Meh, I don't think the design is clunky. It's not like it has Resident Evil tank controls or anything. The game is like it is for a reason - otherwise it'd be another run of the mill hack and slash game with little to no tactic - like Dynasty Warriors where you literally just press A to win. It's obvious in the way enemies and the player controls, as well as how the environment has traps when you least expect it - that the game wants you to slow down, time your moves and jumps. This gameworld hates you and it makes it almost as hard to survive virtually as it would be if you were actually there. When you die you don't just die - you lose everything and can get it back by killing whoever killed you - why would they purposely add in a feature like that if the game didn't know you'd die constantly and give you a chance to exact revenge? Games hardly ever give you a real sense of accomplishment, but these titles do. Also what's ironic about me liking one game but not another? There is really nothing ironic to be seen there. Just because you think Dark Souls is broken doesn't mean my opinion on either game is less valid or ironic. EDIT: I think you're assuming a lot just going "nah, clunky design for sure". You've played an hour and you can without a shadow of a doubt lay down the fact that it's a poorly designed, clunky game that is difficult not by design but by accident - and that people spun this around as if it was intentional. Come on, you're a hard-headed guy, but please.