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Prof_Sunshine

Members
  • Content Count

    672
  • Joined

  • Last visited

About Prof_Sunshine

  • Rank
    Lower Midcard

Profile Information

  • Gender
    Male
  • Location
    Parts Unknown

Previous Fields

  • Occupation
    Taking Names
  • Console(s) Owned
    XB1, PS4
  • Orientation
    Straight
  1. Not in 1 year it wouldn't. Again, I don't think some of you guys realize this. You CANNOT build, bug test, and prepare an entirely new feature rich engine in a single year. Its just not going to happen. As long as WWE demands its one game per year, you won't be seeing a new engine made instead of building on the previous one. Its like trying to build a five star hotel in the span of 3 hours, its just not going to happen no matter the manpower you have without cutting a *censored*load of corners and making a deathtrap. Nevermind that EA would probably try to force whatever poor developer they force the game on to use Frostbite which would be an absolute disaster. Madden have gone through two or three engines in the 2010s without skipping a beat. Frostbite is also not that bad. A WWE game under the Frostbite engine would at least be developed to not auto crash because of a year change. Frostbite was built and designed for shooters and has been repeatedly pointed out to be a huge pain in the ass for games other than shooters to develop for, and is one of the reasons Bioware developers despised working on Inquisition. Madden is also a MUCH different game from a WWE game and, no offense to football fans, trying to compare the two is a bit like trying to compare apples to TV projectors, there's no similarity there. Also, when you say "had 3 different engines" are you saying they made 3 different engines completely from scratch? Because somehow I very much doubt that. Built and redesigned the previous one maybe, but creating three different engines for the same series in the span of one decade would and should be considered INCREDIBLY wasteful of resources. Madden has gone from whatever they were using till 2012 to Ignite from 2013 - 2016 to Frostbite in 2018 and beyond, all in one decade. Frostbite being designed for shooters hasn't stopped it from being a functional engine for FIFA, Madden, Need for Speed as well. Worst case scenario it would use the Ignite engine like NHL still does, an engine that was created for sports use, so it's not even a forgone conclusion that EA would "force" anything on anyone. Not sure Bioware, the company whose ego was the biggest reason for the disaster that is Anthem, is the best example for Frostbite being "an absolute disaster" for other games too. An EA game released with either engine would be released in better condition than 2K20 was while being more supported with patches post release than we've seen from 2K20 or any WWE 2K game for that matter.
  2. Not in 1 year it wouldn't. Again, I don't think some of you guys realize this. You CANNOT build, bug test, and prepare an entirely new feature rich engine in a single year. Its just not going to happen. As long as WWE demands its one game per year, you won't be seeing a new engine made instead of building on the previous one. Its like trying to build a five star hotel in the span of 3 hours, its just not going to happen no matter the manpower you have without cutting a *censored*load of corners and making a deathtrap. Nevermind that EA would probably try to force whatever poor developer they force the game on to use Frostbite which would be an absolute disaster. Madden have gone through two or three engines in the 2010s without skipping a beat. Frostbite is also not that bad. A WWE game under the Frostbite engine would at least be developed to not auto crash because of a year change.
  3. A WWE game under EA would be more functional and come with a new engine built but probably would come with microtransactions stuffed in it. With how laughably bad 2K20 is, not sure that's a bad trade off
  4. Since they don't comment on Internet rumors, no.
  5. The Fiend is basically a re-skinned Bray Wyatt as well.
  6. Will have to wait and see what CAC breaks once it gets added
  7. QA team can only find the problems and report them. Fixing those bugs within the time constraints is up to developers themselves, so some "do better or else" ultimatum to the QA team or getting a new QA team would solve nothing.
  8. And with it, an assortment of pointless re-skins
  9. The more videos this guy makes the more full of shit he seems
  10. The money I saved not buying 2K20 went to Star Wars which is well worth the $60 price tag.
  11. Even when Yukes doesn't make the game people are out here trying to put the blame on them instead of VC. SMH
  12. "This game would be good without the bugs" is kind of an oxymoron
  13. I wouldn't put faith in any company given a yearly release schedule. It's far different from what most developers deal with, especially Naughty Dog who have the ability to push release dates as they see fit seemingly
  14. WhatsTheStatus who found the call names for the potential other DLC packs in the game has also found this hidden face paint that looks like it would go along with the futuristic DLC: https://twitter.com/whatsthestatus/status/1190844940072443904?s=21
  15. Definitely think the career wrestlers should be named. I'll take a shit name over "superstar" or something like that for voiceovers.
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