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Posts posted by CROSS-Out

  1. At first it was just graphical bugs, easy to ignore. But the more I played, the more intense the bugs got.

    Required enemy to kill got stuck beneath an elevator and started teleworking around

    Gun refused to fire if aimed down the sights


    Health got stuck at 0.0

    Nevermind the framerate dropping to near single digits in particularly intense gunfights, the textures, people walking through closed doors, a quest character I need to speak to doesn't seem to exist, etc.

    aaaand now I appear to be stuck in a crash loop.

  2. I'm going to vehemently disagree with the idea that you can do more with the silly stylized graphics, and I absolutely disagree with the notion that realistic models are somehow only a WWE thing. Not only could I see that severely limiting the creativity of CAW makers, but it could date the games graphics so much harder and quite frankly I think if you want to compete with 2K, being different just for the sake of being different is a dangerous path to tread.

  3. 7 hours ago, Aka HellBunny said:

    Anyone else having problems with 4vs4 matches using only CAS?

    The game basically crashed out 5 times on a row.

    Yes, using too many CAWs makes the game incredibly crash-happy. You can mitigate it slightly by disabling entrances though for beyond about 5 caws. It won't fix the issue completely but it will crash less.

    It's an enormous pain in the ass for people like myself who focus solely on CAWs in these games, on top of all the other issues with it.

  4. I'm of two minds about Williams. The guy very clearly always had a passion which I appreciate, however he also actively took part in THQs overhyping and lying.

    I will never forget the time when, during a hype event for SvR 2011, an interviewer pointed out the strange lack of moves and inaccurate movements which he responded by saying, paraphrased because its been years, "oh that's just because not all the animations from 2010 have been converted to the predator tech, don't worry they'll be in the final product". Lo and behold, something like 400 animations total were just gone from the final game, never to return.

    I also have had questions regarding his eye for quality in terms of move animations in the past. There seemed to be times where he wasn't willing to say "nah that didn't look great, can we try again?".

    But all that is just the cynic in me, hopefully he's a valuable asset to the project.

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