SaturnT3
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Everything posted by SaturnT3
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I like that Dragon Lee pulling the knee pad down isn't attached to a move animation.
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My point is that the number of people who have been asking for "lunge grapples" is very small. Most people would rather them bring back things like chain wrestling in an improved form, looking at the feedback of the games since 2K22. I think they should cater to the masses, not the handful of people still stuck in 2018. Most people want the series to move forward, not backwards.
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So the game isn't "missing" the obscure joshi stuff, it would just be "more complete" if it was there? I'm not opposed to adding any moves, but I understand that the WWE game is probably going to be focused on moves people in the game do. That's going to be predominantly WWE people.
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I brought up joshi because that's what you're into/want in the game. You've got things like Whirling Candy listed as things "missing". You like what you like, I'm just saying if you expect a WWE branded game to cover all of wrestling you're probably going to be disappointed. If Stardom releases a video game, is it "incomplete" if it doesn't have Road Dogg's finisher?
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I think your issue is that you expect a WWE licensed game to be an obscure joshi game. WWE isn't my favorite promotion in the world either, but I understand that the game is what it is. It's not "complete-feeling" to you because you want it to be something it isn't intended to be.
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It's a logic call. Releasing a game every five years instead of every year only makes sense if you sell 5 times as many copies. I think most people understand that each game is an advancement of the previous game, and are fine with it. That's just annual releases for you. If you want a big jump 5 years apart, skip the next 4 games. Personally, I think the annual release schedule keeps the dev team in tune with what the fan base wants because they get feedback as they go. Imagine if they took 5 years off after 2K19. We would have gotten something 5 times as off the mark as 2K20.
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2K24 is both the highest rated and highest selling WWE game since 2K took over the franchise. Blows 2K19 out of the water. It makes absolutely no sense to abandon what's been the most successful for them and go back to something that was far less successful. That's not "ad populum", that's reality.
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I think doing things out of order is more likely than getting anything they didn't already plan on giving us. I can understand the McAfee pack running behind schedule based on when scanningwas done, but I have a hard time believing they don't have other content in the can at this point.
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Looking at the DLC lists again, I'd honestly be fine with either pack releasing early, if that's what they're doing. The Global Superstars pack fills in a lot of current roster gaps.
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I can understand having low expectations. It could be a different pack getting bumped up too. J guessed the WCW pack because none of them would have been scanned or did their own motion capture. There's a good chance that stuff is ready to go.
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The fact that they worded it as "DLC 3" makes me think we're getting something, just not the planned DLC. One of the other announced packs makes the most sense. Not mad at it, honestly...
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https://x.com/WWEgames/status/1815560065618952450?t=zPse447kw5whNZVZq1CAHw&s=19 Looks like they might be changing up the order of releases? I'm hoping they'll drop the WCW pack early, just because it seems likely that's in the can. I can't imagine they're just delay it with nothing releasing in its place. You don't hype a negative announcement.
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Reality is, most people consider the post reboot controls to be better than the 2K19 controls. People can call them "lunge grapples" or whatever they want, but they're just saying "Bring back the 2K19 controls!" with different words. Most people don't want that. I think they'll continue the trend of bringing things back in a far superior form. I'm hoping the improved chain wrestling is that we have linkable grappling, where we can chain both standing moves and moves on the ground together. I want to be able to transition from a Fujiwara armbar to a Crossface or from a half Boston crab to an STF the same way I want to transition from a wrist lock to a hammer lock. Don't do chain wrestling the way it was done in the past, do it better. It could be so much deeper.
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I don't think it's coming. A lot of people like the new system, and would consider it a step backwards. With as many finishers and signatures as we have now, I think we're fine.
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People really need to move past 2K19.
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They established with Status that rules are rules...unless you're popular enough in the community. I'm not surprised at all that people are trying their luck.
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While I'm excited for these new moves, I'm going to be so annoyed when we still don't have Mysterio's springboard hurricanrana pin.
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One would think this could be a likely spot to drop unannounced extras like (I think Bryan Williams?) teased? Not getting hopes up or anything, just saying.
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We're headed to a world where Rock's $500 shirt in the game will actually cost $500 in real life.
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What I'd like to see with chain wrestling is a complete overhaul. Make different holds linkable (like going from a wrist lock to a hammer lock early on or from a Fujiwara armbar to a crossface or Dis-Arm-Her later). I think if they have moves that can transition from point A to point B and can be reversed at those intersections, they can cover chain wrestling and make technical wrestling across the board much deeper.
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I didn't say 2K24 is perfect, I said it's the most realistically paced wrestling game yet. Have you tried turning down instant recovery and ring escape in the AI options like I mentioned? If not, you haven't had the same experience as me. I don't get "constant high impact moves and combos". I get a lot of selling, because if you turn down instant recovery to 0, you don't have wrestlers instantly recovering. Ring escape is a similar "reset". Between that and cranking stamina cost all the way up and stamina recovery all the way down, I get matches where people are realistically worn down as matches go on. I'd still like to see damage sold as well as fatigue is, but the fatigue alone in 2K24 gives me the most realistic selling I've seen in a wrestling game...and I've pretty much played everything.
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Yeah, I have instant recovery and ring escape turned down to zero for everyone. Between that and turning up stamina cost I get a lot of moments where both wrestlers will sell. It gives you the peaks and valleys of a real match, where the moves and counters are exchanged at a realistic speed, but there's downtime between those sequences.
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The pacing of 2K24 is the most realistic we've seen in a wrestling game to date. Some people have this weird idea that simulation = slow, but being slower than actual wrestling is just as unrealistic as being faster than actual wrestling. 2K15-2K16 had modern cruiserweights wrestling at the pace of Greg Valentine. In 2K24, things that should be fast are fast and things that should be slow are slow. The reversal limit never made any sense either. Now you can't reverse when you're stunned, which makes sense. Being "out of reversals" never made sense in a simulation game. Same with reversals being locked when your opponent did a major reversal. This was arcade nonsense added to make the game "more competitive". I'm glad they chose realism over "competitiveness".
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To me, the only thing 2K19 has over 2K24 is chain wrestling. 2K24 has a better flow, better selling, MUCH better stamina, and tons more in the way of options. They've added AI customization, things like dives to the floor happen organically with the AI, super finishers has been a big positive, and MyGM had been the biggest request for years and they've not only added it but continue to improve it. 2K24 laps 2K19 several times over.
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This tweet is incredible. I don’t understand how you can go through explaining that they can't "fix" the ability to read glitched layers without COMPLETELY WIPING EVERYONE SAVE but still call what they did a "bandaid fix". Dude wants them to completely rework the way their file save system works, and make everyone who bought the game completely start over, just for double hair. Amazing.