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what takes you the longest when creating a Wwe Superstar

Creating a superstar

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#1 TheAbyss24

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Posted 11 August 2018 - 06:55 AM

When I create a superstar I like to get every detail of the person's face and body down right and it takes a long time. If I have no photos of the wrestler I'm creating I will watch videos and freeze frame them so I can get facial expressions and muscle size down pat I also screen shot the wrestlers tattoos from the video and use them on the caw of them itself



#2 Rekka_No_Ryo

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Posted 11 August 2018 - 07:56 AM

I do original CAWS and for me it depends, sometimes it's the appearance, while other time its the moveset. Depends on the CAW.



#3 WarGreymon77

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Posted 11 August 2018 - 07:59 AM

Face/head.  Or if using a face photo, that.  Such a pain.



#4 MikeM

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Posted 11 August 2018 - 10:27 AM

I do original CAWS and for me it depends, sometimes it's the appearance, while other time its the moveset. Depends on the CAW.

 

For originals the moveset is often the trickiest. I probably spend the longest on the attire however. It would be a custom entrance, but due to limitations of championship entrances, generally I keep those basic now.



#5 E#37

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Posted 11 August 2018 - 10:36 AM

Textures.



#6 X-zero

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Posted 11 August 2018 - 02:32 PM

Definitely movesets, I cut a little time off it this year by thinking about all my characters at once when looking at moves for one character.



#7 Dr. Fumbles

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Posted 11 August 2018 - 05:36 PM

Moveset's easily; with how the image upload system works, character looks are pretty much set for years. With movesets, on the other hand, I'm very finicky about minute details.



#8 Generations

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Posted 11 August 2018 - 06:06 PM

Just the whole thing, I guess. A creation is never really finished, tbh. There's always something you think of that you can tweak or implement to make it a tiny bit better. Goes for all forms of art, really. And I'm super lazy these days...so that's exactly why I end up downloading creations rather than making them myself. :lol: 


Edited by Generations, 11 August 2018 - 06:07 PM.


#9 denyes11

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Posted 11 August 2018 - 06:31 PM

Move-sets, more often than not. If there's no "Top 10-50 Moves of *wrestler*" videos of the guy I'm making, I'll have to sit through and watch multiple matches, which takes way longer than it should. Then it's morphing, not that hard once you're used to it. IMO face textures are the easiest.



#10 Wimpy

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Posted 11 August 2018 - 07:04 PM

Tattoos and intricate attire textures.

#11 WarGreymon77

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Posted 11 August 2018 - 09:52 PM

Movesets do take agonizingly long.  Especially since 2K will have 3 different moves that look almost exactly the same, with different names.



#12 M3J

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Posted 11 August 2018 - 10:14 PM

Moveset for my original CAWs because I want to have fun doing the moves, if that makes sense. 



#13 Saturi

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Posted 12 August 2018 - 03:48 AM

It Always differs to me, sometimes the face (textured or untextured), sometimes the logos for attires and sometimes indeed the movesets.

In most cases are the logos for attires though since I have to create many logos myself due to the lack or parts in the Editor.



#14 Muur

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Posted 12 August 2018 - 03:00 PM

Move sets

#15 Aqfitz

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Posted 12 August 2018 - 03:16 PM

Movesets. Sometimes Logo design.



#16 MikeM

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Posted 12 August 2018 - 04:52 PM

Just the whole thing, I guess. A creation is never really finished, tbh. There's always something you think of that you can tweak or implement to make it a tiny bit better. Goes for all forms of art, really. And I'm super lazy these days...so that's exactly why I end up downloading creations rather than making them myself. :lol:

 

Yeah, I've had to be strict with declaring mine "finished", and try and direct the new ideas into new characters. I've still gone back and tweaked some - but I have at least left Edwards alone (as the best ideas usually found their way to him)

 

Face textures are a pain, finding the pictures first, but then editing them in the GMP2 to blend the flesh colours is very time consuming. Once I've got a good one, the face morphing in game isn't too bad.



#17 LEGION

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Posted 12 August 2018 - 06:57 PM

Original CAWs: Move-Sets

Others: Creation & Move-Sets



#18 ANTI-

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Posted 12 August 2018 - 07:51 PM

Face morphing takes me the most time, but in a good way. I like fine tuning things as best I can. I wish cheekbone morphing was more obvious, like I tweek things up and down and dont really see the result of what tweaks Ive made until I take it in-game. The shadowing of the Backstage lighting makes it difficult to fully see what youre doing, but it what it is.

I will say that any face photo you find has to have almost perfect, neutral lighting all over the face or youll have to kill layers using designs to cover up the imperfections, particularly the sides of the face where the texture cuts off and the in game skin color begins. A super useful thing would be a sort of airbrush tool (with opacity) similar to Hair Dye that you could use to clean up a face photo application.

It would also be helpful if, when I change lighting, that lighting just stayed, and i could go back and make changes to my caw whilst in Natural Daylight or In Ring lighting or whatever. Also a setting where I can make them lift their arms and lock it that way as I continue making changes, so I dont have to constantly go to menu screen pose to make sure a pattern placed on the sides of a girls top is actually connecting properly. Little things like such make the already-tedious creation process seem like even more of chore than a fun thing.

Edited by ANTI-, 12 August 2018 - 11:29 PM.


#19 Prof_Sunshine

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Posted 13 August 2018 - 05:10 AM

Much respect to all the creators on here. I've got nowhere near the patience to learn and get near perfect results like many of you all have. Though I do think about giving it a go when I'm trying to add a semi obscure indie name and can't find any up on CC.



#20 SaveMeY2Jeremy

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Posted 13 August 2018 - 06:14 AM

Definitely the moveset. I can be quick with making a perfect face texture from a picture or making decent gear but making a moveset is like an hour to an hour and a half just looking through moves and picking the right one.