i’m actually happy to see reversal limits gone, especially if it’s being replaced with a system that lets damage/stamina determine reversal windows. i think the more we can get away from having to look at an opponent’s HUD the better. behaving a certain way because your opponent “has no more reversals” or “has a finisher” doesn’t make much sense to me in terms of realism.
button mashing to kick out of stuff i’m less excited about. if the old pin system is in then cool, but i gotta hear more about this button mashing to see if i’m on board. just thinking about the last time i played SvR2006 is making my hands hurt. i think there’s a way to do it that’s more strategic and less barbaric but i guess we’ll see.