Nike The Bike Posted January 22, 2011 Report Share Posted January 22, 2011 I started this thread to get a discussion on how to make the performance better. Tweaking settings, special mods of the game, all suggestions are welcome. For example I was wondering if making textures transparent for announcers would make the game run faster. Or is it possible to remove these models from the match some other way? Can we mod the arena some way to remove things from it like some of the crowd? [b][size="4"]Here are my tips & tricks so far along with my own configuration.[/size][/b] [b]Game version[/b] PAL runs faster on PCSX2 since 50FPS is the default and NTSC needs higher FPS to run normal speed. [b]PCSX2 hacks[/b] Play all matches in an empty SmackDown arena and get MUCH better FPS out of the game. [b][i]PAL[/i][/b] Filename: 1913A2BA.PNACH [font="Courier New"] patch=1,EE,004D3C50,extended,00000017 [/font] [b][i]NTSC[/i][/b] Filename: A00ED0D5.PNACH [font="Courier New"] patch=1,EE,004d4ed0,extended,00000017 [/font] Other known values are: [list] [*]SmackDown - 00 [*]RAW - 01 [*]ECW - 02 [*]Judgment day - 0D [*]Night of Champions - 0E [*]Bash - 0F [*]SummerSlam - 04 [*]Unforgiven - 05 [*]No Mercy - 06 [*]Cyber Sunday - 12 [*]Survivor Series - 07 [*]Armageddon - 08 [*]Royal Rumble - 09 [*]No Way Out - 0A [*]Wrestlemania 25 - 0B [*]Backlash - 0C [*]No Way Out 2 - 14 [*]Royal Rumble 2 - 16 [*]Dark SmackDown - 17 [*]Dark RAW - 18 [*]Dark SmackDown (with grey curtain) - 19 [*]Dirt Sheet brawl- 36 [*]Office stage brawl - 37 [*]Locker room brawl - 38 [*]Backstage arena brawl - 39 [*]Interview space brawl - 3A [/list] But I still wonder where the Royal Rumble arena you play the RR match in is? [b]PCSX2 settings[/b] These are the settings I've gotten the best overall performance from on my setup. Since my CPU has 4 cores with 8 threads I make sure that only 2 threads on 2 physical cores are running. [b]EE/IOP[/b] EmotionEngine: Recompiler IOP: Recompiler Round mode: Nearest Clamping mode: Normal Flush to zero: Checked Denormals are zero: Checked [b]VUs[/b] VU0: superVU Recompiler VU1: superVU Recompiler Round mode: Chop/Zero Clamping mode: Normal Flush to zero: Checked Denormals are zero: Checked [b]GS[/b] Disable framelimiting: Checked (ATM I have it checked to make the menus faster but speed ingame sometimes varies because of this) Base Framerate Adjust: 100% Slow Motion Adjust: 50% Turbo Adjust: 200% NTSC Framerate: 53.94 FPS PAL Framerate: 45.0 FPS Frame skipping: Disabled Frames to Draw: 5 Frames to Skip: 5 Use synchronized MTGS: Unchecked Disable all GS output: Unchecked [b]GS Window[/b] Aspect Ratio: Standard (4:3) Custom Window Sixe: 1280x960 Disable window resize border: Unchecked Always hide mouse cursor: Unchecked Hide window on suspend: Checked Default to fullscreen mode on open: Unchecked Use exclusive fullscreen mode: Unchecked Wait for vsync on refresh: Unchecked [b]Speedhacks[/b] Enable Speedhacks: Checked EE Cyclerate: 1 - Default Enable INTC Spin Detection: Checked Enable Wait Loop Detection: Checked Enable fast CDVD: Unchecked VU Cycle Stealing: 0 - Disables VU Cycle Stealing mVU Flag Hack: Checked mVU Block Hack: Unchecked mVU Min/Max Hack: Unchecked [b]Game Fixes[/b] Enable game fixes: Checked VU Add Hack: Unchecked VU Clip Flag Hack: Unchecked FPU Compare Hack: Unchecked FPU Multiply Hack: Unchecked FPU Negative Div Hack: Unchecked VU XGkick Hack: Unchecked FFX videos fix: Unchecked EE timing hack: Checked Skip MPEG hack: Unchecked OPH Flag hack: Unchecked [b]Plugins[/b] GS: GSdx 3693 (MSVC 15.00, SSE41) 0.1.16 [list] [*] Renderer: Direct3D9 (Hardware) [i][color="#C0C0C0"]Seems like D3D9 is quite a lot faster than D3D10 for me.[/color][/i] [*] Interlacing (F5): Blend bff [*] D3D internal res: 1080 x 1920 [*] Or use Scaling: 1x [*] Or use original PS2 resolution: Unchecked [*] Texture filtering: Checked [*] Allow 8-bit textures: Unchecked [*] Logarithmic Z: Checked [*] Alpha Correction: Checked [*] Rendering threads: 1 [*] Edge anti-aliasing: Checked [/list] PAD: LilyPad svn (r3878) SPU2: SPU2-X r3702m 1.4.0 [list] [*] Interpolation: 2 - Cubic [*] Disable Effects Processing: Checked [*] Reverb Boost Factor: 8X [*] Module: 2 - DirectSound [*] Latency: 50ms [*] Synchronizing Mode: Async Mix [*] Audio Expansion mode: Stereo [/list] CDVD: cdvdGigaherz (r3429) 0.8.0 USB: USBnull Driver 0.7.0 FW: FWnull Driver 0.6.0 DEV9: DEV9null Driver 0.5.0 Link to comment Share on other sites More sharing options...
Stinger123 Posted January 22, 2011 Report Share Posted January 22, 2011 i found that when i do any hack royal rumble freeze on ps2 but it doesnt freeze on PCSX2 i dont know what is this? Link to comment Share on other sites More sharing options...
Jet Phantom Posted January 22, 2011 Report Share Posted January 22, 2011 turn off the sound in the emulator, it makes that the game has less lag problems. also, for have a better quality (over 90% or 80%) you need at least 4 gb ram. if you have less ram, quality goes down . Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 22, 2011 Author Report Share Posted January 22, 2011 This is kind of strange but disabling sound in my SPU plugin actually made the game slower. Link to comment Share on other sites More sharing options...
Jet Phantom Posted January 22, 2011 Report Share Posted January 22, 2011 [quote name='Nike The Bike' timestamp='1295732544' post='7869762'] This is kind of strange but disabling sound in my SPU plugin actually made the game slower. [/quote] that´s weird :S Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 23, 2011 Author Report Share Posted January 23, 2011 Is it possible to make it so that all matches take place in the Royal Rumble match arena? It has less crowd so that it can hold more characters on screen without lag. If all matches were in that arena I'm pretty sure I'd get atleast almost 100% speed out of the game all the time. Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 23, 2011 Author Report Share Posted January 23, 2011 I found some codes on CodeX that seems to do what I wanted (all matches in the Royal Rumble match arena). Need to get time to convert them to a PCSX2 patch and test it though. Anyone has the know how and wants to help?Preferrably a PAL user since that's what I run and it runs faster on PCSX2 aswell. Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 23, 2011 Author Report Share Posted January 23, 2011 Links: Specific Arena always on: http://www.cdxnetwork.com/forum/index.php?/topic/90741-match-rules-modifier-not-complete/page__p__9693304#entry9693304 Switch arena for other arena (probably), this one needs converting to PAL: http://www.cdxnetwork.com/forum/index.php?/topic/90734-arena-modifiers/page__p__9693215#entry9693215YES IT WORKS! Put this line in your SVR2010 PAL PCSX2 cheat file: patch=1,EE,004D3C50,extended,00000017 You will play all matches in an empty SmackDown arena and you will get MUCH better FPS out of the game. Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 25, 2011 Author Report Share Posted January 25, 2011 I got so much FPS with the new arena that I could upgrade to the NTSC version that has smoother animations because of the higher frame rate. Nice! Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 25, 2011 Author Report Share Posted January 25, 2011 Feels good with smoother gameplay. Link to comment Share on other sites More sharing options...
kanenas Posted January 25, 2011 Report Share Posted January 25, 2011 @nike: can you add the patch file for NTSC version please? Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 25, 2011 Author Report Share Posted January 25, 2011 Filename: A00ED0D5.PNACH comment=SVR2010 NTSC Cheats //Unlock everything //NTSC patch=1,EE,405BF980,extended,00100001 patch=1,EE,01010101,extended,00000000 patch=1,EE,005BF993,extended,00000001 patch=1,EE,405BF995,extended,00060001 patch=1,EE,01010101,extended,00000000 patch=1,EE,105BF99D,extended,00000101 patch=1,EE,005BF99F,extended,00000001 patch=1,EE,405BF9A1,extended,00060001 patch=1,EE,01010101,extended,00000000 //SmackDown arena always on patch=1,EE,004d4ed0,extended,00000017 Link to comment Share on other sites More sharing options...
kanenas Posted January 26, 2011 Report Share Posted January 26, 2011 thanks Nike! Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 26, 2011 Author Report Share Posted January 26, 2011 You're welcome. What speeds can you get now? Link to comment Share on other sites More sharing options...
kanenas Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='Nike The Bike' timestamp='1296049728' post='7877255'] You're welcome. What speeds can you get now? [/quote] it was ultra slow on my pc, now it is a little slow but decent. the improvement is big. maybe if i used the newest pcsx2 version it would be faster? Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 26, 2011 Author Report Share Posted January 26, 2011 Yeah the newest version is better. However not lightyears better, just a little. The improvement from using the non detailed arena is probably the best improvement one could make. Removing the ref should make it quicker aswell if that's possible. Link to comment Share on other sites More sharing options...
kanenas Posted January 26, 2011 Report Share Posted January 26, 2011 [quote name='Nike The Bike' timestamp='1296078545' post='7877949'] Removing the ref should make it quicker aswell if that's possible. [/quote] we could replace the ref with one of the smaller sized announcer pacs, that probably have 02.yobj with less polygons. also make the textures in 09 transparent to hide him Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 27, 2011 Author Report Share Posted January 27, 2011 Yeah that would probably make it a little faster too. Or make a generic referee texture over that small yobj instead of having it transparent. Link to comment Share on other sites More sharing options...
kanenas Posted January 27, 2011 Report Share Posted January 27, 2011 [quote name='Nike The Bike' timestamp='1296150334' post='7879338'] Yeah that would probably make it a little faster too. Or make a generic referee texture over that small yobj instead of having it transparent. [/quote] yes thats an even better idea, ill try making a simple hebner mod over an announcer 3D-model... maybe we should make the 80s ref attire, with shirt and bow tie:) Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 28, 2011 Author Report Share Posted January 28, 2011 Cool. A blue shirt Hebner? Thing is perhaps trying to make a real referee might not work so well... But it will be interesting to see how it turns out. Link to comment Share on other sites More sharing options...
kanenas Posted January 28, 2011 Report Share Posted January 28, 2011 [quote name='Nike The Bike' timestamp='1296206488' post='7880637'] Cool. A blue shirt Hebner? Thing is perhaps trying to make a real referee might not work so well... But it will be interesting to see how it turns out. [/quote] i checked and there are also small pacs for refs (probably for the 6-man matches) the smallest of svr06 is 82kb and its CH2.PAC.56.PAC (referee brian hebner - blue) could you try this to see if the speed will increase? Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 28, 2011 Author Report Share Posted January 28, 2011 Interesting. Link to comment Share on other sites More sharing options...
coroner2010 Posted January 28, 2011 Report Share Posted January 28, 2011 I saw some mentions to eliminating the ref (alpha), or a patch to get rid of the audience to speed things up. Instead of totally eliminating either one, maybe just eliminating alpha on certain "types" of repeated audience members would be enough to speed things up...in other words reducing the crowd...especially or those who play off the disc and have slowdown in 6 man matches. Link to comment Share on other sites More sharing options...
Nike The Bike Posted January 28, 2011 Author Report Share Posted January 28, 2011 Question is if using alpha and transparency will have any effect at all on speed. I mean the model will still be there, just not rendered visual to the player. Perhaps it IS rendered anyway, but transparent... Link to comment Share on other sites More sharing options...
kanenas Posted January 28, 2011 Report Share Posted January 28, 2011 [quote name='Nike The Bike' timestamp='1296246240' post='7881264'] Question is if using alpha and transparency will have any effect at all on speed. I mean the model will still be there, just not rendered visual to the player. Perhaps it IS rendered anyway, but transparent... [/quote] the model will still be loaded, and the texture will be probably loaded, and even if it is transparent, it still has the same file size. Link to comment Share on other sites More sharing options...
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