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MASTO...DON!!!


qcawlity

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VADER TIME!!!
[b]NEW!!![/b]

updated version
[media]http://www.youtube.com/watch?v=o6xS07z_tfU[/media]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/face-1.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/body.jpg[/IMG]
credit: Juice (textures)

[u][b]FACE/HEAD & BODY FIGURES[/b][/u]

Head Shape: 16 43 14
Forehead Shape: 0 -100 -97 -70

Face Shape:
Eyebrows: -100 -6 9 -23
Eyes: -4 -29 9 33 -69 -8 -29
Nose: 5 -50 11 -59 -32 -5 21 -44
Cheeks: -98 -100 100 -81
Mouth: 100 -4 -100 -76 58 67 -9
Jaw: 55 100 97 100 -10 100
Ears: -9 100 -83 -100

Body Type: 30
Neck: -98 58 98
Chest: 23 -2 32
Shoulders: -43 51 -14
Abdomen: -2 51 26
Waist: 63 43
Arms: -23 4 1
Hands: -2 15 14
Legs: -42 11 -1
Feet: -35 -97 -73

[u][b]OLD FORM[/b][/u]

[media]http://www.youtube.com/watch?v=hlB5pZW0sSQ[/media]

FORMULA
Templates: 1
Head Shape: 16 43 14
Forehead Shape: 0 -100 -97 -70

Face Shape
Eyebrows: -100 -6 9 -23
Eyes: -4 -31 9 33 -69 -8 -29
Nose: 5 -50 11 -59 -32 -5 21 -44
Cheeks: -98 -100 100 -81
Mouth: 100 -4 -100 -76 -9 67 -9
Jaw: -93 100 97 100 -10 100
Ears: -9 100 -83 -100
Age: 47

Height: 6'8"
Body Type: 30
Body Shape
Neck: -98 58 96
Chest: 23 -2 22
Shoulders: -43 51 -14
Abdomen: -2 23 16
Waist: 63 43
Arms: -23 4 1
Hands: -2 15 14
Legs: -42 11 -1
Feet: -35 -97 -73

Size: 6
Texture/Color 1: 91 -6 6
Eye Type 3: -1 -26 -25
Teeth 1: 88 0 -9

Hair 50: -84 100 44
Hair 47: 92 -2 18
Face Paint 53: 100 90 -23

Logo 102: -100 40 18 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap009.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap007.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap008.jpg[/IMG]

Logo 142: 92 -52 44 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap010.jpg[/IMG]

Logo 103: -100 -1 20 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap011.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap012.jpg[/IMG]

Face Paint 70: 92 43 64 100
Facial Hair Combinations 4: 87 -2 18 43
Eyebrows 20: 88 1 30 96
Hair 46: 86 15 52 0
Logo 103: -18 -100 -26 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap020.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap019-1.jpg[/IMG]

Hair 54 (options: DEFAULT): -100 59 34 0
Hair 1: 87 0 0 0
Marks/Scars 20: 92 -1 -3 56
WWE 46: 73 67 -100 71
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap023-1.jpg[/IMG]

Wrestling Attire 2: 99 1 -18
Logo 93: -18 -100 -25 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap013.jpg[/IMG]

Logo 93: -18 -100 -25 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap014.jpg[/IMG]

Logo 93: -18 -100 -25 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap016.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap015.jpg[/IMG]

Logo 93: -18 -100 -25 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap017.jpg[/IMG]
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap018.jpg[/IMG]

Wrestling Tights 1: -13 -100 -70 100 100
Hands 12: -13 -100 -59
Boots/Shoes 29
1st Color: -100 92 -23
2nd Color: -96 -100 -50
WWE 99: -63 -100 -86 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap021-1.jpg[/IMG]

WWE 99: -63 -100 -86 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap022-1.jpg[/IMG]

Tops 39:
1st Color: -27 0 0 0
2nd Color: -96 0 0 0
Logo 146: -100 100 7 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap024.jpg[/IMG]

Logo 146: -100 100 7 100
[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/snap025.jpg[/IMG]

Name: Vader
Nickname: The Mastodon
Abbreviated Name: Vader
Call Name: [EMPTY]
Hometown: Denver, Colorado
Weight Class: Super Heavyweight
Crowd Reactoion: Boo
Show: WCW

[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/vader-face-2.jpg[/IMG]

[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/vader-attire.jpg[/IMG]
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[quote name='ºThë Jøkërº' date='26 October 2009 - 09:38 AM' timestamp='1256578715' post='6797574']
[quote name='Mr.DickDan' date='26 October 2009 - 10:27 AM' timestamp='1256574441' post='6797359']
How'd you get the layer i.d mods?
[/quote]
Right o_O
[/quote]
i actually didn't use "layer mods". i just copied the hex data straight from '09 to '010. i didn't want to go through the process of hacking every layer back in and going through the trouble of resizing and recoloring everything which would take hours and is an unecessary and tedious process so i just "ported" the raw hex data over from '09, since it uses the exact same system. That brings me to another point, if Yuke & THQ or the WWE or whoever is in charge of making these decisions was/were just going to recycle and port the same exact caw system from last year with nothing new except for some graphical changes to the GUI, then why didn't they allow us to just port the caws from last years game save into '010 instead of having us remake all of our caws over; believe me, remaking 30 completed caws is not a fun process and takes hours just redo one. it's ridiculous; i didn't stand for it! i returned my copy of 2010! screw them! but don't get me wrong, i'll still be making caws and stuff so... :hqhq:
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[quote name='qcawlity' date='26 October 2009 - 06:40 PM' timestamp='1256582453' post='6797733']
[quote name='ºThë Jøkërº' date='26 October 2009 - 09:38 AM' timestamp='1256578715' post='6797574']
[quote name='Mr.DickDan' date='26 October 2009 - 10:27 AM' timestamp='1256574441' post='6797359']
How'd you get the layer i.d mods?
[/quote]
Right o_O
[/quote]
i actually didn't use "layer mods". i just copied the hex data straight from '09 to '010. i didn't want to go through the process of hacking every layer back in and going through the trouble of resizing and recoloring everything which would take hours and is an unecessary and tedious process so i just "ported" the raw hex data over from '09, since it uses the exact same system. That brings me to another point, if Yuke & THQ or the WWE or whoever is in charge of making these decisions was/were just going to recycle and port the same exact caw system from last year with nothing new except for some graphical changes to the GUI, then why didn't they allow us to just port the caws from last years game save into '010 instead of having us remake all of our caws over; believe me, remaking 30 completed caws is not a fun process and takes hours just redo one. it's ridiculous; i didn't stand for it! i returned my copy of 2010! screw them! but don't get me wrong, i'll still be making caws and stuff so... :hqhq:
[/quote]

oh well, I will wait till Layer I.D Mods codes releases and then I will make this awesome caw ;) keep the good work up!
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[quote name='alexis james' date='26 October 2009 - 12:35 PM' timestamp='1256589349' post='6798099']
not bad but do you really need 3 hairs 4 this i thought about just using 1&then do the attire 2nd if that's okay again keep up the good work.
[/quote]
actually it uses 5 different hairs for this and since the psp didn't get any of the new stuff which would have been really useful (like the freakin' vader mask!!!) which would have saved us from using more layers than needed, yes it is required. otherwise if you don't, then:

1st hair) the mask won't connect in the front :huh:
2nd hair) the top of the head will have a red skull cap :rolleyes:
3rd hair) hmm...not really needed i guess. it'll just make him bald...which he isn't :lol:
4th hair) straps the top of the head so if it isn't there then no strap on top... :nod:
5th hair) if it's not there, then you'll have a 2 feet mohawk sticking up in the air :hqhq:

...but if we had gotten even a "pasted-on" version of the mask this year, 1 layer would be all that is needed.
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[quote name='qcawlity' date='26 October 2009 - 04:40 PM' timestamp='1256582453' post='6797733']
[quote name='ºThë Jøkërº' date='26 October 2009 - 09:38 AM' timestamp='1256578715' post='6797574']
[quote name='Mr.DickDan' date='26 October 2009 - 10:27 AM' timestamp='1256574441' post='6797359']
How'd you get the layer i.d mods?
[/quote]
Right o_O
[/quote]
i actually didn't use "layer mods". i just copied the hex data straight from '09 to '010. i didn't want to go through the process of hacking every layer back in and going through the trouble of resizing and recoloring everything which would take hours and is an unecessary and tedious process so i just "ported" the raw hex data over from '09, since it uses the exact same system. That brings me to another point, if Yuke & THQ or the WWE or whoever is in charge of making these decisions was/were just going to recycle and port the same exact caw system from last year with nothing new except for some graphical changes to the GUI, then why didn't they allow us to just port the caws from last years game save into '010 instead of having us remake all of our caws over; believe me, remaking 30 completed caws is not a fun process and takes hours just redo one. it's ridiculous; i didn't stand for it! i returned my copy of 2010! screw them! but don't get me wrong, i'll still be making caws and stuff so... :hqhq:
[/quote]
Returned your copy? Why did you buy it anyway? :D

Like, a tutorial would help in the caw copying :D
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[quote name='Afterlife.' date='26 October 2009 - 01:16 PM' timestamp='1256591762' post='6798258']Returned your copy? Why did you buy it anyway? :D

Like, a tutorial would help in the caw copying :D
[/quote]

i know it may sounds weird in this day and age but im still willing to shell out money to support stuff that i like and deem good. not to say that i think SvR '010 is crap, i actually like the gameplay improvements. however, as an avid caw maker, the caw system is the most important thing for me in deciding whether or not to purchase the game (i hardly even play it). so my exp. kinna went like this:

i popped the umd in and was excited to check out all the new textures and stuff that they would have in this game (not the 3D parts cause i already knew that wouldn't be in the game). i kinna expected the same caw system from last year but with a litte bit of new stuff, basically some new pasted on textured attires, boots, make-up, etc. but what happened next, was a joke. a "repackaged SvR 2009 caw system that seems like it's yelling @ me all the time because everything is written in CAPS! with a dump low-res locker room backdrop"

...me: why the **** would i pay money for a game i already have! sent it back, got my money, rest is history...

'010 would have been the second game ive bought since the SvR '06, '09 being the first, since i kinna was displeased with '07 and '08 (not sure why, been awhile).

[quote name='ChiP-DippaHH' date='26 October 2009 - 01:44 PM' timestamp='1256593470' post='6798368']
dude make great muta for 2010 pls :D :D :D :D
[/quote]
sorry but i dont really do request 'cause i kinna do this for my own enjoyment and doing request is like doing hw or work and makes me feel restricted; but perhaps mayb in the future when i feel like "porting" or creating a muta, i will; just don't count on it anytime soon...i think...

O/T i guess all the PS2 users left :huh:
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[quote name='Afterlife.' date='28 October 2009 - 02:09 PM' timestamp='1256767740' post='6806067']
I was checking the form, and I'll ask: why the tops?
[/quote]
It's transparent and it serves to smooth the shape of the stomach and chest with the lower abdomen and groin region so it doesn't come out all jagged and "pregnant-looking" which results from the way the body morphing tool regularly connects the core of the body and how the tool unfortunately, "warps" fatter individuals. Regularly, without the top, the stomach and butt region are sharp points. see:

[IMG]http://i392.photobucket.com/albums/pp4/qcawlity/compcopy.jpg[/IMG]

yeah. i'm pretty nitpicky about these things so...
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[quote name='qcawlity' date='28 October 2009 - 08:46 PM' timestamp='1256770008' post='6806252']
[quote name='Afterlife.' date='28 October 2009 - 02:09 PM' timestamp='1256767740' post='6806067']
I was checking the form, and I'll ask: why the tops?
[/quote]
It's transparent and it serves to smooth the shape of the stomach and chest with the lower abdomen and groin region so it doesn't come out all jagged and "pregnant-looking" which results from the way the body morphing tool regularly connects the core of the body and how the tool unfortunately, "warps" fatter individuals. Regularly, without the top, the stomach and butt region are sharp points. see:

[img]http://i392.photobucket.com/albums/pp4/qcawlity/compcopy.jpg[/img]

yeah. i'm pretty nitpicky about these things so...
[/quote]

You... are... god.

Got MSN?
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[quote name='Afterlife.' date='28 October 2009 - 02:48 PM' timestamp='1256770104' post='6806257']
[quote name='qcawlity' date='28 October 2009 - 08:46 PM' timestamp='1256770008' post='6806252']
[quote name='Afterlife.' date='28 October 2009 - 02:09 PM' timestamp='1256767740' post='6806067']
I was checking the form, and I'll ask: why the tops?
[/quote]
It's transparent and it serves to smooth the shape of the stomach and chest with the lower abdomen and groin region so it doesn't come out all jagged and "pregnant-looking" which results from the way the body morphing tool regularly connects the core of the body and how the tool unfortunately, "warps" fatter individuals. Regularly, without the top, the stomach and butt region are sharp points. see:

[img]http://i392.photobucket.com/albums/pp4/qcawlity/compcopy.jpg[/img]

yeah. i'm pretty nitpicky about these things so...
[/quote]

You... are... god.

Got MSN?
[/quote]

:lol: that's too much. thanks tho and i dont really use msn, sorry.
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[quote name='qcawlity' date='28 October 2009 - 10:57 PM' timestamp='1256770666' post='6806307']
[quote name='Afterlife.' date='28 October 2009 - 02:48 PM' timestamp='1256770104' post='6806257']
[quote name='qcawlity' date='28 October 2009 - 08:46 PM' timestamp='1256770008' post='6806252']
[quote name='Afterlife.' date='28 October 2009 - 02:09 PM' timestamp='1256767740' post='6806067']
I was checking the form, and I'll ask: why the tops?
[/quote]
It's transparent and it serves to smooth the shape of the stomach and chest with the lower abdomen and groin region so it doesn't come out all jagged and "pregnant-looking" which results from the way the body morphing tool regularly connects the core of the body and how the tool unfortunately, "warps" fatter individuals. Regularly, without the top, the stomach and butt region are sharp points. see:

[img]http://i392.photobucket.com/albums/pp4/qcawlity/compcopy.jpg[/img]

yeah. i'm pretty nitpicky about these things so...
[/quote]

You... are... god.

Got MSN?
[/quote]

:lol: that's too much. thanks tho and i dont really use msn, sorry.
[/quote]

oh man I didnt noticed that one! I see that THQ and Yukes are trying to make somthing better every year (obviously) and the graphics are better this year :nod:

I am waiting for CAW LAYER ID MODIFIERS to make this Vadder! this caw is AWESOME qcawlity.

how do I import the Titantron to my SVR 2010 CSO game????? I want to find a titantron and I dont know how to import it to SVR 2010 :( :cry:

please help.

oh qcawlity, another question, what other games do you have??? I want to play you online if possible!

now :zip:
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[quote name='PaiManâ„¢ ⎷⎛' date='29 October 2009 - 01:47 PM' timestamp='1256842022' post='6808763']
[quote name='qcawlity' date='28 October 2009 - 10:57 PM' timestamp='1256770666' post='6806307']
[quote name='Afterlife.' date='28 October 2009 - 02:48 PM' timestamp='1256770104' post='6806257']
[quote name='qcawlity' date='28 October 2009 - 08:46 PM' timestamp='1256770008' post='6806252']
[quote name='Afterlife.' date='28 October 2009 - 02:09 PM' timestamp='1256767740' post='6806067']
I was checking the form, and I'll ask: why the tops?
[/quote]
It's transparent and it serves to smooth the shape of the stomach and chest with the lower abdomen and groin region so it doesn't come out all jagged and "pregnant-looking" which results from the way the body morphing tool regularly connects the core of the body and how the tool unfortunately, "warps" fatter individuals. Regularly, without the top, the stomach and butt region are sharp points. see:

[img]http://i392.photobucket.com/albums/pp4/qcawlity/compcopy.jpg[/img]

yeah. i'm pretty nitpicky about these things so...
[/quote]

You... are... god.

Got MSN?
[/quote]

:lol: that's too much. thanks tho and i dont really use msn, sorry.
[/quote]

oh man I didnt noticed that one! I see that THQ and Yukes are trying to make somthing better every year (obviously) and the graphics are better this year :nod:

I am waiting for CAW LAYER ID MODIFIERS to make this Vadder! this caw is AWESOME qcawlity.

how do I import the Titantron to my SVR 2010 CSO game????? I want to find a titantron and I dont know how to import it to SVR 2010 :( :cry:

please help.

oh qcawlity, another question, what other games do you have??? I want to play you online if possible!

now :zip:
[/quote]
Hi!!! I´m a vader fan but only got a ps2 so...
It´s possible to make this caw for ps2? I´ve been trying with no luck. For example... the logo 142 (mouth) doesn´t look as big as the pic. Did you use 2 of that layers?

Hi!!! I´m a vader fan but only got a ps2 so...
It´s possible to make this caw for ps2? I´ve been trying with no luck. For example... the logo 142 (mouth) doesn´t look as big as the pic. Did you use 2 of that layers?
Can you post a ps2 formula?? have I to use hacked layers?
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[quote name='havokw' date='02 November 2009 - 11:07 AM' timestamp='1257188822' post='6820888']
For example... the logo 142 (mouth) doesn´t look as big as the pic. Did you use 2 of that layers?
[/quote]
1 layer

[quote name='havokw' date='02 November 2009 - 11:07 AM' timestamp='1257188822' post='6820888']
have I to use hacked layers?
[/quote]
yes
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