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New program for realistic movesets


Nike The Bike

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I am working on a new program. All the way since SVR2006 I've tried to do realistic movesets by trying to make the game CPU AI execute moves with the same probability as the wrestler does in the real wrestling world.

Since svredit can import movesets from files I'm working on a tool that takes simple textfiles with info on what moves a wrestler has done and how many times he has done them as input and returns a moveset on the format that svredit can import. I've tried making a moveset for Mr. Anderson with it so far and will move along trying some others.

The tool needs a template that specifies probability of each slot in the game. It will not be bug free since moves might end up in the wrong positions if not named right.

Anyone interested in trying this tool?

:D
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[quote name='roadwarriordave' timestamp='1301862033' post='7990723']
so does this mean you will be able to import moves from other svr games into the newer versions, ala earthquakes splash and hogans legdrop from svr06?
[/quote]
No it does not. It helps you make movesets that make the CPU behave realistically in matches.
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