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web site for it is smackdowntalk.org







note: now you can download the SVsRPacXtractor for chpac ch2pac aka superstar id?



p.s look in smackdown vs raw hacks first topic. :)

SmackVsRaw Texture Xtractor--This is only known to work on the PS2 version.

This program will only open the CH.PAC and CH2.PAC!
Make sure to have the lastest Visual Basic 6 runtimes installed!

This program, BMPHeader.dat, and BMP16Header.dat needs to be in the same folder as
the CH.PAC and/or CH2.PAC files(you probably should use a backup!)

1. Select Filename, either CH.PAC or CH2.PAC
2. After the textures are listed, you can double-click on one and view
the texture. Clicking on the texture(or blank area if texture
isn't viewable) will bring you back to the list.
3. You can click "Export" then "Selected Textures" to export the highlighted files
in BMP format. "Export" and then "All Textures" will export all of the files
in the list!!!
4. "Import" will import the BMP files of the highlighted names in the list,
provided the filename and size is the same. The BMP file needs to be
in the same directory as the executable.

If you want to check your imported file mods, you will have to hit "Get Textures" again
before you will see the changes. This is because the list data is stored in memory for
faster access.

P.S. I chose the BMP format because it was easier to convert and edit.
The exported BMP's will be upside down(it was just a hell of a lot easier this way).
If you rotate them in your paint program, be sure to rotate them back before saving.
Also, if you use PhotoShop, there will some NULLS added to the end when saving
so you will have to cut them off with a hex editor. Windows Paint
works just fine. The original textures are TIM2 files with a custom header.
Programs capable of editing the TIM2 format are not easy to come by.

P.S.S. You can make articles and textures "invisible" by selecting the
texture in the list, put "00" in the box beside the "Change Alpha" button and click
the "Change Alpha" button. The valid range for Alpha values are 00 - FF. Some
of these values cause unexpected results. Experiment! There are missing
meshes below the clothing so nudity will be a problem. :( If someone can
figure out the model data this could be corrected(maybe).




now you can edit in game wrestlers.





[quote name='brock lesnar' date='Mar 17 2006, 08:51 PM' post='55494'] web site for it is smackdowntalk.org







note: now you can download the SVsRPacXtractor for chpac ch2pac aka superstar id?



p.s look in smackdown vs raw hacks first topic. :)

SmackVsRaw Texture Xtractor--This is only known to work on the PS2 version.

This program will only open the CH.PAC and CH2.PAC!
Make sure to have the lastest Visual Basic 6 runtimes installed!

This program, BMPHeader.dat, and BMP16Header.dat needs to be in the same folder as
the CH.PAC and/or CH2.PAC files(you probably should use a backup!)

1. Select Filename, either CH.PAC or CH2.PAC
2. After the textures are listed, you can double-click on one and view
the texture. Clicking on the texture(or blank area if texture
isn't viewable) will bring you back to the list.
3. You can click "Export" then "Selected Textures" to export the highlighted files
in BMP format. "Export" and then "All Textures" will export all of the files
in the list!!!
4. "Import" will import the BMP files of the highlighted names in the list,
provided the filename and size is the same. The BMP file needs to be
in the same directory as the executable.

If you want to check your imported file mods, you will have to hit "Get Textures" again
before you will see the changes. This is because the list data is stored in memory for
faster access.

P.S. I chose the BMP format because it was easier to convert and edit.
The exported BMP's will be upside down(it was just a hell of a lot easier this way).
If you rotate them in your paint program, be sure to rotate them back before saving.
Also, if you use PhotoShop, there will some NULLS added to the end when saving
so you will have to cut them off with a hex editor. Windows Paint
works just fine. The original textures are TIM2 files with a custom header.
Programs capable of editing the TIM2 format are not easy to come by.

P.S.S. You can make articles and textures "invisible" by selecting the
texture in the list, put "00" in the box beside the "Change Alpha" button and click
the "Change Alpha" button. The valid range for Alpha values are 00 - FF. Some
of these values cause unexpected results. Experiment! There are missing
meshes below the clothing so nudity will be a problem. :( If someone can
figure out the model data this could be corrected(maybe).




now you can edit in game wrestlers.
[url="http://uk.geocities.com/draven_eric2003/svrpactool.zip"][color="#b9b9bd"]http://uk.geocities.com/draven_eric2003/svrpactool.zip[/color][/url]


[url="http://imageshack.us"][img]http://img387.imageshack.us/img387/1623/newmod8dv.jpg[/img][/url]
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[quote name='TheSnowman' post='56021' date='Mar 18 2006, 01:47 AM']looks cool but i can't understand since smackdowntalk.org don't work[/quote]





here is the tool to edit the game [url="http://uk.geocities.com/draven_eric2003/svrpactool.zip"]http://uk.geocities.com/draven_eric2003/svrpactool.zip[/url]
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