Ratings talk a lot which is a better game and which won universal applause.
I mean, this is true. It's no mistake that a game like Here Comes The Pain was universally praised when it came out. It might not have aged well for some people, but you put that game next to 2k18 and the difference in quality is staggering. I'm not talking visual fidelity or model accuracy, but rather game design itself. One game is fun and requires all your attention and effort, and the other doesn't.
The recent 2k games are horribly designed, and it's not just a wrestling fan saying that, it's almost all outlets that are known for reviewing games. I genuinely wouldn't even know where to begin when I'm talking about my disappointment with these games, but I guess I'll make an attempt.
A few years ago, I used to think I liked the simulation approach that these games were taking, but that has changed for a number of reasons. I realized later that in the recent games there is no sense of urgency within the matches at all. You know what's going to happen in a match five seconds before it even happens, the same dragged out animations are waiting to be played out once you press R2; you and your friend are both aware of the reversals left in the bar below, it's all very formulaic. If I want to do a quick table finisher on one opponent outside the ring and then quickly run back inside to do a RKO, I can't. Because it's really, really slow. There is no instant response in the game for the player's input. There's no way of doing cool creative shit, or stuff that happens which you weren't expecting.
The monotony is even more obvious in multi-man matches, and what we get with these is the exact opposite of what we see on TV, an utter lack of chaos and a very vanilla simulation of every wrestler simply waiting to reverse the other wrestler's move. I find myself subconsciously avoiding these matches because I don't want to be stuck in the middle of the ring trying so vehemently to target the right opponent before being thrown out of the ring in 15fps nightmare followed by having to wait outside for 5 minutes because of a new cool simulation feature in the matches which makes you rest outside because it looks so realistic and stuff!!1!!1!!
When my friend and I booted up 2k18 for the first time a few months ago, we were appalled at how poorly designed the main-menu was. That initial impression sorta painted the whole picture for us. We still don't know if certain variations of matches exist in the game or not, and there are some obvious omissions that should have been there in the first place. It's a very amusing showcase of incompetence.
Create-a-match is there, but half-assed, much like everything else, and somehow it isn't as good as the one from SvR11 (something I said a lot when I was playing 2k18), which I played with the very same friend years ago and ended up loving *head scratch*.
I just don't get it. Everything just feels artificial in the game, I don't feel any emotion playing the actual thing, the whole game feels like a massive glitch.
I was discussing another point with a good friend over here a while back, and I'll mention it here. If they're so concerned about wanting their games to be simulation focused, then I want Brock Lesnar to feel like Brock Lesnar, not 'Wrestler C who has the most overall but plays and feels exactly like the rest'.
I've come to realize that the game is actually stuck between wanting to be simulation based and arcade-y. It wants to appeal you with it's numbers and it's illusion of depth, but it's also really hollow and generally outdated in it's overall presentation and performance. At some point, you'll ask yourself whether the numbers are just there to fool you and actually don't matter at all.
I won't even get started on the soulless nature of MyCareer and Universe modes, and I'm sure people know already what those are like.
Instead, I'll just say this. Whether it's the create-a-story mode, season mode, or RTWM from any of the older games, they'd always beat Universe or MyCareer on the sole basis of being properly functioning game modes.
Edit: With all that said, I do genuinely feel that the strength of these recent games lies in the creation suite and everything surrounding it, along with the impressive graphical fidelity and the character models. This is where the 2k games are undeniably good.
Edited by liontamer*, 28 July 2018 - 05:53 AM.