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SVR2010 on PCSX2 tweaking


Nike The Bike

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I started this thread to get a discussion on how to make the performance better.
Tweaking settings, special mods of the game, all suggestions are welcome.

For example I was wondering if making textures transparent for announcers would make the game run faster.
Or is it possible to remove these models from the match some other way?
Can we mod the arena some way to remove things from it like some of the crowd?

[b][size="4"]Here are my tips & tricks so far along with my own configuration.[/size][/b]

[b]Game version[/b]
PAL runs faster on PCSX2 since 50FPS is the default and NTSC needs higher FPS to run normal speed.

[b]PCSX2 hacks[/b]
Play all matches in an empty SmackDown arena and get MUCH better FPS out of the game.
[b][i]PAL[/i][/b]
Filename: 1913A2BA.PNACH
[font="Courier New"]
patch=1,EE,004D3C50,extended,00000017
[/font]
[b][i]NTSC[/i][/b]
Filename: A00ED0D5.PNACH
[font="Courier New"]
patch=1,EE,004d4ed0,extended,00000017
[/font]
Other known values are:
[list]
[*]SmackDown - 00
[*]RAW - 01
[*]ECW - 02
[*]Judgment day - 0D
[*]Night of Champions - 0E
[*]Bash - 0F
[*]SummerSlam - 04
[*]Unforgiven - 05
[*]No Mercy - 06
[*]Cyber Sunday - 12
[*]Survivor Series - 07
[*]Armageddon - 08
[*]Royal Rumble - 09
[*]No Way Out - 0A
[*]Wrestlemania 25 - 0B
[*]Backlash - 0C
[*]No Way Out 2 - 14
[*]Royal Rumble 2 - 16
[*]Dark SmackDown - 17
[*]Dark RAW - 18
[*]Dark SmackDown (with grey curtain) - 19
[*]Dirt Sheet brawl- 36
[*]Office stage brawl - 37
[*]Locker room brawl - 38
[*]Backstage arena brawl - 39
[*]Interview space brawl - 3A
[/list]
But I still wonder where the Royal Rumble arena you play the RR match in is?

[b]PCSX2 settings[/b]
These are the settings I've gotten the best overall performance from on my setup.
Since my CPU has 4 cores with 8 threads I make sure that only 2 threads on 2 physical cores are running.

[b]EE/IOP[/b]
EmotionEngine: Recompiler
IOP: Recompiler

Round mode: Nearest
Clamping mode: Normal
Flush to zero: Checked
Denormals are zero: Checked

[b]VUs[/b]
VU0: superVU Recompiler
VU1: superVU Recompiler
Round mode: Chop/Zero
Clamping mode: Normal
Flush to zero: Checked
Denormals are zero: Checked

[b]GS[/b]
Disable framelimiting: Checked (ATM I have it checked to make the menus faster but speed ingame sometimes varies because of this)
Base Framerate Adjust: 100%
Slow Motion Adjust: 50%
Turbo Adjust: 200%
NTSC Framerate: 53.94 FPS
PAL Framerate: 45.0 FPS
Frame skipping: Disabled
Frames to Draw: 5
Frames to Skip: 5
Use synchronized MTGS: Unchecked
Disable all GS output: Unchecked

[b]GS Window[/b]
Aspect Ratio: Standard (4:3)
Custom Window Sixe: 1280x960
Disable window resize border: Unchecked
Always hide mouse cursor: Unchecked
Hide window on suspend: Checked
Default to fullscreen mode on open: Unchecked
Use exclusive fullscreen mode: Unchecked
Wait for vsync on refresh: Unchecked

[b]Speedhacks[/b]
Enable Speedhacks: Checked
EE Cyclerate: 1 - Default
Enable INTC Spin Detection: Checked
Enable Wait Loop Detection: Checked
Enable fast CDVD: Unchecked
VU Cycle Stealing: 0 - Disables VU Cycle Stealing
mVU Flag Hack: Checked
mVU Block Hack: Unchecked
mVU Min/Max Hack: Unchecked

[b]Game Fixes[/b]
Enable game fixes: Checked
VU Add Hack: Unchecked
VU Clip Flag Hack: Unchecked
FPU Compare Hack: Unchecked
FPU Multiply Hack: Unchecked
FPU Negative Div Hack: Unchecked
VU XGkick Hack: Unchecked
FFX videos fix: Unchecked
EE timing hack: Checked
Skip MPEG hack: Unchecked
OPH Flag hack: Unchecked

[b]Plugins[/b]
GS: GSdx 3693 (MSVC 15.00, SSE41) 0.1.16
[list]
[*] Renderer: Direct3D9 (Hardware) [i][color="#C0C0C0"]Seems like D3D9 is quite a lot faster than D3D10 for me.[/color][/i]
[*] Interlacing (F5): Blend bff
[*] D3D internal res: 1080 x 1920
[*] Or use Scaling: 1x
[*] Or use original PS2 resolution: Unchecked
[*] Texture filtering: Checked
[*] Allow 8-bit textures: Unchecked
[*] Logarithmic Z: Checked
[*] Alpha Correction: Checked
[*] Rendering threads: 1
[*] Edge anti-aliasing: Checked
[/list]
PAD: LilyPad svn (r3878)
SPU2: SPU2-X r3702m 1.4.0
[list]
[*] Interpolation: 2 - Cubic
[*] Disable Effects Processing: Checked
[*] Reverb Boost Factor: 8X
[*] Module: 2 - DirectSound
[*] Latency: 50ms
[*] Synchronizing Mode: Async Mix
[*] Audio Expansion mode: Stereo
[/list]
CDVD: cdvdGigaherz (r3429) 0.8.0
USB: USBnull Driver 0.7.0
FW: FWnull Driver 0.6.0
DEV9: DEV9null Driver 0.5.0
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Links:
Specific Arena always on:
http://www.cdxnetwork.com/forum/index.php?/topic/90741-match-rules-modifier-not-complete/page__p__9693304#entry9693304
Switch arena for other arena (probably), this one needs converting to PAL:
http://www.cdxnetwork.com/forum/index.php?/topic/90734-arena-modifiers/page__p__9693215#entry9693215

YES IT WORKS!

Put this line in your SVR2010 PAL PCSX2 cheat file:

patch=1,EE,004D3C50,extended,00000017

You will play all matches in an empty SmackDown arena and you will get MUCH better FPS out of the game.
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Filename: A00ED0D5.PNACH

comment=SVR2010 NTSC Cheats

//Unlock everything
//NTSC
patch=1,EE,405BF980,extended,00100001
patch=1,EE,01010101,extended,00000000
patch=1,EE,005BF993,extended,00000001
patch=1,EE,405BF995,extended,00060001
patch=1,EE,01010101,extended,00000000
patch=1,EE,105BF99D,extended,00000101
patch=1,EE,005BF99F,extended,00000001
patch=1,EE,405BF9A1,extended,00060001
patch=1,EE,01010101,extended,00000000

//SmackDown arena always on
patch=1,EE,004d4ed0,extended,00000017
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[quote name='Nike The Bike' timestamp='1296049728' post='7877255']
You're welcome. What speeds can you get now?
[/quote]

it was ultra slow on my pc, now it is a little slow but decent.
the improvement is big.
maybe if i used the newest pcsx2 version it would be faster?
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[quote name='Nike The Bike' timestamp='1296078545' post='7877949']
Removing the ref should make it quicker aswell if that's possible.
[/quote]

we could replace the ref with one of the smaller sized announcer pacs,
that probably have 02.yobj with less polygons.
also make the textures in 09 transparent to hide him
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[quote name='Nike The Bike' timestamp='1296150334' post='7879338']
Yeah that would probably make it a little faster too.
Or make a generic referee texture over that small yobj instead of having it transparent.
[/quote]

yes thats an even better idea,
ill try making a simple hebner mod over an announcer 3D-model...
maybe we should make the 80s ref attire, with shirt and bow tie:)
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[quote name='Nike The Bike' timestamp='1296206488' post='7880637']
Cool. A blue shirt Hebner?
Thing is perhaps trying to make a real referee might not work so well... But it will be interesting to see how it turns out.
:)
[/quote]

i checked and there are also small pacs for refs (probably for the 6-man matches)
the smallest of svr06 is 82kb and its CH2.PAC.56.PAC (referee brian hebner - blue)

could you try this to see if the speed will increase?
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I saw some mentions to eliminating the ref (alpha), or a patch to get rid of the audience to speed things up.

Instead of totally eliminating either one, maybe just eliminating alpha on certain "types" of repeated audience members would be enough to speed things up...in other words reducing the crowd...especially or those who play off the disc and have slowdown in 6 man matches.
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[quote name='Nike The Bike' timestamp='1296246240' post='7881264']
Question is if using alpha and transparency will have any effect at all on speed. I mean the model will still be there, just not rendered visual to the player. Perhaps it IS rendered anyway, but transparent...
[/quote]

the model will still be loaded, and the texture will be probably loaded,
and even if it is transparent, it still has the same file size.
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