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Irritating Tag Team Glitch


xirtamehtsitahw

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  • 2 months later...

Here are some rather odd occurrences regarding SvR 11 on PSP:

 

You can totally mess up the tag team rankings by simply changing one or both champions' weight class. This causes all seventy tag team slots to be replaced with a nonexistent "null" team, DISABLE_ID. Every team consists of the same exact five members, all five of which are the exact same wrestler: the first-slot created wrestler.

 

This mess can be fixed up, at least partially, by stripping the DISABLE_ID team of its titles, first by slapping another of the tag titles on them, then making them lose the Unified titles. After that, you can delete the 70 DISABLE_ID teams, one by one, and restore the pre-existing tag teams. Tedious, yes, but it is not impossible to correct this annoying glitch.

 

Another glitch happens mid-match, and involves the following weapons: the steel chair and rarely the ladder. Every once in a great while, when you swing the chair/ladder, the AI will attempt to not just take the chair/ladder from you, but actually counter the strike itself, causing the chair/ladder to become "stuck" to your hand. A weird side effect of this is that your character will start sliding all over the place.

 

A third glitch involves Irish whipping your opponent into a conveniently placed chair, lodged between turnbuckles. He/she will back his/her head out of the chair rather gingerly, then attempt to rise to his/her feet, stunned, before collapsing. If you attempt to grapple said opponent before the selling animation is complete, you and your opponent will become frozen in place, statue-like. This will require you to restart the match if it was a singles match to begin with; if it involves more than two participants (say, fatal 4-way), then the other two wrestlers may be able to get you two "unstuck".

 

The last glitch I'll cover in this post involves the low-bridge maneuver (pulling the top rope down as your hapless opponent careens toward it). Sometimes, you will low-bridge your opponent, and they won't fall over the top rope cleanly, instead somehow clipping THROUGH the ring, then teleporting back inside. I believe this has to do with how you time the low-bridge maneuver. If it activates just a tad too early, then the through-the-ring clipping glitch takes place. However, if you time the low-bridge correctly, the clipping glitch won't happen, and the low-bridge will work as it should.

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