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Create-an-Arena Paint Tool Apron Glitch


Hikari☆Hana

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**Glitch will stay in-tact for offline match play ONLY.**
Note:
I used two 256 sized Paint Tool logos. Going to assume it works just as well for 128's.

Steps:
---------
1. Select "All Sides."
2. Place "Misc." logos on the apron. (I used two.)
3. Go to "2nd Group" and place the PT logo you want to appear on the "1st Group." (Again, I used two.)
4. Place the PT's behind the "Misc" logos on the 2nd Group.
5. Place a different Paint Tool on the "1st Group."
6. Go back and reselect the PT logo you just placed.
7. PRESS B TO CANCEL! (Or circle!)
8. HOLY MILTANK!
9. Dance! RAISE THAT ROOOOOOOF~
10. Weep, knowing it's only going to work for offline play.

Basically, the glitch replaces the texture of the Misc. logo on the first apron to that of the PT on the second apron. The glitch will only stay in-tact during offline play, uploading the arena and downloading it off community creation fixes the glitch, as well as using the arena online to play with friends. So, it really only works for offline play.

I discovered this glitch last night by mistake, so quickly backtracked what I did and made a video regarding it. If anyone finds a more efficient way of performing the glitch, and perhaps one that works for online play, then please share. ^__^

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I found out about a workaround by downloading somebody else's Nitro arena off CC, studying it, and using that knowledge to create my own.

 

1. Create your logo like normal.

2. Go to a new logo slot and paste your logo, increasing the size as much as you can while getting half of it off the screen. In my case, "NIT" filled the screen. I recommend at least 200%, and ideally the same number for both X & Y axes.

3. Repeat the process in another logo slot, except with the other half of the logo. In my case, "TRO" filled the screen.

4. Go into CAA and put the two halves together. If done correctly, it should look seamless.

 

This is more ideal for some logos than others. For some logos, it's hard to get them big enough while managing to keep enough of the logo on the screen to make an actual "half".

 

My arena (WCW Monday Nitro) is on PS3 CC if anybody would like a visual example, but I cannot take screenshots at the moment, so I didn't make a thread about it.

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I found out about a workaround by downloading somebody else's Nitro arena off CC, studying it, and using that knowledge to create my own.

 

1. Create your logo like normal.

2. Go to a new logo slot and paste your logo, increasing the size as much as you can while getting half of it off the screen. In my case, "NIT" filled the screen. I recommend at least 200%, and ideally the same number for both X & Y axes.

3. Repeat the process in another logo slot, except with the other half of the logo. In my case, "TRO" filled the screen.

4. Go into CAA and put the two halves together. If done correctly, it should look seamless.

 

This is more ideal for some logos than others. For some logos, it's hard to get them big enough while managing to keep enough of the logo on the screen to make an actual "half".

 

My arena (WCW Monday Nitro) is on PS3 CC if anybody would like a visual example, but I cannot take screenshots at the moment, so I didn't make a thread about it.

This is what I've seen most people doing on CC.

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I found out about a workaround by downloading somebody else's Nitro arena off CC, studying it, and using that knowledge to create my own.

 

1. Create your logo like normal.

2. Go to a new logo slot and paste your logo, increasing the size as much as you can while getting half of it off the screen. In my case, "NIT" filled the screen. I recommend at least 200%, and ideally the same number for both X & Y axes.

3. Repeat the process in another logo slot, except with the other half of the logo. In my case, "TRO" filled the screen.

4. Go into CAA and put the two halves together. If done correctly, it should look seamless.

 

This is more ideal for some logos than others. For some logos, it's hard to get them big enough while managing to keep enough of the logo on the screen to make an actual "half".

 

My arena (WCW Monday Nitro) is on PS3 CC if anybody would like a visual example, but I cannot take screenshots at the moment, so I didn't make a thread about it.

 

I'm guessing that by using this method, we should use 128 logos--or would it be best with 256?

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To add to the original post, this workaround also works on PS3, I found a way to add the logo to all four sides, all you need to do is add an arena (arena is the only one that I tested) logo to all sides and your paint tool will show up.

IMG_20140106_000926_zpsab18c8cf.jpg[/url]
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  • 3 weeks later...

Yeah this glitch is awesome and I really hope thy won't patch it! The same glitch works with the banners left and right from the entrance, too! So you can have 2 full-sized logos on there as well and they don't count towards the limit. Basically you can have two glitched loos on there AND on the apron (all sides)! I don't have a cap card, but this image taken directly from my screen shows 2 glitched logos on each side banner (each makes one half of the whole banner), plus 2 glitched and 2 regular 256 x 256 images on the apron, which basically are a customized apron texture. That texture was prepared with Photoshop (original res 1024 x 256, which in fact IS the resolution Yukes use for the stock aprons). Next I split that texture up into 4 256 x 256 textures, which I then re-assembled into one using the glitch and two regular "logos".

This way I get high-res customized apron textures (I have others like SummerSlam (classic) etc.) PLUS arena banners!

 

And should they patch the glitch and say "we have to set this 2 logo limit for performance reasons", their argument is not true! I have all these logos simultaneously and have absolutely NO performance issues!

 

Screens:

i27ssm.jpg

2v7t8ja.jpg

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Yeah this glitch is awesome and I really hope thy won't patch it! The same glitch works with the banners left and right from the entrance, too! So you can have 2 full-sized logos on there as well and they don't count towards the limit. Basically you can have two glitched loos on there AND on the apron (all sides)! I don't have a cap card, but this image taken directly from my screen shows 2 glitched logos on each side banner (each makes one half of the whole banner), plus 2 glitched and 2 regular 256 x 256 images on the apron, which basically are a customized apron texture. That texture was prepared with Photoshop (original res 1024 x 256, which in fact IS the resolution Yukes use for the stock aprons). Next I split that texture up into 4 256 x 256 textures, which I then re-assembled into one using the glitch and two regular "logos".

This way I get high-res customized apron textures (I have others like SummerSlam (classic) etc.) PLUS arena banners!

 

And should they patch the glitch and say "we have to set this 2 logo limit for performance reasons", their argument is not true! I have all these logos simultaneously and have absolutely NO performance issues!

 

Screens:

i27ssm.jpg

2v7t8ja.jpg

You great man!

 

Now, if only we could upload them/use them online!

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Yup. I'd like to give one more example of what can be done and which textures I created for the arena (imported them into the game via USB using KG's tool and XTAF).

 

First the screenshots of my SummerSlam arena:

2ql4rcw.jpg

2j2f7rd.jpg

 

Now the textures.

 

Apron

2mhewwy.jpgjfhizr.jpg

 

n49xyo.jpgjr8r3b.jpg

 

Arena Banner

wjf6sy.jpgejbn12.jpg

 

That makes 6 separate "Paint Tool" slots/logos. 2 glitched on the banners, 2 glitched plus 2 regular on the apron.

 

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It's so awesome man.

 

It goes back to my theory that I think someone in WWE has requested that 2K/Yukes do not make it so easy for people to create their fantasy, or more specifically other promotion's arenas.

 

Also, the whole 2 logos per arena is a bit of a sham, too. You can see that they quite clearly function nicely, still.

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Yeah this glitch is awesome and I really hope thy won't patch it! The same glitch works with the banners left and right from the entrance, too! So you can have 2 full-sized logos on there as well and they don't count towards the limit. Basically you can have two glitched loos on there AND on the apron (all sides)! I don't have a cap card, but this image taken directly from my screen shows 2 glitched logos on each side banner (each makes one half of the whole banner), plus 2 glitched and 2 regular 256 x 256 images on the apron, which basically are a customized apron texture. That texture was prepared with Photoshop (original res 1024 x 256, which in fact IS the resolution Yukes use for the stock aprons). Next I split that texture up into 4 256 x 256 textures, which I then re-assembled into one using the glitch and two regular "logos".

This way I get high-res customized apron textures (I have others like SummerSlam (classic) etc.) PLUS arena banners!

 

And should they patch the glitch and say "we have to set this 2 logo limit for performance reasons", their argument is not true! I have all these logos simultaneously and have absolutely NO performance issues!

 

Screens:

i27ssm.jpg

2v7t8ja.jpg

That arena is awesome. I love the wrestling challenge banners. I didn't know you could do banners. Would I beable to do the banners with a custom logo that I made myself, hand-drawn, no textures. I tried earlier and I could not get the logo to go big enough to fit the banner :(

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