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Everything posted by WNX

  1. It warms my heart that people still get excited for this sheeit. 22 was the first game I'd touched since 18 and while I appreciated something new and the gameplay, which I hated at first, wasn't quiiiiiiiiite as off-putting as I expected it to be, there was just nothing pulling me back in to play it anymore. Usually, I don't get to that point until all the unlocks are done but it feels like a chore playing it to me. I believe I grabbed it in May and haven't completed (as close to what I call "completed" year to year) a single CAW since. Any previous year, even if I dread playing matches I'll at least play in create modes a bit, run a few Universe match sims, but I can't even do that. I turn the game on, get my daily My Faction log in reward, turn the game off, IF I even get that far I love seeing what the community is able to do in the creation suites, working around the countless issues and limitations that these modes offer, always have and continue to appreciate that. You guys make amazing sheeit. This year I think I'll watch from the shadows like I normally do, but will ignore any potential sale later in the game's lifespan. From this point onward, I think I'm officially and indefinitely tapping out of the series. I've been so disconnected from wrestling, from the program down to this series that filled a huge portion of my gaming life, and the interest is so minute I think I'll be perfectly able to fight the urges to play any cool-looking sheeit this time. Hopefully VC can continue to move the series forward, get a better handle of all the systems they've been struggling with, and bring the franchise back to one that's universally beloved across both the casual and hardcore bases. A game devoid of consistent system crashes, save file deletions, progress-nuking creation suite issues, and weird gameplay immersion-breaking bugs that take actions that should make perfect sense but for whatever reason decide "Naw son... not hapnin" Oh, and deleted moves. Missing, possibly character-locked, less-than-a-year-old moves. Like... excuse me? Stop it
  2. Haven't heard that little theme in years. Not the version I'm use to hearing but damn did it make my night
  3. How much is a WWE worth? And who could foot that bill? Who would WANT to foot it? The idea that Vince never left and he's just pulling strings from the shadows is always on my mind. I don't watch the product so I don't know if anything noticeably changed when he stepped down but he'll die running that sheeit just as he was destined to. Him resigning and legitimately having no involvement in the company was never a realistic scenario
  4. WNX

    WWE Drama

    Teddeh! Lemme holla at'cha, playa! The singular entity known as Nobody hasn't been bothered by Vince. But there is a growing list of other individuals that HAVE
  5. These boys back on they sheeit again
  6. I... did not realize Lupita was that damn fine. Like... how did I not? She looked amazing in this sheeit. Oh, the movie was aight too I guess . Not feeling the burn out myself. I'm not nearly as invested in the overarching narrative as I use to be tho. It could've stopped at Endgame and I'da been fine tbh but I'm alway curious to find out where they can take it. And I appreciate when a writer/showrunner can just let their hair down and do some zany sheeit. Even of a product isn't the greatest thing ever, sometimes you can at least tell they had a blast making it
  7. Oh, now that's gaddamn amazing Straight out of an indie horror game
  8. That creation mode is definitely a haven for Exorcism but that was an A+++ response Creepy Bro
  9. Just finished Dahmer. Not my usual sheeit but it was heavily referred by a co-worker and jeeeeeeeeeeeeeezus christ. It's all bitter-sweet. Wonderfully acted by the entire cast, but only at the expense of every individual affected by the true story to this day that now has to have their trauma front and center... AGAIN. It's so hard to give props when families have to suffer but gaddamn did Ralph Boner put the work in
  10. So I thought the Andor theme was the weakest of the four shows. Just got through Episode 3 and those last few minutes, between the scenes and the music to back it, I think I just felt some sheeit Star Wars has never made me feel. The only thing I've ever rewatched multiple times in a row was the Rogue One hallway scene until today. Very powerful. I immediately think back to Lori Perry - Up Against the Wind when it played on Set it Off. If you know you know. I truly appreciate this show and I hope they maintain this throughout. These actors are acting their monkey asses off and I love it
  11. Dye work must've been painstaking. Dig the jeans
  12. Can confirm, twas pretty good. I started playing again after watching it and wouldn't consider it my favorite, but I can appreciate how much of the game was perfectly pulled into anime-form. It gets a little impossible as only an anime could at times, but it feels like a proper extension of the world the game built
  13. Thank ya, I'll keep that in mind. Only grabbed two of the five packs
  14. Oh geez, I thought that was gonna be a brand new team. Yelena and Bucky tho? That should be funny. I feel like somebody important is missing from this line-up, somebody to replace Ghost or Taskmaster
  15. Downloaded a few of your ladies at long last the other day. Might pick up the Kiyori if it doesn't conflict with DLC. Good sheeit as always
  16. Recently got hands on this finally not having touched a 2k since 18 and this one feels even more weighted and unresponsive than any wrestlers I've ever played. You got all these quick, agile superstars at your fingertips and they feel like Arthur Morgan. Clunky and heavy for no reason, seemingly havng minds of their own like some RDR horses, overcomplicated methods of executing relatively simple sheeit, unjustly undoing two decades of muscle memory in order to fit some dev's twisted fantasy of how a "simulation" wrestler should play. There's a lot of good to be found here, but I've played prolly less than ten matches and already I'm looking forward more to the progression aspect than actually playing the game, which is what I was trying to avoid. Granted the majority of time in-ring I've spent was in Showcase, which is a pretty great tutorial in itself that forces me to play in a way I wouldn't have in these early stsges. It wasn't an objective but I found it funny I caught somebody in a carry state (diving reversal) and had no clue how to deal with it because I've avoided carrying like the plague for every iteration it's been in. It was a nice organic moment which was completely my fault for not knowing how it works over the years, but gladly the menus are littered with tips so I appreciate that greatly. The learning curve is pretty high for me and I wanna believe once I get past that things'll feel a bit better, but I can already tell locking so many moves behind combo routes is never gonna feel great. I never feel good doing them (the strikes a little more than the grabs anyways) but it's necessary to diversify attacks. Not sure if I even wanna learn everything if there's even a slight chance VC will change the gameplay back in 23 but, like I did in the past, I'll prolly skip a game or two so I can actually feel substantial differences in the combat. As of right now tho I can honestly say I'm not digging it. Was really hoping it was one of those "feels better than it plays" scenarios but it isn't. Definitely hits different tho, they never lied about that
  17. Damn, what I be missing around here? Did Punk really go on a Cabana-Rant unprompted? WHAT?
  18. I'll get excited when they actually drop something. All these talks and announcements mean nothing to me coming from that camp anymore, regardless of their gaming division restructuring
  19. 50% off on Steam until the [15?], went ahead and bought it. Will I regret it? Prolly, but we gon see. It's the most complete it's gonna be as they're most likely looking at an announcement of 23 at the end of the month and thus that slog of a press release begins for another cycle
  20. https://www.forbes.com/sites/paultassi/2022/08/23/saints-row-is-actually-better-than-youve-heard-for-saints-row-fans/ That article is closer to how I feel at the moment, considering not having play it, nor Agents of Mayhem. It talks slightly about a possible mission spoiler so of you're not into that or haven't gotten to that part yet then maybe duck it, but that mission in particular I just watched last night and it made me appreciate what the devs are doing that much more. It's fun, it's ridiculous, and it show a level of detail they didn't have to include
  21. I honestly wasn't expecting there to be a CAW mode but I feel for anybody that did and don't end up getting one. I dunno how to feel about the game itself. I'm so disconnected with the Nintendo era of wrestling games this doesn't even trigger the slightest of nostalgia in me. Have to watch some more in depth hands on to understand it better but yup, looks like a wrestling game alright
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