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The Crippler Update!!


devil

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So basically his whole head is a texture?......idk about that homie too much texturing imo wouldn't it look weird n game

Face is spot on jus give him real hair the texture bold head mite not fly to well

I do agree with the whole "it would look weird if it was fully textured". Skin tones won't match up well and the you've still got too much angle on the nose.
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lol...interesting....last year the same Caw got much more postive feedback...

Personally i like the textured hair, cause the hairline is so much better then with the premade hair.....

 

I will look, if i find hair i could use.....

 

I think he had a nose with such a heavy angle......

 

http://userserve-ak.last.fm/serve/_/112088/Chris%20Benoit.jpg

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lol...interesting....last year the same Caw got much more postive feedback...

Personally i like the textured hair, cause the hairline is so much better then with the premade hair.....

 

I will look, if i find hair i could use.....

 

I think he had a nose with such a heavy angle......

Chris%20Benoit.jpg

 

My suggestions..

 

Increase eyes size a lil

Increase some y-axis for the eyes

Try to add some designs for details (upper/lower eyes area)

Fix the nostrils design

 

And maybe u shud try use one attire with hair and 2nd attire without hair

 

Show some in-game screens

 

 

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  • 3 weeks later...

Face texture needs to blended to the skin.

That is also a piece of feedback I have. As well as the nose of course which is too steep in my opinion. Also the eyes look a bit too close together. Looking great so far though.

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I'd Delete the Face Texture, or use Designs to Blend it in, or use a Different Texture because it looks so pixelated right now. Same with the Hair, the back, sides and top look pixelated making it look quite...sloppy? Otherwise the morph is getting there :)

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