of strengths or the simple ground headlock where the ref checking with the superstar's hand.

 

Going somewhere else during hardcore/falls count anywhere matches.

 

Don't remove 30years of WM arenas. PLEASE. And bringback arenas from the previous Attitude Era mode.

 

Selling. No matter how clean your body damage is, you SHOULD sell to a move through a table and might damage the body.

 

3 Original story mode as NXT Superstar and Current Hottest Superstar (can be Bryan or Punk) and one storyline where we can use anybody to go with it.

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ppv logos in the calender edit(Clash, Starcade, old RR ect.) should be available in CAA.

another rope physic i'd like to see(yes i want the 'rope ride' back to)is the 'tied up in the ropes'. the thing that happened to Andre The Giant all the time. it can be done as a 'groggy against the ropes' grapple.

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Anybody remember in DOR 2 if you were doing something like mounted punches or corner stomping you could keep pressing A and you'll keep punching or stomping? They should bring that back to add to my proposed grudge match idea for storyline purposes to show a hatred for the opponent.

 

They should also make attributes matter. If a wrestler's speed is high they should run the ropes faster or reverse faster than the opponent. If strength is high, moves should have more impact and throws would send the opponent farther. Also if strength is high, the opponent's weight becomes less of a factor. This would help implement strategy into the game because as much as they say you need to strategize in the current games you really don't need to at all. Attributes should help establish who the underdogs are and make you think twice about the wrestler you choose to play as. I hate how everyone is equal and people who "suck" in real life can be just as good as The Undertaker in the game.

 

[...]

... and this is the worst so far, in my opinion. Not everyone likes the "Big Guys". I personally use a few of those "underdogs" as main eventers in my universe. I almost never play as Taker, because I just don't like him. Not saying he's bad or anything, just not a fan of his, but if he's in a match in Universe, I use him as some kind of main event jobber.

 

I'm personally very satisfied with the general gameplay of 2k14. I would only add the ability to roam around the whole arena, like in hctp and add a huge amount of cutscenes to the universe mode. I mean like A LOT!

Or maybe blend in general manager mode from past games. You could actually choose the storylines/cutscenes and compete as either raw or sd gm against the other one. But again, just as an option.

Oh no see you're missing the point. Undertaker was used as a placeholder, I wasn't talking about size in particular. I'll give you a better example. HBK vs Zack Ryder. Who's the underdog? Ryder right? The way the games are now, Ryder isn't the underdog. Ryder is just as "good" as HBK so there's really no strategy involved and Ryder isn't really the underdog. I could squash HBK with Ryder if I wanted and it shouldn't be like that unless the player ups Ryder's attributes. If I'm Ryder I should see HBK's attributes and think "Well HBK is good at reversals so I have to play this match defensively and try to reverse him." You see?

 

Now in terms of size difference, let's say you were just a casual wrestling fan that just watches it on TV and has no idea it's scripted right? If a match said HBK vs Big Show, you would think "Big Show will definitely win this match, HBK has no chance he's so much smaller." That thought would make HBK the underdog. But again, the way the games are now, he's not the underdog. The weight detection is garbage so you don't have to play like an underdog. You can squash Big Show if you wanted and it shouldn't be like unless you made HBK's strength very high. That's what I meant by everyone being equal. There are no underdogs in the games currently.

 

 

I believe your missing the point as well ;) what if I WANT Ryder to be as good as HBK? And I wasn't refereing to the Big Guys as just the tall ones, but the "Main Eventers".

I believe HBK vs. Big Show is a bad example, because I would never think, that HBK is the underdog here. But apart from that I partly agree with what you say.

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Anybody remember in DOR 2 if you were doing something like mounted punches or corner stomping you could keep pressing A and you'll keep punching or stomping? They should bring that back to add to my proposed grudge match idea for storyline purposes to show a hatred for the opponent.

 

They should also make attributes matter. If a wrestler's speed is high they should run the ropes faster or reverse faster than the opponent. If strength is high, moves should have more impact and throws would send the opponent farther. Also if strength is high, the opponent's weight becomes less of a factor. This would help implement strategy into the game because as much as they say you need to strategize in the current games you really don't need to at all. Attributes should help establish who the underdogs are and make you think twice about the wrestler you choose to play as. I hate how everyone is equal and people who "suck" in real life can be just as good as The Undertaker in the game.

 

[...]

... and this is the worst so far, in my opinion. Not everyone likes the "Big Guys". I personally use a few of those "underdogs" as main eventers in my universe. I almost never play as Taker, because I just don't like him. Not saying he's bad or anything, just not a fan of his, but if he's in a match in Universe, I use him as some kind of main event jobber.

 

I'm personally very satisfied with the general gameplay of 2k14. I would only add the ability to roam around the whole arena, like in hctp and add a huge amount of cutscenes to the universe mode. I mean like A LOT!

Or maybe blend in general manager mode from past games. You could actually choose the storylines/cutscenes and compete as either raw or sd gm against the other one. But again, just as an option.

Oh no see you're missing the point. Undertaker was used as a placeholder, I wasn't talking about size in particular. I'll give you a better example. HBK vs Zack Ryder. Who's the underdog? Ryder right? The way the games are now, Ryder isn't the underdog. Ryder is just as "good" as HBK so there's really no strategy involved and Ryder isn't really the underdog. I could squash HBK with Ryder if I wanted and it shouldn't be like that unless the player ups Ryder's attributes. If I'm Ryder I should see HBK's attributes and think "Well HBK is good at reversals so I have to play this match defensively and try to reverse him." You see?

 

Now in terms of size difference, let's say you were just a casual wrestling fan that just watches it on TV and has no idea it's scripted right? If a match said HBK vs Big Show, you would think "Big Show will definitely win this match, HBK has no chance he's so much smaller." That thought would make HBK the underdog. But again, the way the games are now, he's not the underdog. The weight detection is garbage so you don't have to play like an underdog. You can squash Big Show if you wanted and it shouldn't be like unless you made HBK's strength very high. That's what I meant by everyone being equal. There are no underdogs in the games currently.

I believe your missing the point as well ;) what if I WANT Ryder to be as good as HBK? And I wasn't refereing to the Big Guys as just the tall ones, but the "Main Eventers".

I believe HBK vs. Big Show is a bad example, because I would never think, that HBK is the underdog here. But apart from that I partly agree with what you say.

Adds to my point. If you want Ryder to be equal to HBK you would up his attributes like I said but he shouldn't be equal to HBK by default because that's not realistic.

 

And I meant for you to look at the HBK vs Big Show example as if it were your first time watching wrestling and didn't know who the people were. Maybe I should've used Ryder as an example instead of HBK.

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