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CROSS-Out

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Everything posted by CROSS-Out

  1. Please, for the love of *censored*ing god, let us use running springboards vs standing opponent no matter how distant they are from the ropes in question. If we miss, we miss; fine whatever. But it is infuriating for instance to set the slingshot lariat (the first one where they bounce off the ropes) as a finisher and be practically unable to use it because the opponent has to be ridiculously close to the rope in question for it to be triggerable.
  2. So, I haven't watched NXT in years, so the only thing I knew about Joe Gacy was that he got a lot of praise from some people and that he had a kind of dark gimmick. That theme tho. I've got uses for that.
  3. Not a bug but I still want to know why certain moves are assigned an impact sound effect that is way quieter than it should be for that move, like the high angle exploder suplex or the Jumping TKO. Even the new KOD 2 suffers from this issue.
  4. I am considering taking the time to put together a proper intensive document on animations issues, errors, and glitches in CAM for the devs (or a certain dev here at least) to easily reference for fixes and for other people to be aware of issues. Would anyone be interested in such a thing and if I do, should I stick solely to to factual issues, errors, and bugs or should I include more subjective stuff like "this move badly needs to be reanimated" and such?
  5. Noticing tired animations triggering even when they shouldn't. Also I really wish they'd fix that weird shifting position bug after certain pins.
  6. Pro wrestling games especially. So many indie wrestling games wanted to be "No Mercy 2" that they seemed to forget how long ago No Mercy came out.
  7. Really sounds to me like this game needed more time in the oven. Also, i hate to be that "told you so" guy, but.. it kinda seems like the art style may have contributed at least somewhat to the barebones creation suite.
  8. My 20 year old cat, who i've had since i was a young boy and who is the last of her generation is to be put to sleep on wednesday. I'm not handling it well, i'm about 5 inches away from a breakdown.
  9. Thank god I have you on ignore. I'm sure whatever you said, it was illegible and stupid as hell. --- Anyway, has any of the trailers or videos shown any of the create modes as of yet? I've looked around briefly but can't seem to find anything and it worries me a bit considering the game releases soon.
  10. I've been asking myself the same thing about moves that are still in slow motion, like the regal cutter and swinging TKO. The animation for the rope hung flatliner appears to have become unsynced properly.
  11. Combo moves are a nice idea, they're were one of the coolest things about All Stars, but hopefully that means it'd be added retroactively to previous moves in the series.. many of which also involve northern lights suplexes, now that I think about it.
  12. New patch, did not fix superkick 4 nor the flickering caw faces bug. Ffs. Leather material still seems to be having issues as well.
  13. Hoping the flickering face bug on caws has been fixed.
  14. Yeah the camera in CAB is pretty awful, even if it didn't reset position every time; it's weirdly restrictive.
  15. Think the pre-DLC patch will be out tomorrow, or tuesday?
  16. I can't find the clip of the Hiromi Cutter anymore, but its still a move I want to see. It's basically Cody Rhodes Diamond Dust (the flipping cutter from the corner) but from a standing reverse headlock position.
  17. Keep in mind who you were responding to though.
  18. Wow you're right, that face looks really damn good considering their usual attempts at deceased wrestlers. Kudos to the team, that looks very good.
  19. Setting the springboard swanton bomb as a signature causes the prompt for it to never appear. Scratch that, it appears to be an issue with all springboards from the outside to a grounded opponent; including the springboard 630 senton. They can be hit but the placement needed appears to be buggy and misaligned.
  20. Restrictions looking more and more arbitrary.
  21. Universe mode is, unfortunately, never going to work properly as it is. I am of the opinion that even if you were to fix every single bug with it, it's still too stagnant in its current form. It requires a complete rewrite.
  22. Were you perhaps trying to play in Universe Mode? There is a bug that causes changes to movesets to not translate to universe even if you set them to copy to it.
  23. Tables and ladders I set up keep falling over on their own any time i pick someone up nearby. It's like this damn game fights you on every concievable level the second it detects you trying to set up ANYTHING half-way decently cool.
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