Jump to content

CROSS-Out

Members
  • Posts

    24,642
  • Joined

  • Last visited

Posts posted by CROSS-Out

  1. For me it just doesn't look high budget. The animations are noticeably stiff looking, I really don't like the art style, and everything from their interviews makes me think the gameplay is going to have an identity crisis.

  2. There's this one very small animation bug that's been around in both 2K22 and 2K23 that I don't see anyone else mention and sometimes I wonder if im just crazy. Basically any time you get a pin where it plays the "sitting beside your pinned opponent nodding your head" animation after, the opponent who was pinned shifts awkwardly away from the winner. Has anyone else noticed this at all?

    ----

    Glad they fixed the finisher/signature delay, that was a rough one.

  3. 1 hour ago, JasonKortare said:

    Do you feel as of the bugs and glitches are very similar to 2K22 and happening to frequently? Or do you feel as of 2K23's problems are worse? I kinda want to know a bit more before I purchase it.

    2Ks bugs were maybe about equal for me but broke different aspects of the gameplay. The outside moonsault bug rendered an entire diving feature unusable, and the invisible wall on the right hand ropes made irish whips practically unusable as well.

    2K23 in comparison right now makes standing finishers a nightmare to use. So really it depends which aspect of the gameplay you consider more important.

    At least we can all agree, Universe mode is still a shitshow.

  4. 13 minutes ago, RickyBobby said:

    What is wrong with superkick 4

    It's impact doesn't work properly, as if the game were doing that thing where a move whiffs but still technically "hits" so the opponent just ragdolls a bit. Can confirm this is the case in both CAM and in-match and has been the case since launch. It still technically works but considering I think it's by far the best superkick in the game it is a little sad that its the one that got hit with this issue, lol.

    For reference: 2K23 Superkick 4, the opponent still reacts to it obviously but its clearly not playing the canned animation (not in the video but sometimes it will ragdoll forward instead, too)

    and 2K22 where the canned animation plays properly with all the impact it brings.

    ----

    Does anyone happen to know what Samoa Joes taunts were renamed to? I figured they'd be SoCal something like some of his other content but couldn't find them under that name while I was remaking a caw from yesteryear.

  5. I saw reports on the subreddits for wwe games that the new patch introduced a frustrating delay on standing finishers when opponents are groggy and after checking it myself, yeah there is a noticeable delay that wasn't there before.

  6. 2 minutes ago, RickyBobby said:

    New positions have a ton of overheard and sometimes you’ll only have a few moves. Not worth the effort. This is exclusive to her. Others will perform a running dropkick. 

    That's fair. There's certainly new positions that would be great to see but that one would be pretty niche.

  7. As of the latest patch, the flickering CAW faces bug is still unfixed. I am, however, starting to think it has something to do with entrance pyro.

    Also they broke the leather material. And for some reason, the glitter material is applying a rainbow effect now.

  8. Superkick 4 still hasn't been fixed, unfortunately.

     

    6 minutes ago, Oscar22 said:

    I’m sure I saw someone once ask about Ludwig Kaisers snapmare penalty kick only being assigned to him and not selectable for all, it is now. 
     

    Also, that Liger bomb that’s there… has that always been there and I missed it? Or has it been added with this patch? 

    It's new. We did have another one but its different.

  9. "Re-implemented exhausted Finishers using the new Fatigue system"

    Dope! While I still prefer the old stamina system (obviously, since im a simulation fan), i am VERY glad to have these back. Still hoping for a slider to slow down how quickly people get up in general overall in the future but this is a fantastic addition.

    It also mentions adjustments to running springboards. I wonder if that means just hit detection/tracking or if that also means we can use the finishers of them without the opponent having to be so close to the ropes that it looks a bit silly.

  10. I think a lot of my criticisms stand pretty solidly, but goddamn am I loving their patches this time. I won't go as far as to say they took the criticism of only patching for MyFaction to heart, but additional content like that and fixes that have been desperately needed is really good to see.

  11. 1 hour ago, WolfpacPrinxe said:

    Why is it that with most of the new moves, they come off as very robotic? Like it doesn’t look natural at all with some of them.  

    I think they go in and edit moves sometimes after mocapping them if they seem a bit off, like speeding them up if they look too slow. Problem is they sometimes, in my opinion, go too hard in the opposite direction.

    That said, the framerate of that video does not help and in the past i've thought the same about moves that look fine in-game when at normal quality.

×
×
  • Create New...