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Street Fighter series


HiryuMK

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  • 3 weeks later...
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Most people into this series only care about the characters from Super SF2 Turbo and the Alpha series, after that it's a bonus to see guys from 3 or 4, but not a must like the first two games I mentioned.

If only.

 

Personally, I'd rather not have SF2 shoehorned into every single thing just because. I'm still annoyed that SFV's base game was half SF2 while we only got 4 newcomers.

 

 

When it came to Mortal Kombat thou and they put Johnny Cage's offspring in the game it just looked shit.

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  • 2 weeks later...
  • 1 month later...

"Same Shadoloo dolls" Except Falke didn't even exist until Ed's story mode, and I'm really nor sure what you're getting at with G. Are you saying he's Q without the mask? Though that is a popular theory, the only thing they have in common right now is a one letter name. Besides, it's about time Street Fighter had a real G.

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  • 4 weeks later...

Wouldn't call the most popular/well-known characters "shoehorned"...

 

It's like...those are your base characters. You wouldn't make a Tekken game without King or Jin...you wouldn't make Mortal Kombat without Scorpion and Sub Zero. The only logical answer for the lack of Blanka in the day-one release is that they knew they could make money off him later. For all intents and purposes, SFII is Street Fighter. That's the basis for what the series is. You can add to that...but you're always going to need those characters in the game.

 

Knowingly choosing to leave any of those characters out is not a matter of "Oh, we didn't have time...and we thought some new characters would be more enjoyable". To think that for even a moment is some seriously naive thinking. It's a marketing tactic...that's all. A personal preference for the newer characters over the classic ones doesn't change that it was a conscious marketing decision to blatantly squeeze money out of fans.

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A character added 2 years latter. For a game with a launch roster of 16 (which was built completely from scratch) where half the cast was already SF2. I know Capcom does dumb things, but that's some serious reaching. Even more so when the DLC characters can be unlocked without paying anything. And the only SF2 characters that are "needed" are the ones who where there at launch aside from arguably Sagat and Akuma.

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A character added 2 years latter. For a game with a launch roster of 16 (which was built completely from scratch) where half the cast was already SF2. I know Capcom does dumb things, but that's some serious reaching.

 

How is it reaching? He still should have been put in there from the beginning. He's a SF staple. If anything, that makes it more blatant that it was a conscious decision. They're now making money off a game that they sold two years ago...a game that should have already exhausted all money-making avenues. They're getting $6 a pop from anyone who wants a character that should have been a staple. Reaching? Lol. There is seriously WAY too much leniency for fighting games with small rosters. It's kind of alarming...

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Again, literally half of SFV's launch roster was SF2, unless you're really trying to say that should've just scrapped all the new characters and made the entire game SF2 characters. And what about all the people who want characters from 3, 4, & Alpha or even new characters? Make them pay extra money just move past SF2 nostalgia? Karin, Mika, Nash, & Alex where consistently some of the most requested characters to come back since SF4. What about those people? And again, FM is a thing.

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Where do you get that I'm saying they should have scrapped all the new characters? Again...there's a serious leniency towards the expectations for roster size in fighting games these days...and I really don't know how it became so acceptable. It's far too easy for developers to put out a game with a skeleton roster and just say "meh". It's pretty ridiculous, tbh. If there's any genre that really needs to be held at a higher standard in 2018, it's definitely the fighting genre. Time for them to stop getting away with robbery, tbh.

 

It might be acceptable for a first-time indy fighter to have 16 characters in a game for the sole reason that they're creating new characters from the ground up...but when you have an established franchise that has been around for decades, there's no excuse to think you can put out a game with such a meager roster. Pretty sure MKX has 25 before DLC...Smash Bros on Wii U has something like 35. Tekken 7 has over 30. Those are what a solid roster looks like. Only Street Fighter gets away with things like this...

 

And I could make an exception for a weak roster in the case of something like Pokken, but only because it's a friggin Pokemon game...and no one knew how (or even if) a Pokemon Fighting game would work. You need to stick to Pokemon that actually look like they could have some fighting mechanics, etc. But, yeah...Street Fighter is textbook fighting. There's no excuse.

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Yeah don't get me started on this. SF5 has been a huge disappointment for me personally , and I know I'm not the only one. I mean they release the sequel to SF4 after eight years or so and not only is the roster extremely small, but it's missing a lot of characters essential to the entire series, and no story mode anywhere to be found. MK could have done the same and held out on Scorpion and Subzero and given them to use three years later but instead they went the more logical route and instead gave us a complete game with some optional DLC and now we are looking forward to the sequel to that game just couple of years later. Knowing CAPCOM it will probably be another 4 years before we see part six. We still have the Super Turbo and Arcade game of the year championship editions of SF5 to go.

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