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All-Stars FAQ


buddyboy101

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Hey gang,

 

I think it'd be great to consolidate helpful, non-obvious info about playing All-Stars. I know Revolutionary and other members have posted really great tips about playing the game. I encourage everyone to post their discoveries here, and I will keep this first post updated to reflect everyone's input (with credit of course!).

 

Some helpful topics might include:

- how to reverse moves/finishers

- how to perform finishers

- what is an event horizon finisher

- how to do a spring board

- how to jump thru ropes to outside

 

Of Headlocks and Turnbuckles

You can drag your opponent around the ring if you have them in a strong grapple side headlock. If you drag them to the corner, you can bash their head into the turnbuckle. (theclosetfan)

 

Kicking Out of Pins/Submissions

Mash the buttons and rotate the sticks. Also when you are pinning someone or have them in a submission hold you can mash the buttons to make it harder for them to get kick out/escape. (panicshade)

 

The joystick method for submissions pins works absolutely awesome over button mashing. Pinned warrior last night in the yellow using it. (sam8madness)

 

Bonus Video

Access a cool video at the start screen by not pressing any buttons. (funkmonk)

 

Leap to turnbuckle

Only acrobats (e.g. Rey) can do this. Run towards opponent and press Y right before making contact with your opponent.

 

Reversals

Rapidly tap the RB button as soon as the reverse icon appears. Once you get the hang of it it's really easy to do. (vegeta-nick)

 

A good rule of thumb is that if you see the reverse indicator, you're already too late. The moment it appears is the moment you should be pressing the reversal button. (closetfan)

 

Reversing Finishers

Press RB (TheAlex)

 

Just use LB and reverse the initial grapple that starts the finisher. LB reverses the initial grapple, RB reverses mid move. (sam8madness)

 

Charged Moves

Brawlers can do a charged strike (hold <+SS). Grapplers can do a charged grapple (hold <+B). (buddyboy101)

 

Irish Whips / Ducks / Leap Frogs

After irish whipping your opponent (grapple, RT/R2), you can duck or jump over the running opponent by pressing LB/L1 or RB/R1. (buddyboy101)

 

Quick Reference Combo Guide

 

Abbreviations:

Underlining = start combo w/ underlined input

* = recommended combo

True = cannot be reversed

< = dpad/stick away from opponent

> = dpad/stick toward opponent

/ = or

JUG = places opponent in juggle

BO-S = places opponent in bent-over state

KB = knocks back opponent

KND = knocks down opponent

KND-HK = knockdown on hands/knees

KND-K = knockdown on knees

KND=S = knockdown sitting

SLM = slumps opponent in turnbuckle

SUB = puts opponent in submission hold

S-LK = strong lockup

SH-LK = side headlock

R-LK = rear waistlock

W-LK = weak lockup

 

QS = quick strike = X/Square

SS = strong strike = Y/Triangle

QG = quick grapple = A/X

SG = strong grapple = B/O

 

 

ULTIMATE WARRIOR

 

Signature/Finisher Moves

Choke Lift Toss: QS+QG or SS+SG

450 Splash: SS+SG (Warrior on turnbuckle)

2x Axe Handle: QS+QG (Warrior on turnbuckle)

Flying Shoulder Block: QS+QG or SS+SG (Warrior running)

Gorilla Press Slam: RB/R1+LB/L1 (store), RB/R1+LB/L1 (execute)

 

QS-SS (true)

QS-QS (true)

QS-QS-QS

QS-QS-QS-QS (KB, true)

 

QS-QS / QS-QS-QS

QG (KND)

SG (KND)

SS-QS (KB)

SS-SS (JUG)

SS-SG (KND)

SS-QG (STUN)

SS-QG-QG (JUG)

 

<+QS-SS (KB)

<+QS-QS-QS-QS (KB)

 

<+QS-QS / <+QS-QS-QS

SS

Hold SS (KND, true)

QG (KB)

SG (KND)*

 

>+QS-SS (KB)

>+QS-QS-QS-QS (KB)

>+QS-QS-QG (KND)

 

>+QS-QS / >+QS-QS-QS

SS-QS (KND-S)

SS-SS (KND)

SS-QG (KND)

SS-SG (JUG)

SG (KND)

 

>+QS-QS-QS-QG

QS (KND, true)

SS (KND, true)

QG (KND, true)

SG (KND, true)

 

 

Warrior Notes

Multiple Shoulder Blocks

If you press the attack button in rhythm with Warrior's weak grapple Y shoulder block, you can chain a series of shoulder blocks. (theclosetfan)

 

Charged Uppercut

You can combo into Warrior's charged uppercut (hold <+SS)

ex: Away + Quick Strike => Quick Strike => Hold Strong Strike

ex: Away + Quick Strike => Quick Strike => Quick Strike => Hold Strong Strike (panicshade)

 

Neckbreaker Combo

Whip the opponent into the ropes, then do a strong grapple which will go into a hip toss and you can then follow it up with a quick grapple to perform a neckbreaker. (matt776)

 

 

REY MYSTERIO

 

Signature/Finisher Moves

Mysterio Rana: QS+QG

Wheel Barrow Bulldog: SS+SG

Angel Splash Miss: QS+QG (ReSS on turnSGuckle)

Seated Senton: SS+SG (ReSS on turnSGuckle)

619: RB/R1+LB/L1 (store), RB+LB (execute)

 

QS-QS

QS-SS

QS-QG (W-LK)

QS-SG (S-LK)

QS-QS-QS (true)

QS-QS-SS (KSG)

QS-QS-QG (KND)

QS-QS-SG (KND)

 

<+QS

QS (true)

SS (KB, true)*

QG (W-LK, true)

SG (S-LK)

 

<+QS-QS

QS-QS-QS/SS/QG/SG (true)

SS (KND)

QG

SG (KND)

 

>+QS

QS-QS (true)-QS

SS (KB)

QG (W-LK)

SG (S-LK)

 

>+QS-QS

SS (KB)

SS-QS/SS (KND)

SS-QG/SG (KND)

QG (KND)

SG

 

QG

QG (KB)

QG-QS (KND)

QG-SS (KND, true)

QG-QG (KND)

QG-SG (KND)

 

Rey Notes

Various Tips (vegeta-nick)

1. Try running at your opponent and pressing Y. This will put him in a state where he's on 1 knee so you can DDT him.

2. Run toward a rope, and just before you hit, it press any face button.

3. Run at an opponent and hit any attack button really late, like while you're almost touching him. You should fly directly onto a turnbuckle.

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I understand what you're trying to do, but once again this is all in the strategy guide THQ has provided, so it's not really needed.

 

I agree that the strategy guide covers quite a bit, but it does leave some things out (some which you've pointed out!) and it's a bit of a mess to read (those combo diagrams look cool but do not serve their function). Anyways, I'll post stuff and hopefully it'll help some people out.

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