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CROSS-Out

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About CROSS-Out

Previous Fields

  • Favourite Wrestler
    Kenny Omega
  • Favourite Music
    I enjoy disturbed, killswitch, FFDP, and various other bands.
  • Star (Zodiac) Sign
    Tauros
  • Occupation
    Currently unemployed due to issues of health regarding birth defects and being in a small shitty town with nothing but heavy labour.
  • Favourite Wrestling Company
    NJPW
  • Orientation
    Straight
  • Favourite Food
    Pizza, hamburger helper, the souls of the innocent
  • Ethnicity
    Canadian with a garlic lineage
  • Favourite TV Show
    The Witcher
  • Sig/Avatar Credits
    Me, myself, moi.
  • Xbox Live Gamertag
    ExtremistJaitsu
  • Playstation Network ID
    Jaitsu
  • Steam ID
    JaitsuPatrol
  • Twitter Handle
    @Jaitsu

Profile Information

  • Gender
    Male
  • Location
    the top of the food chain
  • Interests
    wrestling, pepsi, video games, art, and breathing.

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CROSS-Out's Achievements

Official CAWs.ws Addict

Official CAWs.ws Addict (10/10)

  1. Im not so sure, there's a lot of things historically I would've thought would be in patch plans and never got fixed. Hope so though. There's no way a bug like that made it through QA.
  2. So, I said I was gonna do it, and tonight i sat down for way too damn long and did it. PLEASE NOTE: I do not believe this list is complete, i'm certain it isn't. If you would like to suggest an addition, please do so and I will add it to the list. All moves were checked by me in CAM Finisher section, I'm aware that in some rare cases, other sections don't have the problems the finisher section does with a move. GENERAL ISSUES: Any pin combo that results in you sitting with your back directly to your opponent will push them back, as if your physical hitbox is bigger than your model. Alley Oop Bomb - Misses screen shake when using pin combo Avalanche Angle Slam - Appears to suffer from 2K20 style slow motion, but can't be 100 percent sure. Could just be mocapped slowly Avalanche Spinebuster - weirdly sped up. I know the original animation was a bit slow but it looks rather silly now. Axe Bomber - badly needs a stronger sound effect when opponent hits the mat Backbreaker Drop - Sound effect could use adjusting Bankrupt - listed as a dirty move for some reason Big Boot/Senton Combo - needs more impactful sound effects Black Widow - only usable as a standing front move, even though the move itself implies the user is running at the opponent. Butterfly Piledriver - nothing wrong with it but could desperately use a new animation Clothesline From hell - looks stupid, sell doesn't even make sense; give us back the old one with the pin combo. Clothesline/Blockbuster - sound effect could be more impactful Cobra Clutch Slam - has Dirty tag for some reason Cody Cutter 1 - unselectable as a finisher, can only select Cody Cutter 2 or the running springboard cody cutters Corner Dropkick 5 - sound effect doesn't match impact at all DDT 1 - STOP GIVING THIS TO EVERY *censored*ING PERSONS MOVESET DDT 4 - could use better sound effect Deadlift Yokosuka Cutter - Really should be called Canadian Rack DDT 3 Deadly Night Shade 2 - 2K20 style slow motion Dragon Sleeper 5 and 6 - this issue can go for practically every submission made back when the wheel submission system was still around, these two are just the best example, but basically the transition in wrenching animations are extremely jarring and bad looking when used in match (IE when you get 3 fourths of the way towards submitting your opponent and it transitions to the wrenching animation of the move). Electric Chair Half Nelson Driver - nothing wrong but can we please get a wheelbarrow or standing without electric chair variant? Finlay Roll - nothing wrong with it but would benefit heavily from being usable as a carry position move Fireman's Carry Powerbomb 2 - not sure why it's named this, there is no powerbomb involved Five Star Frog Splash - someone appears to have accidentally replaced this with a regular frog splash. Clearly its an accident, as no one would be dumb enough to make the iconic Five Star Frog Splash look like a regular one, right? Gut Check - nothing wrong but could use a new animation Hammerlock Flatliner - needs stronger sound effect Handspring Cutter - badly need a proper springboard version Handstand Forearm Smash - using wrong animation Headlock Driver 1 - please, for the love of god, replace this with a better animation High Angle Exploder Suplex - badly needs a stronger sound effect High Angle Spinebuster - badly needs a stronger sound effect Honor Roll 2 - 2K20 style slow motion when user is halfway through roll Inverted DDT 3/Scorpion Death Drop - Animation is badly sped up and appears to be missing frames of animation Inverted Phoenix Splash - no screen shake when using pin combo Jumping TKO - sound effect could be a bit more impactful Kinshasa '72 - opponent doesn't transition back to knee before kick, making animation when kick connects look a bit odd KOD 2 - Sound effect could be more impactful The Last Ride 1 - Seriously, am I the only one who thinks the animation looks super janky? Middle Rope Cutter - move has a pin combo but CAM doesn't show it Misdirection Clothesline - animation gets janky while the user transitions back into the ring, move will also interrupt itself if around a corner with ring steps The Moonlight Drive - Badly needs a new animation Moonstomp - GIVE IT BACK! Muscle Buster 1 - 2K20 style slow motion One Percent - nothing wrong but would benefit heavily from being usable from a carry position The Premier Combo 1 - heavy 2K20 style slow motion The Premier Combo 2 - removed for no reason Protect Yo Neck 2 - sound effect could be better PTO - 2K20 style slow motion Rack Attack 2.0 - 2K20 style Slow Motion Rebound Elbow Strike 1 - misplaced grab animation at the start Reverse STO DDT - Leg bugs out and gets stuck hyper extended between opponents legs Ricola Bomb - Kinda defeats the purpose when the user doesn't hold on to the arms after getting them up Rift War - you know why i hate this RKO 2 - is using the snapmare lead up animation instead of the RKO lead up animation (like RKO 1) for some reason. Running Blockbuster - Pin Combo appears to be missing a couple frames of animation right at the transition from the move to the pin specific animation, can confirm from a few years back that this was not always the case. Running Hip Attack 3 - This move used to have a pin combo that was removed for reasons unknown. Running Springboard Crossbody 4 - hit animation gets janky (may be a CAM finisher category specific issue) Samoan Splash - pin combo gets strangely janky for a second Shining Wizard 1 - Not a shining wizard. I know Shane Helms used to call it one, but it's still not a shining wizard. I am pedantic! Shouten - Pin Combo may be missing kick-out animation, hard to tell The Silencer - missing screen and rope shake on pin combo Sit-Out Chickenwing Facebuster - desperately needs a pin combo Sit-out Crucifix Powerbomb 1 - Head Shake Bad Slingshot Senton - using wrong impact animation Spear 2 - has a pin combo that doesn't appear in CAM Spin Kick 1 - Pin Combo misaligned with initial pin animation (also, includes a stagger animation on the user that was not present when the move was introduced in 2K19; curious..) Spinning Backhand - can't be selected as a finisher Spinning Powerslam - arm doesn't hook properly which transitions into more jankiness in the pin combo Spinning Tombstone Piledriver - Can only be used from standing front position, but animation would suggest it should be usable as a rope rebound move as well. Springboard Cutter - badly needs a new animation Springboard Leg Drop - Something is wrong with the impact animation, causes even more jankiness in the pin combo Springboard Leg Drop 1 - something is wrong with the impact animation, causes even more jankiness in the pin combo (no, this isn't a repeat of the above. title move names better please, 2K) Springboard Shooting Star 3 - pin combo is janky Springboard Splash - pin combo is janky Springboard Swanton Bomb - Something is wrong with the impact animation, causes even more jankiness in the pin combo Springboard 450 splash - badly needs a pin combo STF Camel Clutch 1 - leg clips out of users ass in a clearly unintended manner STF Camel Clutch 2 - opponents leg flickers downward once move is locked in STO 1 and 2 - No problems but it would be nice if both moves hooked the same side The Stomp 1 and 2 - You know the problem, these have needed new animations for years. Also the RKO reversal should be exclusive to Orton, or at least anyone with a cutter finisher. Straight Jacket Neckbreaker 2/Regal Cutter - Goes into heavy 2K20 slow motion half way through the move Stump-Puller Piledriver 2 - No problems, but im not sure why this is named different from the Cactus Piledriver Sunset Split - badly needs a new animation. Preferably based off the way Matt Sydal uses it? Swanton Bomb 2 - Something is wrong with the impact animation, causes even more jankiness in the pin combo Swanton Bomb 3 - Something is wrong with the impact animation, causes even more jankiness in the pin combo Swinging TKO - heavy 2K20 style slow motion Tsunami - Pin Combo can be a bit janky (starting to think something is wrong with all diving moves in CAM) Ushigoroshi - Nothing wrong, but would heavily benefit from being usable in position carry Vertabreaker - my opinion hasn't changed, the transition from the move into the impact looks terrible Vertical Suplex Powerbomb - nothing wrong, would heavily benefit from a pin combo animation though Wasteland - missing screen and rope shake on pin combo Whoopie Cushion 1 - Something is wrong with the impact animation, causes even more jankiness in the pin combo Whoopie Cushion 2 - Something is wrong with the impact animation, causes even more jankiness in the pin combo 450 Elbow Drop - animation would benefit heavily if the default stand animation didn't play first 450 Splash - 2K20 style slow motion There's a couple joke or lesser issue moves in there, and i stopped checking audio halfway through because I was damn near passing out from the awful awful music and generic ass theme music in this game.
  3. So uhh... my custom entrance doesn't work on my CAW if i use my alternate attire. it just defaults to alpha omega. Are you *censored*ing kidding me, 2K?
  4. FFXIV and 2K24 until friday, when DD2 finally releases.
  5. GRPW world heavyweight title (using my classic design currently), and weekly show, GRPW Worldwide
  6. So, it appears we can't change the color of the barricades in CAA? We can add logos but the colour itself isn't an option. Also can't change rope colours individually. The options there but even trying to change just middle ropes for instance still changes all of them. Seriously, *censored*ing pay me to playtest your goddamned game, at least then these *censored*ing bugs would get caught. Not really a bug so much as a consequence of the dumbed down match flow, but multiman matches, ina ddition to suffering heavily from no one staying down, has the AI absolutely abuse running attacks constantly; to an insanely frustrating degree. Multiman matches used to be fun, it's a shame to see them become this. ---- Also. Did they use 2K22 as their basis for this game instead of 2K23? Because im seeing a lot of bugs from 2K22 that were fixed in 2K23 make a resurgence.
  7. I don't understand how Universe mode is so damn buggy considering they've touched almost NOTHING whatsoever about it. They didn't even bother trying to fix the booking, it still books world title matches as second from the top on PPVs and makes a random womans rivalry the main event every time. Hey 2K, how about giving us the ability to switch match order without recreating matches in edit matches.
  8. I would edit the 2K23 edition page but.. well, editing, these pages on the current site skin is enough of a pain in the neck as it is. so.. new page. with 2K24, i've decided to return to my most successful and entertaining era, GRPW. Which means, no Brandon Cross, instead.. Brandon X Name: Brandon X (also gone by Brandon Cross and a bunch of shitty indie names, once upon a time) Signatures: X Marks The Spot/Running Knee, Silver Mirage (Elevated Flatliner), High Angle Exploder Suplex, Plan X/Black Magic Finishers: X-Cutter (Springboard Cutter/Diving Cutter), Crimson Cross (Lifting Double Underhook Facebuster), Misericorde (Rear Basement Forearm Smash) Status: Currently not uploaded, needs a couple small moveset fixes and I have an idea for a secondary attire. I may also try to make his brown hair look better, if anyone has some good brown hair RGB settings in-game, let me know.
  9. Your work is top tier as always Keyu. I want to get working on my guys, just trying to get the motivation.. and probably come up with some new logos since I've lost some old ones. Looking forward to doing Keyu vs Brandon X once again.
  10. Dude if I got paid for all the bugs i've found in these games that their QA team apparently can't, I wouldn't be in debt anymore.
  11. The lack of body morphing really shows here, a lot of excellent creators have to use bodies that just don't entirely fit their creations.
  12. Hopefully that's regarding the issue i've mentioned a couple times where advanced CAE lighting just.. wouldn't appear at all.
  13. Universe really seems to be worse than the rest for crashes, it's pretty bad.
  14. Lol, tone and text are an insidious paring. I've had universe mode crash the game 4 times now. I think at this point I might stop playing all together until patches roll out.
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