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Exorcism

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Posts posted by Exorcism

  1. I had to delete WWE 2K22 off of my PS5. There’s now WAAAAAAAAY too many restrictions on CAS and CAS parts. Why are there now entrance restrictions for certain parts that weren’t there before? Why are some parts restricted to entrances, Period? Why? Can someone tell me why? Given the parts that are arbitrarily restricted, I’m starting to think it’s NOT a geometry or memory issue as those parts were fine before. Why do so many parts conflict? Why were moves removed? Why are there so many glitches? This game can be summed up in one word. Why?

  2. 15 minutes ago, Fenrir Vanagandr said:

    Is it just me, or did submissions lose the "struggle/sell" animations this year? Like submissions feel a bit flat, cuz once the hold is locked...they kinda just...hold position and doesn't struggle. Not sure if it's only on older submissions, don't recall if it's present in the newer submission moves.

    Well, I’ve noticed in 2k22 with power based submissions like the Elevated Vise Grip and Bearhug, the hold looks weak at the start and if the opponent is closer to escaping the hold. However, when they get closer to submitting, they will struggle and shake violently. It looks kind of cool how it transitions into more of a struggle.

  3. What would you guys think of Superstar and Giant body types as options for CAS in these games? Superstar would use proportions of in game superstars, while Giants would scale larger and taller than in game superstars at the same height. At least give giant body types of the in game guys.

  4. 4 minutes ago, eastcoastkody said:

    the only originals move i've noticed is gone so far is the elevated two-handed choke from Frankenstrowman. I see all the others

    That move is still in the game, thankfully. I should know, as it’s a finisher for my giant type CAWs.

  5. One thing I really, really don’t like is that CAS heights don’t scale 1:1 to the in game wrestlers. The CAS wrestlers are WAAAAY too short compared to the in game wrestlers. A 7’4” CAS is basically as tall as the Undertaker, and Andre dwarfs them in both height and girth, even if you use the largest body types. It’s not gamebreaking, though I wish the scale was 1:1.  This was an issue in the THQ era of WWE games, and I liked that in the earlier 2K games, you could make someone as tall as Andre.

    Edit: Did anyone else notice?

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