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2K Games is expanding, WWE games overhaul expected


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#41 King RyderFan

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Posted 27 July 2018 - 11:23 AM

As they knocked it out of the park for past 4 games.

We also have same opinion on the people who complain on THQ games and praise these utter garbage 2K games. Ratings talk a lot which is a better game and which won universal applause.

Utter garbage in terms of what? I only care about gameplay and CAW so if youre talking about Showcase mode or myCareer or whatever else then we arent having the same discussion.
Apart from gameplay and roster these games dint brought anything and removed ton of things which were in previous games and they bring them back as new and even then they bring those things slowly. Its the 6th year and 5th game since 2K took over the franchise and we havent even seen all the removed match types yet, forget about new match types. They dint bring back create a story mode or caf.

Coming to utter garbage they are best at having bugs, horrible career mode, removing things and giving the illusion to customers as they are working on other modes, in reality the game modes are becoming utter garbage every year. The only thing I enjoyed last year is RTG and as I got the game on PC, I enjoyed modding the game.
The only features that you claim were removed were never in the 2K games to begin with, and even then there are very good reasons for them not adding them to the series. Create a finisher? Looked clunky and was very easy to create glitch moves online, resulting in cheap victories. GM Mode? The AI was horribly biased, plus TEW does a far, far better job at the fantasy booker than GM mode ever did and is little over half the price. ($34.95 for TEW compared to $60 for the standard edition of 2K19) The many match types like Inferno and Casket? They were very awkward to play, plus they are very rarely used on WWE TV anyway. When was the last time we saw in inferno match, 2006? As for create a story mode I can see that being a real good way to burn through all your logos.

And you say the 2K games are glitchfests but I remember THQ games being just as bad if not worse in that regard. Who can forget COMMENTARY PLACEHOLDER in WWE 12 or the one count glitch in 13?

#42 romanticking

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Posted 27 July 2018 - 12:00 PM

Who can forget for another 10 decades the worst gaming title for WWE2K18 on Nintendo Switch! They dint even address the issue or atleast attempted to make the game least playable. It got the title worst game ever made. I am feeling sorry for all those people who got the game on switch with the hope on 2K.

And these are from their first 5 years of taking up the franchise and I am worried how much worse we have to see in the future.

Edited by romanticking, 27 July 2018 - 12:02 PM.


#43 King RyderFan

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Posted 27 July 2018 - 12:01 PM

Who can forget for another 10 decades the worst gaming title for WWE2K18 on Nintendo Switch! They dint even address the issue or atleast attempted to make the game least playable. I am feeling sorry for all those people who got the game on switch with the hope on 2K.

And these are from their first 5 years of taking up the franchise and how much worse we have to see in the future.


I think there is a reason why 2K19 isnt on Switch. Please stop fearmongering.

#44 romanticking

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Posted 27 July 2018 - 12:19 PM

As they knocked it out of the park for past 4 games.

We also have same opinion on the people who complain on THQ games and praise these utter garbage 2K games. Ratings talk a lot which is a better game and which won universal applause.

Utter garbage in terms of what? I only care about gameplay and CAW so if youre talking about Showcase mode or myCareer or whatever else then we arent having the same discussion.
Apart from gameplay and roster these games dint brought anything and removed ton of things which were in previous games and they bring them back as new and even then they bring those things slowly. Its the 6th year and 5th game since 2K took over the franchise and we havent even seen all the removed match types yet, forget about new match types. They dint bring back create a story mode or caf.

Coming to utter garbage they are best at having bugs, horrible career mode, removing things and giving the illusion to customers as they are working on other modes, in reality the game modes are becoming utter garbage every year. The only thing I enjoyed last year is RTG and as I got the game on PC, I enjoyed modding the game.
The only features that you claim were removed were never in the 2K games to begin with, and even then there are very good reasons for them not adding them to the series. Create a finisher? Looked clunky and was very easy to create glitch moves online, resulting in cheap victories. GM Mode? The AI was horribly biased, plus TEW does a far, far better job at the fantasy booker than GM mode ever did and is little over half the price. ($34.95 for TEW compared to $60 for the standard edition of 2K19) The many match types like Inferno and Casket? They were very awkward to play, plus they are very rarely used on WWE TV anyway. When was the last time we saw in inferno match, 2006? As for create a story mode I can see that being a real good way to burn through all your logos.

And you say the 2K games are glitchfests but I remember THQ games being just as bad if not worse in that regard. Who can forget COMMENTARY PLACEHOLDER in WWE 12 or the one count glitch in 13?
Cant wait when you same people jump in joy when they announce CAF or Create a story, this year or next year.

And coming to match types inferno, I quit, mixed tag team, triple threat tag team, spl referee, gauntlet etc were on last gen. But 2K are just lazy to give us variety of match types which rarely happened in THQ era. Atleast THQ attempted to give us different match types.

Coming to glitches both companies are on same level with it, but for 2K18 2K totally lost it with that horrendous Nintendo port.

Gameplay - 2K
roster - 2K
Matchtypes - THQ
game modes - THQ
fixing glitches - both are worse
Creation - tie
Ratings and universal appeal - THQ blows 2K out of the park which shows what games are popular

Edited by romanticking, 27 July 2018 - 12:20 PM.


#45 King RyderFan

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Posted 27 July 2018 - 12:32 PM

As they knocked it out of the park for past 4 games.

We also have same opinion on the people who complain on THQ games and praise these utter garbage 2K games. Ratings talk a lot which is a better game and which won universal applause.

Utter garbage in terms of what? I only care about gameplay and CAW so if youre talking about Showcase mode or myCareer or whatever else then we arent having the same discussion.
Apart from gameplay and roster these games dint brought anything and removed ton of things which were in previous games and they bring them back as new and even then they bring those things slowly. Its the 6th year and 5th game since 2K took over the franchise and we havent even seen all the removed match types yet, forget about new match types. They dint bring back create a story mode or caf.

Coming to utter garbage they are best at having bugs, horrible career mode, removing things and giving the illusion to customers as they are working on other modes, in reality the game modes are becoming utter garbage every year. The only thing I enjoyed last year is RTG and as I got the game on PC, I enjoyed modding the game.
The only features that you claim were removed were never in the 2K games to begin with, and even then there are very good reasons for them not adding them to the series. Create a finisher? Looked clunky and was very easy to create glitch moves online, resulting in cheap victories. GM Mode? The AI was horribly biased, plus TEW does a far, far better job at the fantasy booker than GM mode ever did and is little over half the price. ($34.95 for TEW compared to $60 for the standard edition of 2K19) The many match types like Inferno and Casket? They were very awkward to play, plus they are very rarely used on WWE TV anyway. When was the last time we saw in inferno match, 2006? As for create a story mode I can see that being a real good way to burn through all your logos.

And you say the 2K games are glitchfests but I remember THQ games being just as bad if not worse in that regard. Who can forget COMMENTARY PLACEHOLDER in WWE 12 or the one count glitch in 13?
Cant wait when you same people jump in joy when they announce CAF or Create a story, this year or next year.

And coming to match types inferno, I quit, mixed tag team, triple threat tag team, spl referee, gauntlet etc were on last gen. But 2K are just lazy to give us variety of match types which rarely happened in THQ era. Atleast THQ attempted to give us different match types.

Coming to glitches both companies are on same level with it, but for 2K18 2K totally lost it with that horrendous Nintendo port.

Gameplay - 2K
roster - 2K
Matchtypes - THQ
game modes - THQ
fixing glitches - both are worse
Creation - tie
Ratings and universal appeal - THQ blows 2K out of the park which shows what games are popular

If it happens cool, if not oh well. Plus I will not be jumping in joy unless they fixed all the major issues those modes had.

And the vast majority of those matches were clunky, glitchfests, or rarely done on WWE TV. If you did a triple threat tornado tag between E&C, The Hardz and Dudleyz, Bubba would happily stand there doing nothing while Edge pinned Matt Hardy. Inferno was just a glorified battle royal, I quit is impossible to do properly in a video game, comsidering you need to get voiceovers from literally everyone on roster, even those who are deceased.

And there is a reason for no 2K19 on Switch. You give credit to THQ for trying various match types even if they had issues, why cant you give 2K credit for trying the Switch edition?

What rating and universal appeal you going off? Ill gladly see if SVR 2011 goes up against anything in the 2K series.

#46 NegativeCreep

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Posted 27 July 2018 - 12:47 PM

Now, what do I hope is obtained from this higher focus on 2K managements part? Well first off, Yukes has got to go. I truly believe they are a major part of the past stagnation and I just can't imagine its easy on VC having to constantly deal with the language barrier there. Secondly, a higher budget means more money for more talented programmers to be put into more systems, and hopefully a LOT more money for bug testing. 

 

Unfortunately I doubt even now think that WWE will allow the end of the yearly release schedule, that greed train just shows no sign whatsoever of slowing down.

 

100% agreed on all of this... and yeah, that "greed train" (haha) is what's really slowing the series' progress.



#47 romanticking

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Posted 27 July 2018 - 01:43 PM

As they knocked it out of the park for past 4 games.

We also have same opinion on the people who complain on THQ games and praise these utter garbage 2K games. Ratings talk a lot which is a better game and which won universal applause.

Utter garbage in terms of what? I only care about gameplay and CAW so if youre talking about Showcase mode or myCareer or whatever else then we arent having the same discussion.
Apart from gameplay and roster these games dint brought anything and removed ton of things which were in previous games and they bring them back as new and even then they bring those things slowly. Its the 6th year and 5th game since 2K took over the franchise and we havent even seen all the removed match types yet, forget about new match types. They dint bring back create a story mode or caf.

Coming to utter garbage they are best at having bugs, horrible career mode, removing things and giving the illusion to customers as they are working on other modes, in reality the game modes are becoming utter garbage every year. The only thing I enjoyed last year is RTG and as I got the game on PC, I enjoyed modding the game.
The only features that you claim were removed were never in the 2K games to begin with, and even then there are very good reasons for them not adding them to the series. Create a finisher? Looked clunky and was very easy to create glitch moves online, resulting in cheap victories. GM Mode? The AI was horribly biased, plus TEW does a far, far better job at the fantasy booker than GM mode ever did and is little over half the price. ($34.95 for TEW compared to $60 for the standard edition of 2K19) The many match types like Inferno and Casket? They were very awkward to play, plus they are very rarely used on WWE TV anyway. When was the last time we saw in inferno match, 2006? As for create a story mode I can see that being a real good way to burn through all your logos.

And you say the 2K games are glitchfests but I remember THQ games being just as bad if not worse in that regard. Who can forget COMMENTARY PLACEHOLDER in WWE 12 or the one count glitch in 13?
Cant wait when you same people jump in joy when they announce CAF or Create a story, this year or next year.

And coming to match types inferno, I quit, mixed tag team, triple threat tag team, spl referee, gauntlet etc were on last gen. But 2K are just lazy to give us variety of match types which rarely happened in THQ era. Atleast THQ attempted to give us different match types.

Coming to glitches both companies are on same level with it, but for 2K18 2K totally lost it with that horrendous Nintendo port.

Gameplay - 2K
roster - 2K
Matchtypes - THQ
game modes - THQ
fixing glitches - both are worse
Creation - tie
Ratings and universal appeal - THQ blows 2K out of the park which shows what games are popular
If it happens cool, if not oh well. Plus I will not be jumping in joy unless they fixed all the major issues those modes had.

And the vast majority of those matches were clunky, glitchfests, or rarely done on WWE TV. If you did a triple threat tornado tag between E&C, The Hardz and Dudleyz, Bubba would happily stand there doing nothing while Edge pinned Matt Hardy. Inferno was just a glorified battle royal, I quit is impossible to do properly in a video game, comsidering you need to get voiceovers from literally everyone on roster, even those who are deceased.

And there is a reason for no 2K19 on Switch. You give credit to THQ for trying various match types even if they had issues, why cant you give 2K credit for trying the Switch edition?

What rating and universal appeal you going off? Ill gladly see if SVR 2011 goes up against anything in the 2K series.
For trying switch version which is rated worst ever game? Atleast those match types were not that worse and they give us customers to have gimmick matches once in a while.

Coming to ratings:

I will leave it here or you can check it for yourself the reviews from top sites and what majority users say.

https://www.thetopte...best-wwe-games/

As you have specifically said SVR 2011 here are IGN reviews of 2011 and 2K18 and metacritic reviews

http://m.ign.com/art...w-2011-review-3

http://m.ign.com/art...wwe-2k18-review

http://www.metacriti...own-vs-raw-2011

http://www.metacriti...tion-4/wwe-2k18

What does it all prove? Still point towards customers? Are the reviews and customers biased? Or does it prove 2K is not on the level of THQ yet?

Your opinion or my opinion doesnt matter, majority user opinion and ratings matter along with sales. But 2K sales every year declining and every year reviews and majority opinion is getting worse and end customers are frustrated.

Moreover if we compare the first 5 years of THQ and 2K franchise, not even one thing 2K can be over THQ. Those were gold games in short time frame. Later years THQ sucked maybe due to budget issues or laziness.

Even marketing wise THQ will blow 2K out of the park but it is subjected to other discussion.

Edited by romanticking, 27 July 2018 - 01:58 PM.


#48 Mango kid

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Posted 27 July 2018 - 03:33 PM

before THQ....we had pretty crappy wrestling games made by American videogame companies.
they at least had the forsight to steal some good japanese wrestling games slap an American skin on it...and repurpose them for WCW & WWF fans.
 
 
 



Oh what you didn't like the button mashing to perform a simple hip toss

#49 Shiftygism

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Posted 27 July 2018 - 03:40 PM

"Even marketing wise THQ will blow 2K out of the park but it is subjected to other discussion."

 

Nah, the marketing is just as good as it was with THQ if not better. The Suplex City ad for 2K17 was super memorable and is something WWE should actually expand upon via film or spinoff game. And I can't remember THQ ever giving us gameplay trailers as good as we've had the last few years.

 

Both companies did stuff right, both did things wrong.

 

As I said before 2K has a solid foundation, but the two main game modes need to be re-thought and an alternative added to mix that doesn't require you to do most of the work setting shit up for so little in the way of reward. It's a terrible overall package that does little in the way of pulling in casuals and expanding its audience.

 

I mean the mere fact they have a free play tutorial buried in the create-a-moveset menu when so many people complain that the controls are now too advanced...which they're not, as a lot of the tacked on stuff is completely optional...but they wouldn't know that as there's nothing to ease them into the controls or the various mini-games.

 

This is what worries the shit out of me as far as a possible All Stars 2 is concerned. I bet anything it'll be something dumbed down like Mayhem...which swings the pendulum back towards being negative about THQ and them stupidly simplifiying the controls for Legends of Wrestlemainia which would've been one of the most beloved wrestling titles otherwise. I really think the top menu free play practice mode they had for a couple games was direct result of the LoWM debacle.


Edited by Shiftygism, 27 July 2018 - 03:50 PM.


#50 TheNoOneM1

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Posted 27 July 2018 - 09:02 PM

I really hope they don't bare bone the series again like in 2K15. I think they could keep the current model up for a few more years where we see some new game mechanics every year. Hopefully they keep everything and just invest more into the series so we get better/bigger updates every year. Even more new moves, multiple new game mechanics etc. The game could probably be promoted better and I'd assume that's what some of this revolves around too.

 

Maybe they'll also be adding an alternate series in the same vein as All Stars so the "Arcade" crowd can be happy (I loved All Stars but it honestly doesn't compare to the main series at all. I suppose it's Apples and Oranges though as one is a Simulation series, the other is supposed to be a silly arcade video game so you really can't compare them like that.)

 

I loved 2K16, 2K17, and 2K18 (They are in my Top 5 Wrestling Games list along with Fire Pro Returns and World). They need to keep up the roll they are on. The Gameplay and Creation Suite are by far better than ever. MyCareer mode is always terrible  and Season Mode would be better but a mode that ends after a few hours of gameplay isn't going to be something that will dramatically change the lifespan of the game to people who only play for those kind of Single Player Goal modes. They should always have more focus on the General Gameplay and the Creation Suite as those are the things that keep people playing all year round.

 

The glitches in the current games can be quite annoying at release but they usually iron everything out in the end. People complain about all these glitches but the only bugs I've encountered since February were the "titles not going under jackets" bug and improper casting in a Universe Cutscene once or twice and that's it. In 2K17, I don't think I seen any major bug after the last patch.

 

As it pertains to GM Mode and Create-A-Finisher here's my thoughts on those modes. GM Mode was all filler and came down to winning Interpromotinal matches or having more 5 Star matches. For that I don't think it ever has to come back; It was never this advanced mode that people act like it was and I don't think it could really be implemented any better than it was. Create A Finisher mode was the worst as it had parts to create moves that should already be in the game. Why wish for a mode to make a crappy buggy version of the Package Piledriver or Angel's Wings when you can just wish they were there anyway? I think that's why it's never been brought back.

 

I think the biggest wants I have for the series are: More ways to influence how the A.I acts, Reversal Styles (like Fire Pro and DOR), Story Creator, and more attire slots for CAWs and/or Slots in general. If this somehow leads to features like that, I'm pumped.


Edited by TheNoOneM1, 27 July 2018 - 09:15 PM.


#51 A.O.L.

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Posted 28 July 2018 - 01:15 AM

I literally said they *censored*ed up in later years. So I didnt need to name the duds....lol But, ok. Drive right past that line. I hate when people do that.

#52 Muur

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Posted 28 July 2018 - 04:59 AM

I find THQ better because I prefer "arcade" gameplay and my career mode is a terrible grind fest and the most recent one is loot box city with ridiculous lag

I played 2k17 on 360 and it was actually fun. More fun than 16, 17 and 18 on XBO

#53 liontamer*

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Posted 28 July 2018 - 05:11 AM

 Ratings talk a lot which is a better game and which won universal applause.

I mean, this is true. It's no mistake that a game like Here Comes The Pain was universally praised when it came out. It might not have aged well for some people, but you put that game next to 2k18 and the difference in quality is staggering. I'm not talking visual fidelity or model accuracy, but rather game design itself. One game is fun and requires all your attention and effort, and the other doesn't.

The recent 2k games are horribly designed, and it's not just a wrestling fan saying that, it's almost all outlets that are known for reviewing games. I genuinely wouldn't even know where to begin when I'm talking about my disappointment with these games, but I guess I'll make an attempt.

A few years ago, I used to think I liked the simulation approach that these games were taking, but that has changed for a number of reasons. I realized later that in the recent games there is no sense of urgency within the matches at all. You know what's going to happen in a match five seconds before it even happens, the same dragged out animations are waiting to be played out once you press R2; you and your friend are both aware of the reversals left in the bar below, it's all very formulaic. If I want to do a quick table finisher on one opponent outside the ring and then quickly run back inside to do a RKO, I can't. Because it's really, really slow. There is no instant response in the game for the player's input. There's no way of doing cool creative shit, or stuff that happens which you weren't expecting. 

The monotony is even more obvious in multi-man matches, and what we get with these is the exact opposite of what we see on TV, an utter lack of chaos and a very vanilla simulation of every wrestler simply waiting to reverse the other wrestler's move. I find myself subconsciously avoiding these matches because I don't want to be stuck in the middle of the ring trying so vehemently to target the right opponent before being thrown out of the ring in 15fps nightmare followed by having to wait outside for 5 minutes because of a new cool simulation feature in the matches which makes you rest outside because it looks so realistic and stuff!!1!!1!!  :argh: 

When my friend and I booted up 2k18 for the first time a few months ago, we were appalled at how poorly designed the main-menu was. That initial impression sorta painted the whole picture for us. We still don't know if certain variations of matches exist in the game or not, and there are some obvious omissions that should have been there in the first place. It's a very amusing showcase of incompetence.  
Create-a-match is there, but half-assed, much like everything else, and somehow it isn't as good as the one from SvR11 (something I said a lot when I was playing 2k18), which I played with the very same friend years ago and ended up loving *head scratch*.
I just don't get it. Everything just feels artificial in the game, I don't feel any emotion playing the actual thing, the whole game feels like a massive glitch.

I was discussing another point with a good friend over here a while back, and I'll mention it here. If they're so concerned about wanting their games to be simulation focused, then I want Brock Lesnar to feel like Brock Lesnar, not 'Wrestler C who has the most overall but plays and feels exactly like the rest'.
I've come to realize that the game is actually stuck between wanting to be simulation based and arcade-y. It wants to appeal you with it's numbers and it's illusion of depth, but it's also really hollow and generally outdated in it's overall presentation and performance. At some point, you'll ask yourself whether the numbers are just there to fool you and actually don't matter at all.

I won't even get started on the soulless nature of MyCareer and Universe modes, and I'm sure people know already what those are like.
Instead, I'll just say this. Whether it's the create-a-story mode, season mode, or RTWM from any of the older games, they'd always beat Universe or MyCareer on the sole basis of being properly functioning game modes.

Edit: With all that said, I do genuinely feel that the strength of these recent games lies in the creation suite and everything surrounding it, along with the impressive graphical fidelity and the character models. This is where the 2k games are undeniably good. 


Edited by liontamer*, 28 July 2018 - 05:53 AM.


#54 M3J

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Posted 28 July 2018 - 07:33 AM

 

I cannot believe people are still bringing up games like HCTP as if it acts as some kind of valid argument. THQ themselves never lived up to HCTP, claiming 2K hasn't is just a silly distraction of an argument.
 
I enjoy the 2K games. Are they perfect? *Censored* no. But they at least started moving forward instead of the constant stagnation THQ found themselves in for almost 3 quarters of a decades worth of releases, and at least 2K, as annoying as their "don't show don't tell" approach to marketing is, didn't have an idiot claiming "YOU'RE JUST PLAYING THE GAME WRONG" when bugs were pointed out, or another idiot who ended up with the fan catch phrase of "maybe next year" or hell, a third guy (admittedly nowhere near as much an idiot as the other two) with an almost perverse obsession with overselling.
THQ had the same amount of bugs as 2K but without the forward momentum. I still remember waiting for years for a goddamn chokeslam that didn't have a ridiculous flip-over sell. I still remember their horrible excuse for not including entrance attires, or their excuse for the crotch blur (good job guys, 2K almost immediately proved that shit false), or the stupid "slots" argument that to this day is still stuck in some peoples minds despite being complete bullshit.
 
I still remember the lead-up to SvR 2011, where someone pointed out that the demo they were showing to Bryan Williams seemed to be missing a shit-ton of moves and he simply said (paraphrased) "Oh they just haven't been converted yet, they'll be in the full game". So what big thing is 2011 remembered for again? or right, the cumulative removal of over 400 moves, some of which we still haven't been able to get back yet. Or how about the build-up to WWE '12 with the black square bug that was clearly visible in pre-release builds, and Corey Ledesma claimed that the bug had already been fixed and would not be present in the release build. Guess what bug was still in the release build? At least 2K has never straight up lied to our faces in promotional content.
 
And gameplay wise, I understand a lot of people prefer the arcade style that was once head of the table, and for those people I sincerely do hope that 2K gets a second team working on a more arcade-like game (perhaps bring back All Stars since it was *censored*ing fantastic), but I've had more than enough of arcade personally, and I truly enjoy the simulation direction of the series, especially as we're moving into a new era where despite their MAAAAANY failings, WWE is taking a few directions and pointers form the indy and puroresu wrestling markets.
 
Now, what do I hope is obtained from this higher focus on 2K managements part? Well first off, Yukes has got to go. I truly believe they are a major part of the past stagnation and I just can't imagine its easy on VC having to constantly deal with the language barrier there. Secondly, a higher budget means more money for more talented programmers to be put into more systems, and hopefully a LOT more money for bug testing. 
 
Unfortunately I doubt even now think that WWE will allow the end of the yearly release schedule, that greed train just shows no sign whatsoever of slowing down.


Spot on sir. I actually bought HCTP again recently and unfortunately it could not hold me for too long, I need my sim. Of course I 100% agree with Yukes needing to go and I understand people who have concerns for what that might mean for the series but I can bet the house that a game more bare than 2K15 would ever be released and for what its worth, I actually liked 2K15 for what it is and in many ways think that gameplay-wise, the games slowly started to go backward on the sim style after that. It felt like they spread the simulation thin rather than built on it from 2K15.

Peoples complaints with 2K are mostly cosmetic I have noticed, and thats a different conversation than I am usually ever trying to have about this game because I am always gameplay-first so I still believe a sim wrestling game is in the right hands with these guys and I really want to see Visual Concepts vision for this game without the difficulty of Yukes and their dusty old duct taped engine.
I know they are different sports, but playing NBA 2K almost my whole life, I can say that it is the pinnacle of simulation and with the increase in resources and money, I would love to see the same love and effort be put towards WWE because I am confident they can knock it out of the park.

 

My complaints with 2K is that the gameplay is still as boring as it was under THQ's last few years. If it was better, then I'd have fewer issues with MyCAREER. The odd thing is that WWE games after 13 have gotten more content, especially moves, so there shouldn't really be a reason for me to get bored. 



#55 romanticking

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Posted 28 July 2018 - 07:58 AM

For people who are complaining on yearly releases, its not only with WWE but it is also with 2K. They both got a deal and both are greedy for yearly release. Dont paint it as it is WWE fault on a whole.

The WWE games sell 2 to 3 million copies yearly. If they increase the budget and move the window to biennial it doesnt mean they will sell 6 million copies, which will leave out huge profits out of the equation and they may even get loss. 2K knew it very well and they are doing the business to have profits. Just business 101 basics.

#56 A.O.L.

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Posted 28 July 2018 - 03:03 PM

I mean the decline started when they went full simulation. Thats just how I feel anyway.

#57 Ernez

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Posted 28 July 2018 - 03:19 PM

If it ever went back in the direction of THQ, I would honestly quit buying.



#58 RickyBobby

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Posted 28 July 2018 - 03:25 PM

I mean the decline started when they went full simulation. Thats just how I feel anyway.


Simulation is absolutely not the problem. There are plenty of examples of highly successful simulation games. We make one of them...

#59 A.O.L.

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Posted 28 July 2018 - 03:43 PM

Tim, you know I like you, and I appreciate you. But I cant have you just throw that out there like you guys game is 100% flaw free. You guys are definitely successful. But success doesnt always equate to good or perfect. There are a lot of things you guys can still improve upon. And Im talking about gameplay. Not success actually. The gameplay to me went down once simulation became the main focus. Its not as fast paced as the action on tv is, some of the mocapped moves look off, the clipping, etc. Everything can be approved upon of course. I mean even last year or two years ago someone from 2K said last gen was holding you guys back. So last year dropping last gen shouldve been the end all be all of wrestling games. I didnt feel that. I was told Career Mode and Universe would be focused on drastically, I didnt see that. Just saying. Im optimistic about you guys next entry but I have to give my opinion.

#60 RickyBobby

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Posted 28 July 2018 - 04:22 PM

Tim, you know I like you, and I appreciate you. But I cant have you just throw that out there like you guys game is 100% flaw free. You guys are definitely successful. But success doesnt always equate to good or perfect. There are a lot of things you guys can still improve upon. And Im talking about gameplay. Not success actually. The gameplay to me went down once simulation became the main focus. Its not as fast paced as the action on tv is, some of the mocapped moves look off, the clipping, etc. Everything can be approved upon of course. I mean even last year or two years ago someone from 2K said last gen was holding you guys back. So last year dropping last gen shouldve been the end all be all of wrestling games. I didnt feel that. I was told Career Mode and Universe would be focused on drastically, I didnt see that. Just saying. Im optimistic about you guys next entry but I have to give my opinion.


Uhhh I was talking about nba2k / VC. No one is more critical of this game and wants to fix the problems more than me. My point is - the simulation direction is not inherently problematic. Its the current execution that has soured people on the idea that it can be done while still remaining fun.

Anyways.... Ill let 19 speak for itself. Its flawed as they all are but some of the stuff weve been working towards is starting to come together (speaking of gameplay).