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Question About Saving .DDS File; PS3 Texture Stuff


VirulentViper™

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I'm doing this in GIMP and the tutorial to put textures in the game (PS3 version) says this:

 

2. Create your textures with paint.net/photoshop or whatever and save the file as DDS file (8.8.8.8 ARGB | 32 bit unsigned, either 128 x 128 or 256 x 256)

 

 

When I go to save my .DDS file, this is what I get:

E5JtAe4.jpg3ehMF7v.jpgN7St8mV.jpg

 

Then, when I try to import any of my textures into the WWE 12/13 Texture Importer that I downloaded in order to.. well, import them into the game, it tells me that it can't be imported because it wasn't saved correctly. I don't know which options of those to use when saving or if I can even use any of them. Do I have to switch to using Photoshop and install a plug-in to save them correctly? Obviously, I'm new at this but I was wanting to use textures on a CAW since I'm absolutely crap at PT and didn't wanna try requesting someone do this for me because quite frankily, I don't think anybody would and it's better to learn how to do it yourself so you don't have to be dependant on other people, y'know?

 

So, can some help me out?

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Use Paint.net, It's free and really simple to save a .DDS file.

 

I was able to save a .DDS file but when I went to import it into the WWE 12/13 Texture Importer, it said it wasn't a valid .DDS file and "make sure you save in the correct format!"

 

This is what my settings are when I save it:

dt5MYcR.jpg

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