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CROSS-Out

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Everything posted by CROSS-Out

  1. Welp, guess RVD won't be in 2K24.
  2. Rainbow effect that got added to the leather material a few patches back still hasnt been fixed.
  3. I'll check it out when I get back. Anyone know what was changed? Edit: Patch didn't fix any of the things I want to see fixed so i'm going to go out on a loop here and say its just another *censored*ing update to MyFaction.
  4. And since the move is relatively slow by its very nature, they also have to be stunned while that close because otherwise they have enough time and lack of space to interrupt you.
  5. Shout out to 2K for fixing Gacy's mask glow before release. I may take them to task for a lot of things but it is nice to see them do something about small details that would've gone untouched in years past.
  6. I've mentioned this before and I've brought it up here, on reddit, and in a report to 2K, but the problem is that running springboard vs standing opponents requires the opponent to be ridiculously close to the rope you want to use the move on for the prompt to appear. They have to be practically within the last third of the ring area for it be usable, even when the move you're attempting has far more range than that. It's why it's hard to use that move (and looks awful when you do, because with how close they are Gacy practically has to make a 90 degree turn after the handstand to hit the lariat). Look at how close they are in CAM when you preview them as finishers and that's more or less the distance the opponent has to be at max for the prompt to appear. Personally I believe we should always be able to go for the finisher if we have a finisher save and are running at the ropes, regardless of their distance. if we miss, we miss; but at least then it's usable. I use the Cody Cutter as a finisher right now and set up feels very inorganic because of this issue as well.
  7. don't wanna get my hopes up early but I think they finally fixed the flickering CAW face bug for entrances. Won't know for sure until i test other arenas though. But man, Joe Gacy's finisher especially suffers from the opponent having to be so damn close to the ropes to be able to get the prompt for the running springboard vs stand finishers. Like.. just let us do it any time we run at the ropes if we want. If we miss, we miss, but for gods sake stop with the restrictions.
  8. Just checked. Yup its there... and has its screen shake broken on the pin combo.
  9. So.. just curious if anyone else has noticed this, but whoever they got to do mocap this year REALLY likes to throw their hands in the air as they go for a pin.
  10. Lol superkick 4 is STILL broken.
  11. Opportunity squandered. And what the hell is going on with that falcon arrow?
  12. Unsurprisingly the patch notes are as per usual fairly useless.
  13. It's 11:30pm here, patch should be out tomorrow and we'll know what moves we're getting if they continue with the pattern of the other patches and include the new moves in it rather than the the DLC unlocker itself. I'm hopeful for some real good stuff and am equally hopeful to see the patch do some unexpected things; alas i doubt it'll be out until around mid-morning to mid-day tomorrow but alas. Doubtful but I wonder if there's a chance of a third oscutter with Davenport, just for the hell of it. I'm not complaining if not, the cody cutter works just fine, but would be cool.
  14. So what are we hoping to see move-wise with the upcoming patch, all? I'm personally hoping they use Zeus and Uncle Howdy as excuses to add moves we wouldn't get otherwise. ... God i miss the move packs..
  15. Please, for the love of *censored*ing god, let us use running springboards vs standing opponent no matter how distant they are from the ropes in question. If we miss, we miss; fine whatever. But it is infuriating for instance to set the slingshot lariat (the first one where they bounce off the ropes) as a finisher and be practically unable to use it because the opponent has to be ridiculously close to the rope in question for it to be triggerable.
  16. So, I haven't watched NXT in years, so the only thing I knew about Joe Gacy was that he got a lot of praise from some people and that he had a kind of dark gimmick. That theme tho. I've got uses for that.
  17. Not a bug but I still want to know why certain moves are assigned an impact sound effect that is way quieter than it should be for that move, like the high angle exploder suplex or the Jumping TKO. Even the new KOD 2 suffers from this issue.
  18. I am considering taking the time to put together a proper intensive document on animations issues, errors, and glitches in CAM for the devs (or a certain dev here at least) to easily reference for fixes and for other people to be aware of issues. Would anyone be interested in such a thing and if I do, should I stick solely to to factual issues, errors, and bugs or should I include more subjective stuff like "this move badly needs to be reanimated" and such?
  19. Noticing tired animations triggering even when they shouldn't. Also I really wish they'd fix that weird shifting position bug after certain pins.
  20. Pro wrestling games especially. So many indie wrestling games wanted to be "No Mercy 2" that they seemed to forget how long ago No Mercy came out.
  21. Really sounds to me like this game needed more time in the oven. Also, i hate to be that "told you so" guy, but.. it kinda seems like the art style may have contributed at least somewhat to the barebones creation suite.
  22. My 20 year old cat, who i've had since i was a young boy and who is the last of her generation is to be put to sleep on wednesday. I'm not handling it well, i'm about 5 inches away from a breakdown.
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