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CROSS-Out

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Posts posted by CROSS-Out

  1. Small bug, will probably get ignored by everyone because its almost unseeable, but if you use the one new hairstyle that everyone is using for Kenny Omega CAWs, it puts a lighting clashing bug on the CAWs face from certain angles reminiscient of the lighting bugs on CAWs from 2K20.

    Can be seen here, where the lighting on the forehead abruptly cuts off; this does not happen with other hairstyles.

    lhjLh5O.png

  2. Crossbones Cameron Uploaded

    Signatures: Shotgun Knees, Coolest Moonsault Ever (BME, Prettiest moonsault Ever)

    Finishers: Skullbreaker (Air Raid Neckbreaker 4), Skull & Bones (Diving Senton), JTA (Just Tap Already, Inverted Cloverleaf)

    Tags: Cameron, GRPW, CROSSFIRE

    (note: I got some kind of warning when I uploaded him about words being inappropriate, im not sure what though; because god *censored*ing forbid 2K just be up front about stuff)

  3. The entire face plate of the title is custom made in photoshop/your picture editing program of choice, I don't use the in-game reliefs very often.

    Unfortunately, straps still suffer from a bug if you remove the front plate where any logo you put in the middle has a slight line running through it.

    ---

    Gonna get back to Crossbones Cameron tomorrow, now that i've had my fill of DD2. Will probably upload him tomorrow night if I can stomach getting through his entire moveset.

  4. 1 hour ago, Monarch98 said:

    Didn't they add Candice LaRae in a patch a while(not sure if it was 22 or 23)

    Im fairly certain they had most of her model on hand though, from a previous year. Sol Ruca has never been in before, her model needs to be made from scratch; so unless she was intended from the onset of being in but wasn't for some reason and is feature complete..

  5. I mean, I hesitate to say they've been trying to "fix" it, more like they completely ignore it and occasionally throw a half-assed new gimmick in to placate fans so they can go back to ignoring universe in peace. I don't see much evidence of them actually trying to fix its problems much.

    But I do agree that in its current state it's unsalvagable, the problems are all the way down to its rooting. I still think combining it with GM mode, writing the coding from scratch and making every single feature modular and able to be turned on and off independently is the best way to go and the best way to future proof it.

    But the only chance of them doing that would've been when they took a year off I think. Unfortunately, the yearly release date is the perfect excuse to half-ass certain aspects of the game.

  6. That seems.. quite a ways away. You would think they'd have a bit more on the list between now and October 24th of 2025 besides Monster Hunter. I'm thinking this is fake, especially since I highly doubt DD2 will have an expansion out in the same year it launches.

  7. 1 hour ago, A N T I - said:

    Been a thing since the game came out, far as I know. Patching it has got to be in the plans.

    Im not so sure, there's a lot of things historically I would've thought would be in patch plans and never got fixed. Hope so though. There's no way a bug like that made it through QA.

  8. So, I said I was gonna do it, and tonight i sat down for way too damn long and did it. PLEASE NOTE: I do not believe this list is complete, i'm certain it isn't. If you would like to suggest an addition, please do so and I will add it to the list.

    All moves were checked by me in CAM Finisher section, I'm aware that in some rare cases, other sections don't have the problems the finisher section does with a move.

    GENERAL ISSUES: Any pin combo that results in you sitting with your back directly to your opponent will push them back,
    as if your physical hitbox is bigger than your model.

    • Alley Oop Bomb - Misses screen shake when using pin combo
    • Avalanche Angle Slam - Appears to suffer from 2K20 style slow motion, but can't be 100 percent sure. Could just be mocapped slowly
    • Avalanche Spinebuster - weirdly sped up. I know the original animation was a bit slow but it looks rather silly now.
    • Axe Bomber - badly needs a stronger sound effect when opponent hits the mat
    • Backbreaker Drop - Sound effect could use adjusting
    • Bankrupt - listed as a dirty move for some reason
    • Big Boot/Senton Combo - needs more impactful sound effects
    • Black Widow - only usable as a standing front move, even though the move itself implies the user is running at the opponent.
    • Butterfly Piledriver - nothing wrong with it but could desperately use a new animation
    • Clothesline From hell - looks stupid, sell doesn't even make sense; give us back the old one with the pin combo.
    • Clothesline/Blockbuster - sound effect could be more impactful
    • Cobra Clutch Slam - has Dirty tag for some reason
    • Cody Cutter 1 - unselectable as a finisher, can only select Cody Cutter 2 or the running springboard cody cutters
    • Corner Dropkick 5 - sound effect doesn't match impact at all
    • DDT 1 - STOP GIVING THIS TO EVERY *censored*ING PERSONS MOVESET
    • DDT 4 - could use better sound effect
    • Deadlift Yokosuka Cutter - Really should be called Canadian Rack DDT 3
    • Deadly Night Shade 2 - 2K20 style slow motion
    • Dragon Sleeper 5 and 6 - this issue can go for practically every submission made back when the wheel submission system was still around, these two are just the best example, but basically the transition in wrenching animations are extremely jarring and bad looking when used in match (IE when you get 3 fourths of the way towards submitting your opponent and it transitions to the wrenching animation of the move).
    • Electric Chair Half Nelson Driver - nothing wrong but can we please get a wheelbarrow or standing without electric chair variant?
    • Finlay Roll - nothing wrong with it but would benefit heavily from being usable as a carry position move
    • Fireman's Carry Powerbomb 2 - not sure why it's named this, there is no powerbomb involved
    • Five Star Frog Splash - someone appears to have accidentally replaced this with a regular frog splash. Clearly its an accident, as no one would be dumb enough to make the iconic Five Star Frog Splash look like a regular one, right?
    • Gut Check - nothing wrong but could use a new animation
    • Hammerlock Flatliner - needs stronger sound effect
    • Handspring Cutter - badly need a proper springboard version
    • Handstand Forearm Smash - using wrong animation
    • Headlock Driver 1 - please, for the love of god, replace this with a better animation
    • High Angle Exploder Suplex - badly needs a stronger sound effect
    • High Angle Spinebuster - badly needs a stronger sound effect
    • Honor Roll 2 - 2K20 style slow motion when user is halfway through roll
    • Inverted DDT 3/Scorpion Death Drop - Animation is badly sped up and appears to be missing frames of animation
    • Inverted Phoenix Splash - no screen shake when using pin combo
    • Jumping TKO - sound effect could be a bit more impactful
    • Kinshasa '72 - opponent doesn't transition back to knee before kick, making animation when kick connects look a bit odd
    • KOD 2 - Sound effect could be more impactful
    • The Last Ride 1 - Seriously, am I the only one who thinks the animation looks super janky?
    • Middle Rope Cutter - move has a pin combo but CAM doesn't show it
    • Misdirection Clothesline - animation gets janky while the user transitions back into the ring, move will also interrupt itself if around a corner with ring steps
    • The Moonlight Drive - Badly needs a new animation
    • Moonstomp - GIVE IT BACK!
    • Muscle Buster 1 - 2K20 style slow motion
    • One Percent - nothing wrong but would benefit heavily from being usable from a carry position
    • The Premier Combo 1 - heavy 2K20 style slow motion
    • The Premier Combo 2 - removed for no reason
    • Protect Yo Neck 2 - sound effect could be better
    • PTO - 2K20 style slow motion
    • Rack Attack 2.0 - 2K20 style Slow Motion
    • Rebound Elbow Strike 1 - misplaced grab animation at the start
    • Reverse STO DDT - Leg bugs out and gets stuck hyper extended between opponents legs
    • Ricola Bomb - Kinda defeats the purpose when the user doesn't hold on to the arms after getting them up
    • Rift War - you know why i hate this
    • RKO 2 - is using the snapmare lead up animation instead of the RKO lead up animation (like RKO 1) for some reason.
    • Running Blockbuster - Pin Combo appears to be missing a couple frames of animation right at the transition from the move to the pin specific animation, can confirm from a few years back that this was not always the case.
    • Running Hip Attack 3 - This move used to have a pin combo that was removed for reasons unknown.
    • Running Springboard Crossbody 4 - hit animation gets janky (may be a CAM finisher category specific issue)
    • Samoan Splash - pin combo gets strangely janky for a second
    • Shining Wizard 1 - Not a shining wizard. I know Shane Helms used to call it one, but it's still not a shining wizard. I am pedantic!
    • Shouten - Pin Combo may be missing kick-out animation, hard to tell
    • The Silencer - missing screen and rope shake on pin combo
    • Sit-Out Chickenwing Facebuster - desperately needs a pin combo
    • Sit-out Crucifix Powerbomb 1 - Head Shake Bad
    • Slingshot Senton - using wrong impact animation
    • Spear 2 - has a pin combo that doesn't appear in CAM
    • Spin Kick 1 - Pin Combo misaligned with initial pin animation (also, includes a stagger animation on the user that was not present when the move was introduced in 2K19; curious..)
    • Spinning Backhand - can't be selected as a finisher
    • Spinning Powerslam - arm doesn't hook properly which transitions into more jankiness in the pin combo
    • Spinning Tombstone Piledriver - Can only be used from standing front position, but animation would suggest it should be usable as a rope rebound move as well.
    • Springboard Cutter - badly needs a new animation
    • Springboard Leg Drop - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • Springboard Leg Drop 1 - something is wrong with the impact animation, causes even more jankiness in the pin combo (no, this isn't a repeat of the above. title move names better please, 2K)
    • Springboard Shooting Star 3 - pin combo is janky
    • Springboard Splash - pin combo is janky
    • Springboard Swanton Bomb - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • Springboard 450 splash - badly needs a pin combo
    • STF Camel Clutch 1 - leg clips out of users ass in a clearly unintended manner
    • STF Camel Clutch 2 - opponents leg flickers downward once move is locked in
    • STO 1 and 2 - No problems but it would be nice if both moves hooked the same side
    • The Stomp 1 and 2 - You know the problem, these have needed new animations for years. Also the RKO reversal should be exclusive to Orton, or at least anyone with a cutter finisher.
    • Straight Jacket Neckbreaker 2/Regal Cutter - Goes into heavy 2K20 slow motion half way through the move
    • Stump-Puller Piledriver 2 - No problems, but im not sure why this is named different from the Cactus Piledriver
    • Sunset Split - badly needs a new animation. Preferably based off the way Matt Sydal uses it?
    • Swanton Bomb 2 - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • Swanton Bomb 3 - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • Swinging TKO - heavy 2K20 style slow motion
    • Tsunami - Pin Combo can be a bit janky (starting to think something is wrong with all diving moves in CAM)
    • Ushigoroshi - Nothing wrong, but would heavily benefit from being usable in position carry
    • Vertabreaker - my opinion hasn't changed, the transition from the move into the impact looks terrible
    • Vertical Suplex Powerbomb - nothing wrong, would heavily benefit from a pin combo animation though
    • Wasteland - missing screen and rope shake on pin combo
    • Whoopie Cushion 1 - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • Whoopie Cushion 2 - Something is wrong with the impact animation, causes even more jankiness in the pin combo
    • 450 Elbow Drop - animation would benefit heavily if the default stand animation didn't play first
    • 450 Splash - 2K20 style slow motion

    There's a couple joke or lesser issue moves in there, and i stopped checking audio halfway through because I was damn near passing out from the awful awful music and generic ass theme music in this game.

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