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liontamer*

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About liontamer*

  • Birthday 08/14/1994

Previous Fields

  • Favourite Wrestler
    Chris Jericho.
  • Star (Zodiac) Sign
    Leo
  • Favourite Wrestling Company
    AEW
  • Orientation
    Straight
  • Playstation Network ID
    PS4: breakdownthewall

Profile Information

  • Gender
    Male

liontamer*'s Achievements

Main Eventer

Main Eventer (7/10)

  1. Showcase mode has always been so cringe, the way the commentators and narrator have to walk us through everything like we're idiots. ugh. I'm really happy to see 2015 Seth Rollins, he's immediately replacing freaking Rollins in my universe.
  2. Is this still possible on the base version of the game without DLC features? I would happily move everyone into the 60-91 range like the good old days, but I also feel like ratings barely mean anything while playing
  3. I'm guessing Seth vs. Orton means we're also getting Seth's old theme song? I am happily going to replace the current one with it. Would have liked to see Messiah Seth too
  4. Oh shit, I remember the weird rivalry Ledesma had with The Miz, lol
  5. I'm 29, and much like yourself, I've played most of them starting with SmackDown! My top two are HCTP and SvR2006. I credit the games (and my dad) for my interest in watching the actual product, and although I've skipped a couple of games in between, like 2k14, 2k17, 2k20 and 2k23, I still feel nostalgic for the escape that they provided. It's a blessing that wrestling could be flirting with mainstream pop culture again, and it's fitting that the 2k games have been picking up momentum alongside it. I don't watch or play nearly as much as I used to, but I'm glad nonetheless.
  6. One option that I'd really appreciate is if they brought back two buttons for reversals. I last played 2k22 and I found it was extremely easy to reverse all finisher attempts.
  7. I can't believe we're at a time where the yearly game just gets announced roughly 1.5 months before release date and people seemingly no longer complain, expect surprise announcements, have discussions or arguments or expect significant changes to the gameplay. I've been here for these reveals for 10+ years I imagine, and it's a bummer that the AEW game didn't leave any sort of mark and the 2k titles lack any willingness to innovate because of guaranteed sales from a loyal fanbase.
  8. The sound effects in HCTP are so freaking satisfying. I think around a decade ago was the last time I played it; a Rumble match with two other friends, and it was the most fun I've had playing a wrestling game. You whip your opponent towards the apron and strike them to eliminate them. Simple. Fun. Unpredictable. Hilarious at times. There was a risk/reward system at play, there was a constant threat of being eliminated. All because the animations weren't so hellbent on realism and 1v1 interaction. I watched the recent 2k23 video of the Rumble match on UUDD. Wrestlers hanging onto the ropes before being eliminated in the same exact way, or waiting around for the next animation for their cue to do something instead of having to stay on their feet and make decisions on the spot.
  9. Did we get any info on Universe mode? I read somewhere that you can decide how feuds play out...? Brock 03 is just reminding me of HCTP and I hate that, lol. This is so true, and it's something that's always in the back of my mind when I come across 2k news. The Rock, for example, had his own version of the spinebuster and DDT, wrestlers had their own fighting stance, and overalls amounted to something.
  10. I'm sad to see so little discussion over here, but here are some things I liked: - Different finishers will do a different amount of damage on your opponent. - You have a limited window to land your finisher (and it works so much like Def Jam here, initiated after a grab). I also like that you have to taunt once you're in the signature state in order to enter the special/finisher state, instead of performing a signature move. I also got the impression that pulling off signature moves in the special state would make your signature move do more damage, but at the risk of having an even smaller window to pull off your finisher. It sounds like the perfect system to allow momentum swings in competitive back and forth matches. - I noticed how Kenny Omega sat up for the "Boom" as Cole did his BayBay taunt, which is pretty neat (altho nothing remarkable since we're all used to wake-up taunts). But it shows that you can hit your finisher directly instead of having to hit your signature move first. - This might change in the future but I like music tracks playing in the background. It suits the vibe they're going for and I think it's an easier route to take than to attempt to have commentary be in matches only for it to be subpar. - Two button reversals are back! Buuut for strikes you get the puffed-up chest animation which doesn't really count as a counter. I don't know how I feel about this but I still like that we get two buttons. - It's good to know that you can customize the appearance of wrestlers.
  11. Is there a way to shorten the reversal window for finishers and signatures hit by A.I? Because I seem to be able to reverse them every single time, which is why I barely ever lose. I saw a slider in options but I'm not sure if it relates to that. Also, is the female MyRise any better than the male version? Wondering which to play first.
  12. I got the game today and played a few matches, but I don't like it much so far. :c I will really have to get used to the new combat system, but I feel like matches are ending too soon and it feels too easy. None of the matches had climatic moments and they just ended randomly. I don't even know what I expected, honestly.
  13. For PS4 users, are visual and graphical improvements noticeable?
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