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Special Skills Explained.......


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Special Skill:

1 - None...........................Cost: 0 Points

2 - Stardom........................Cost: 15 Points
Description: Involved with crowd support and repeats popular moves.
Requirement: Use a performance (taunt) when Stamina is at zero.
Effect: The power of the following attack increases by 25%

3 - Q. Return....................Cost: 15 Points
Description: Player may stand right up even after a major attack.
Requirement: Remaining Stamina is at 5% to 20%, Spiritual Strength is
above 60%.
Effect: After an opponent's attack, you will stay on the ground 1/8 of
the time you normally would.

4 - Over Turn................Cost: 15 Points
Description: Repeated reversals result in greater damage each time.
Requirement: Remaining Stamina is below 10% and Spiritual Strength is
above 30%.
Effect: The rate of "CRITICAL!"s is doubled.

5 - Start Dash......................Cost: 15 Points
Description: Able to end the match earlier than normal.
Requirement: Remaining Stamina is above 70%.
Effect: All attack parameters are increased by one point.

6 - Guts ................Cost: 15 Points
Description: Will not give up easily.
Requirement: Stamina and Spiritual Strength are at 0%.
Effect: Wrestler will give up to a submission hold at just 1/20th
of the normal rate.

7 - Strikeback.....Cost: 15 Points
Description: Rejuvenates Stamina when opponent shows signs of fatigue.
Requirement: Remaining Stamina is below 5%.
Effect: Two points are added to all attack parameters.

8 - Finish................Cost: 15 Points
Description: Extremely effective finisher.
Requirement: Use your Finisher the first or second time in a match.
Effect: The offensive power of your Finisher is increased by 150%.

9 - Blood...........................Cost: 15 Points
Description: Bleeding increases spirit.
Requirement: You are shedding blood.
Effect: The offensive power of all moves are increased by 10%.

10 - Hardcore - 100%................Cost: 15 Points
Description: Weapon specialist.
Effect: +3 to attack and defense parameters with weapons.

11 - Focus - 100%..Cost: 15 Points
Description: Attack resistance.
Effect: Strike, submission, and technical critical rates are halved.

12 - Adapt - 100%...........Cost: 15 Points
Description: Roll with big attacks.
Effect: Suplex and power "CRITICAL!" rates down by 75%.

13 - Hardbody - 85%.................Cost: 15 Points
Description: Healthy/tough body.
Effect: Harder to get a pin unless with 'big' moves.

The following skills involve combinations of the above skills:

14 - Superstar - 90%...............Cost: 25 Points
Effect: "Stardom" + "Finish".

15 - Warrior - 95%............Cost: 25 Points
Description: Fast kill and quick stand.
Effect: "Q. Return" + "Start Dash".

16 - 2nd Wind - 85%.............Cost: 25 Points
Effect: "Over Turn" + "Q. Return".

17 - Rage - 85%....Cost: 25 Points
Effect: "Strike Back" + "Q. Return".

18 - Banish - 90%.............Cost: 25 Points
Description: Concentration in battle.
Effect: "Over Turn" + "Focus".

19 -Spirit......Cost: 35 Points
Effect: "Stardom" + "Over Turn" + "Strikeback".

20 - Monster.......................Cost: 35 Points
Effect: "Stardom" + "One Hit Finisher" + "Adapt".

21 - Do Or Die - 95%...Cost: 35 Points
Effect: "Overturn" + "Guts" + "Strikeback".

22 - Reborn - 90%......Cost: 35 Points
Effect: "Guts" + "Focus" + "Hardbody".

The combined special skills would be good for WWE/TNA edits such as......

Monster-Kane,Undertaker,Abyss
Reborn-Cena
Spirit-The Rock
Warrior-Batista
Banish-Kurt Angle.
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