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About xphen0m

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  1. Sounds like Yukes have been a giant pain to deal with during development. Considering this game is already WAY overbudget, I wouldn't expect another AEW game for a while. They could end up needing a new developer after this game comes out. I just hope the game has good post-launch support. There's slated to be around 50 stars available at launch, with no word on post-launch content. There's about 110 people on the AEW roster at the moment. So A LOT of key people will be missing from this game.
  2. From what I gather, it seems from looking at the Steam database, there's a patch currently in QA, which has been there since maybe Tuesday or Wednesday. Maybe there's issues with the patch?
  3. Does the tag finisher prompt not work for anyone else? My guy has a finisher, the team has a tag finisher assigned, however, I just get the regular double team move prompt (X).
  4. I noticed that when breaking out of a carry, the AI doesn't automatically break it just before you complete the mini game anymore, and let's you reverse/break out of it.
  5. I just played a tag match in the new update. I'm happy to say it felt and flowed A LOT better, and was much more enjoyable. Major props to 2K on today's update overall.
  6. 99% certain that wasn't intentional. Hopefully the next patch fixes this.
  7. What's the search tags? I can't find anything "thejock".
  8. I was just about to say this very same thing. It works great for Paige!
  9. WCW Mayhem? WCW Backstage Assault? The price gouging for Madden every year with minimal work being done?
  10. Doing this tournament. Backstory: AJ Styles beat King Nakamura for the Intercontinental Championship. However, Styles then won the WWE Championship in an Elimination Chamber match, last beating Brock Lesnar, the former champion. So, "AJ vacated the Intercontinental belt" (I just vacated it myself) and now here's this tournament happening, with Nakamura being the first seed.
  11. The AI covers me frequently, to be honest. Particularly after finishers and signatures. I've seen it use pin combos, but I haven't paid total attention to that.
  12. In simming two matches and playing a match, the issue where the AI would too frequently go onto the ring apron or obsessively do top rope moves is fixed, from how it seems to me.
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