Paul Smackage *MOTSP* Posted November 15, 2017 Report Share Posted November 15, 2017 So I thought this would be a fun and useful topic... Usually when I buy a WWE game I find myself spending more time tweaking attires, entrances, arenas, movesets etc more than I spend actually playing matches. So I thought it would be cool to make a topic where everyone can chip in with any changes theyve made to the in game Superstars, no matter how big or small, to make the game better. Ill start and add more later... Edit The Undertakers entrance in Advanced editor and change all his Undertaker lighting to Naomi 1, the black light lighting. It looks much more accurate to Undertakers real life lighting during his entrance. You can also change the stage smoke from Stage smoke white to Stage smoke blue or purple to make it look even better. Feel free to share yours, its the little details that can make this game so much more fun to play! Link to comment Share on other sites More sharing options...
Malonik Posted November 16, 2017 Report Share Posted November 16, 2017 Any other Entrance Edits, I'd love to try some more if you got them ? Link to comment Share on other sites More sharing options...
Paul Smackage *MOTSP* Posted November 16, 2017 Author Report Share Posted November 16, 2017 I edited Shinsuke Nakamuras to his old entrance. If you have the light off for the start of his entrance you get the cool silhouette effect he used to have in front of the minitron. Then for the strobe lighting he used to have when walking down the ramp, I use Nia Jax lighting. Ill try and post a video or something when I get home, but the entrance looks much more epic than his default one. Link to comment Share on other sites More sharing options...
Moondog Posted November 16, 2017 Report Share Posted November 16, 2017 usually just move edits. i change old school Rock's spinebuster from that shitty one that he's never done in his life lol (the one where he almost drops to a knee), to the one where he actually kicks his leg under them like he's supposed to. it doesn't have the follow up where he goes up to their head but looks better. i also usually edit Kevin Owens quite a bit, to vastly improve him; gave him some springboard moves since he didn't seem to have any this year gave him a couple of suitable taunts like the Dolph Ziggler face point and the break you in half taunt gave him the F5 as a catch finisher since he used the F5 in the indies replaced his moonsault with a swanton but left him with the middle rope moonsault and lastly the one that always baffles me as 2K never give him this move despite it being in the game; i give him pop-up powerbomb 1 or 2 (the standing one that doesn't involve the ropes) for a ringside finisher, it's a total no-brainer Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 17, 2017 Report Share Posted November 17, 2017 Attributes Movesets Gave Edited Ciampas entrance to have Orton/Tyson Kidd mannerisms Allies/Enemies Abilities Game Balancing Personality traits Link to comment Share on other sites More sharing options...
Malonik Posted November 18, 2017 Report Share Posted November 18, 2017 Hey PopUp, what do you mean by your last statement? Link to comment Share on other sites More sharing options...
Bushy. Posted November 18, 2017 Report Share Posted November 18, 2017 When youre editing the wrestlers, you have the ability to change the personality trait sliders. Loyal/treacherous, aggressive/disciplined, bold/cowardly etc Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 19, 2017 Report Share Posted November 19, 2017 ^ what bushy said. It affects their in game behaviour (cheating, dq'ing, cowardly and walking away, and also how cutscenes act). Abilities are things like steal their finisher, resiliency, cheat pin on the ropes. Skills, omg moments, Comebacks, catching finishers, undo turnbuckle etc. Link to comment Share on other sites More sharing options...
King Nova Posted November 19, 2017 Report Share Posted November 19, 2017 I really like how personality traits actually affect the matches this year. Like it was said they effect behavior, for instance I was doing a one on one with my caw vs John Cena 10. I stole the AA and got a two count. After a quick back and forth Cena then stole my finisher. The AI used to never really do that but seems more prominent this year (along with interfering and causing dqs) based off the personalities (bold/aggresive/etc i think) Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 19, 2017 Report Share Posted November 19, 2017 Minus the glitches/bugs ^ the above is amazing they sorted it. Especially for Universe and cutscenes. Top notch! If there was no bugs, Baron Corbin had his new tune.. be best game wwe game ever. Link to comment Share on other sites More sharing options...
MayorHaggar Posted November 19, 2017 Report Share Posted November 19, 2017 Any specific guys you changed the traits for? Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 19, 2017 Report Share Posted November 19, 2017 Top of my head - Ciampa - Sami Zayn New Day (put desperate up, they'd cheat) - Usos now faces , made them blue minus disrespect Orton - discipline Big Cass Nakamura made disrespectful main trait From what I gather Egotistical cocky Desperate - attacks in cut scenes, cheats Disrespectful - taunts more Treacherous - shit tag partner will jump down when trying to tag Perseverant - prone to kick out Cowardly - leaves ring, getting beat will deliberately get dq'd , attacks from behind Disciplined - calm, stays in ring Aggressive - runs at you loves to fight out ring Loyal - does more tags during match and tags move (make sure every tag partner has that up or main trait if you like realistic tag matches Prideful/respectful - typical face. Will go for handshake get attacked etc Also boo and cheer affects personality regardless of traits. Ie make Reigns get boo'd will act a heel. One thing that annoys me. Also personality traits affect career mode too! Kevin Owens I made desperate and cowardly. Main trait is the one that can overshadow loads in cutscenes. Ie if you make prideful 85 but desperate 100 they'll still cheat/attack etc. In general think who is face and heel now. I put chad gable as aggressive and desperate now. Also if you like a manager to interfere make sure they're "boo'd" otherwise even if heel or the manager trait still won't interfere Make all pin combos level 1 too. So the pin bar doesn't change but ai still do the motion and less likely get 123 count Link to comment Share on other sites More sharing options...
JustJeds Posted November 21, 2017 Report Share Posted November 21, 2017 I edited Shinsuke Nakamuras to his old entrance. If you have the light off for the start of his entrance you get the cool silhouette effect he used to have in front of the minitron. Then for the strobe lighting he used to have when walking down the ramp, I use Nia Jax lighting. Ill try and post a video or something when I get home, but the entrance looks much more epic than his default one. Thank you for this. This is awesome. Link to comment Share on other sites More sharing options...
elwaster Posted November 21, 2017 Report Share Posted November 21, 2017 I turn off Automatic Rope Break and make sure everyone has the Rope Break Ability. I add smoke to Bobby Roode's entrance on the ramp, but it still looks kinda empty when he spins round. I use Slick Sooch Sliders: http://slicksoochsliders.weebly.com/wwe-2k.html Link to comment Share on other sites More sharing options...
Paul Smackage *MOTSP* Posted November 22, 2017 Author Report Share Posted November 22, 2017 I turn off Automatic Rope Break and make sure everyone has the Rope Break Ability. This is a cool idea, I might try this Link to comment Share on other sites More sharing options...
The Real J.J. Jones Posted November 22, 2017 Report Share Posted November 22, 2017 I turn off Automatic Rope Break and make sure everyone has the Rope Break Ability. This is a cool idea, I might try this What does this do? Link to comment Share on other sites More sharing options...
Soultaker73 Posted November 22, 2017 Report Share Posted November 22, 2017 Take everyone's momentum down to 0 to create longer matches. Took the finsher strength down to 0 so they can kick out more often. Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 22, 2017 Report Share Posted November 22, 2017 Take everyone's momentum down to 0 to create longer matches. Took the finsher strength down to 0 so they can kick out more often. One of my biggest annoyances. Just press up on the d pad and they kick out automatically. Issue now is not wanting them to and they do as you have full control of them kicking out Link to comment Share on other sites More sharing options...
Soultaker73 Posted November 22, 2017 Report Share Posted November 22, 2017 Take everyone's momentum down to 0 to create longer matches. Took the finsher strength down to 0 so they can kick out more often. One of my biggest annoyances. Just press up on the d pad and they kick out automatically. Issue now is not wanting them to and they do as you have full control of them kicking out That's if i'm playing in a match against the AI. When I do my universe mode, I usually have the AI against each other as I set different time limits using the custom match settings. Link to comment Share on other sites More sharing options...
LEGION Posted November 22, 2017 Report Share Posted November 22, 2017 Letting the stats matter. My average main eventer is around the 85 overalls, coupled with the right personalities, each of my CAWs work differently from another Link to comment Share on other sites More sharing options...
PopUpPowerPost Posted November 22, 2017 Report Share Posted November 22, 2017 Take everyone's momentum down to 0 to create longer matches. Took the finsher strength down to 0 so they can kick out more often. One of my biggest annoyances. Just press up on the d pad and they kick out automatically. Issue now is not wanting them to and they do as you have full control of them kicking out That's if i'm playing in a match against the AI. When I do my universe mode, I usually have the AI against each other as I set different time limits using the custom match settings. Ah I see and totally understand now! Yeah that must be frustrating as hell Link to comment Share on other sites More sharing options...
Paul Smackage *MOTSP* Posted November 23, 2017 Author Report Share Posted November 23, 2017 I turn off Automatic Rope Break and make sure everyone has the Rope Break Ability. This is a cool idea, I might try thisWhat does this do? I assume it would mean youd get no more annoying rope breaks when the computer is barely touching the ropes, and would also get the visual of the Superstar actually reaching up and grabbing the rope or putting their foot on the rope. I havent tried it yet, but does it work well? Like does the computer put their foot on the bottom rope a lot for rope breaks? Link to comment Share on other sites More sharing options...
Senex Beast Posted November 23, 2017 Report Share Posted November 23, 2017 I haven't done any big tweaks but I do play realistically in terms of each wrestler I play as. Taunting, walking around, getting out of the ring, running, going for pins or submissions, brawl, grapple,etc is all based on who I'm playing as. Link to comment Share on other sites More sharing options...
iamthedoctor Posted November 24, 2017 Report Share Posted November 24, 2017 Their actual themes! Link to comment Share on other sites More sharing options...
MikeM Posted November 25, 2017 Report Share Posted November 25, 2017 I've turned blood off. I'd rather not have any, than even the simplest throw away match end up like Ric Flair v Triple H. Link to comment Share on other sites More sharing options...
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