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TheNoOneM1

Members
  • Content Count

    497
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About TheNoOneM1

  • Rank
    Opener

Previous Fields

  • Favourite Wrestler
    Kane, Trish
  • Favourite Music
    Lenny Kravitz, R&B, and Hip Hop.
  • Occupation
    Cook
  • Favourite Wrestling Company
    WWE, NJPW, ROH
  • Orientation
    Straight
  • Favourite Food
    Burger King
  • Ethnicity
    Black
  • Favourite TV Show
    Monday Night RAW
  • Xbox Live Gamertag
    TheNoOneM1
  • Playstation Network ID
    TheNoOneM1

Profile Information

  • Gender
    Male

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  1. I’m gonna be disappointed if you need to lock up with someone to do a Strong Grapple. It’s perfect in 2K19 where Medium and Strong Grapples have their own lunge animations and they simply go for the move. I don’t want it be like No Mercy where you’re gonna Chokeslam someone “BUT FIRST LET ME TOUCH YOUR SHOULDERS!” It’s also extremely easy to reverse the same tired lock up animation over and over again especially with unlimited reversals if that’s what we’re forced into in 2K22.
  2. What if you are trying to do Sheamus' "Brogue Kick 1" that is assigned as his seconday Finisher?
  3. Not sure how I feel about the controls. I feel like 2K19 was perfect and the community very clearly demanded the 2K19 controls in the feedback project. While there is new mechanics, I feel like doing a Block and/or Dodge could've been worked into that scheme. It also seems the reversal stocks are gone. The bars seem to be reward stocks, perhaps for Signatures/Paybacks/Finishers. Forced unlimited reversals would be a huge bummer. Not sure how I feel about the camera. I feel like it looks like the games before WWE 12 when the presentation wasn't as TV accurate (in terms of the Hard Cam). The Fighting Styles stuff is worrisome as well. Hopefully you can freely assign the Attributes/Abilities/Skills for CAWs and don't have to earn them by grinding in the game or being forced into some generic set of attributes. It looks almost like the MyPlayer wizard more than the regular CAW Mode (even know they imply it's CAW Mode). Community Creations button in CAW Mode is interesting. The lighting and arenas look nice. The background of the MyGM Shot when it shows the results of Big E vs. Roman has the Late 2019 Smackdown set with the arches (and it's a image from the game not real life) so hopefully that's in the game! The current set and crowd version of the Thunderdome set are still in too. Edge's model is incredible, went from one of the worst for over a decade to one of the best models ever. The Universe Mode preview is really odd. It makes it seem like it's a mode that follows 1 character although the press release makes it sound like Universe is the same as always but with new features. Hopefully it's the later, and they revamped the Rivalry system. MTX only in MyFaction is a good thing. Hopefully the Accelerator is still in as well so everything outside of that mode can be unlocked instantly so players can use the creation suite to it's full extent and have all Superstars/Arenas etc. available right away.
  4. God I hope the VC is only for MyPlayer stuff and not the base game modes like Exhibition/Creation Suite/Universe/Editing Attributes/Unlockables. It would cripple the game otherwise. I think Greg Hamilton will probably still be in. I'd assume he recorded all the lines as long as the DLC has been set in stone.
  5. I'm opposed to anything that would mean the end of the Yukes engine that VC is trying to keep running. There's so much tied to that engine, I wouldn't be able to take it if we lost that engine and started from square 1 with General Gameplay, Moves, Animation Data and the Creation Suite etc. It would take forever to catch back up and honestly the main series Simulation WWE games is the backbone of my wrestling fandom. I'd probably get burned out on Wrestling without it. So for me I hope WWE sticks with 2K and that VC can get the ball rolling again to pick up where 2K19 left off.
  6. I wasn't specifically implying a Kane Showcase per se, but any Showcase that would feature a Kane match from the time frame the attire was worn. An Undertaker Showcase would be so great and we would get almost every era of Kane pretty much (I'm the biggest Kane mark ever so I would be so damn happy with that). Hopefully if we see a 97-02 Full Mask Kane, his body is massive this time. The 2K16-2K19 retro Kane body was a little too skinny. Also Mid to Late 2000's Undertaker would be dope to see again.
  7. My theory on the odd mismatched Kane attire is this: They re-scaned him and such which explains why his wig and mask look slightly different than his 2K15-2K20 model. They then had references to put his 2013 and 2003 looks in the game but mixed them up when making placeholder models so that's why he has 2003-2010 styled Tights, Glove, and Kickpads (although he switched to Lace up boots in about 2006 or so) mixed with the current Mask, and 2013 Top and Elbow Pads. The 2003-2010 tights were never featured in this generation of WWE games; he hasn't had that attire in a Main Series game since SvR 2010 but they specifically exist in this game which points to the possible inclusion of a 03-10 Kane via Showcase Mode perhaps.
  8. "Rebuilt engine" has me worried. The engine was fine in 2K19, praying they didn't dumb the game down or something. Smoother controls sounds nice, I'm hoping it means 2K19 style and still has the same Mini games
  9. I was never a fan of Create A Finisher. "Oh what's that? You want the Angel's Wings in the game? Well we'll animate it, but break it up into chunks so you can "create" it yourself and have it look choppy". The better logic is they make a real animation and it can have Pin Combos and the Directional Throw trait if necessary, as well as looking smooth. Fire Pro's Move Craft tool is amazing because it's just a more User Friendly version of what the Devs actually use; you can't really replicate that in the WWE games because they use Motion Capture technology instead of assigning sprites different coordinates and such.
  10. I'm gonna cry if that beautiful Pre-Pandemic Smackdown set isn't in the game. I legit think it's a top 5 HD era set
  11. Has the main sponsor ever been WWE 2K for any PPV other than a Oct/Nov PPV?
  12. I don't think the WWE 2K22 cover will look anything like NBA's cover, I think they will do something that looks dark with hints of red and blue (and with that Glowing Red "2K" text and scratchy White "22"). I'm guessing either Drew, Sasha, or Rey will be on the cover (or a combination). I really like the idea going around on here and Twitter about Rob Schamberger doing some art for it. He's super talented and could even make stuff for menus, loading screens and such.
  13. If they went backwards on the Simulation aspects and made the game more Arcade-like I'd not buy it. The direction the series has been going through is great (2K16-2K19 at least). Arcade focus should be applied to a secondary game or series that releases every 2 years or something, while the main series continues to be centered around Simulation.
  14. I think 2K16 had the best marketing. We got nice tidbits from the 2KDev account through either YouTube or Instagram like almost daily through the weekdays; Showing off CAW Mode, new mechanics, new moves etc. They had a lot to show that year I suppose though as 2K15 was really barebones and then 2K16 was the true tone and base of the series for the 8th Gen consoles. A lot of the fundamentals that make a game like 2K19 so great started in 2K16.
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