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All Stars 2 GMaybee Edition


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#141 maskedmaniac

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Posted 12 June 2017 - 10:09 PM

That sounds ace. How about Paul Bearer with that urn?

#142 KingKhan18

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Posted 12 June 2017 - 10:19 PM

Sure, the urn can raise the wrestler's finisher meter and charge their health up a little bit.

 



#143 KingKhan18

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Posted 20 June 2017 - 09:43 PM

Okay, here's my manager roster:

Current: Paul Heyman ( can't think of any other current managers, Maryse maybe but since females aren't in the game probably not )

Legends:

Bobby Heenan

Jimmy Hart

Mr. Fugi

Freddie Blassie

Slick

Lou Albano

 

Face managers do not do any heel tactics, rather they verbally support their clients raising their momentum meter, and if the heel has a manager, the face manager stops the heel manager from interfering in the match.

 

If anyone wants to add to the manager roster, or make a suggestion for their tactics, or make any overall contribution just go on ahead and post it, I encourage it.



#144 GMaybee

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Posted 21 June 2017 - 02:48 AM

Okay, a few thoughts about the manager idea which I do like. Some things to think about, yes you are correct about how I was following the no women in the first game pattern but that is not the sole reason I would not allow someone like Maryse or Miss Elizabeth in the game. The main reason I wouldn't is because this is All Stars and I would want to keep the gameplay relatively fast and rewarding. Here is what I mean by that, brace yourself this might get long winded.

 

What would a manager bring to this game differently than the main series? You gave a few good ideas about face manager vs heel manager, but how does that happen in an instant? Is it AI controlled or player controlled (AI controlled can be unpredictable and unreliable/Player controlled means possibly taking my focus off my opponent) (Unless hold on just had an idea...I'll get back to it later :laugh: )  Would there even be a referee since the first game didn't have them, if not than half of what a heel manager brings to the match would be useless; if there is a referee, than wrestlers without a manager have a great disadvantage and if that is true than would that make a manager absolutely necessary to win? If I had no manager in my corner and was facing a heel manager that would interfere in my match, or if I was a heel going against a babyface with a manager who was boosting his performance, my reaction would be the same---target the manager (painfully) this being the main reason women would not make the cut even as managers.

 

Also, exclusivity should it matter? Every All Stars character presented in the first game was created in a way that attempted to capture the very essence of every personality on that roster, each one was special. When you played the story mode to challenge The Undertaker it felt special and a lot of that had to do with our interaction with Paul Bearer. He belonged with The Undertaker and no one else, yes he could have been paired up with Kane but it's just not the same. Do you see what I am getting at? Of all the managers you mentioned above, most of them are remembered for being paired with their most famous clients. For some of those wrestlers much of the success in their careers is due to being paired with that manager because it was special. So should it be that way in the game? I kind of think it should but that sucks for people like us who would create their other clients.

 

As I said I do like the idea of managers, let's keep thinking on how to implement them successfully. Should we think about each one as being unique in their role? Maybe there is a role for them already, for example:

 

In The Undertakers profile his temporary ability is described as Dead Man Walking...go ahead read it and come back...if Paul Bearer was in the game, once you build up your meter Paul could unleash the power of the urn when Undertaker is down to cause him to go into Dead Man Walking mode. As an opponent this is more fair because I would know when Undertaker's meter is charged and I could stop it from activating if I can take Paul out of the match momentarily. Just thought of this thanks...

 

I don't know if you all agree with this line of thinking, but if so here's a challenge. Andre the Giant's profile is not complete yet how could something similar work with Bobby Heenan unless you disagree in that choice of manager of course.

 

I don't know if you guys can tell but I am really excited by this discussion, please keep it going (you're drawing me back in dammit)

 

I'm back again another thing KingKhan pointed out was the lack of managers for modern wrestlers. One way this could be somewhat alleviated is to make a few cuts or giving a secondary function to certain guys, like Titus O'neil and Xavier Woods. They could be in the game as wrestlers and/or managers. Titus managing Apollo and Xavier the New Day. Just a thought, just like a tag team partner that comes out to watch during a singles match.


Edited by GMaybee, 21 June 2017 - 03:24 AM.


#145 maskedmaniac

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Posted 21 June 2017 - 06:39 AM

Okay, here's my manager roster:

Current: Paul Heyman ( can't think of any other current managers, Maryse maybe but since females aren't in the game probably not )

Legends:

Bobby Heenan

Jimmy Hart

Mr. Fugi

Freddie Blassie

Slick

Lou Albano

 

Face managers do not do any heel tactics, rather they verbally support their clients raising their momentum meter, and if the heel has a manager, the face manager stops the heel manager from interfering in the match.

 

If anyone wants to add to the manager roster, or make a suggestion for their tactics, or make any overall contribution just go on ahead and post it, I encourage it.

 

You forgot Sheri Martel on that list. I kinda agree with Gmaybe in that managers might get in the way of the action at least for this game.  I think I'd rather see an "enforcer" mode in which there is a 3rd wrestler involved in the match to keep things balanced, he isn't for or against either wrestler in the match but if one wrestler is running away with the match the enforcer would help the match get more competitive again by holding that guy back, keeping him from using his specials and all that and in turn help the guy losing get back into it without cheating or using unfair tactics.



#146 KingKhan18

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Posted 22 June 2017 - 10:35 PM

Okay, a few thoughts about the manager idea which I do like. Some things to think about, yes you are correct about how I was following the no women in the first game pattern but that is not the sole reason I would not allow someone like Maryse or Miss Elizabeth in the game. The main reason I wouldn't is because this is All Stars and I would want to keep the gameplay relatively fast and rewarding. Here is what I mean by that, brace yourself this might get long winded.

 

What would a manager bring to this game differently than the main series? You gave a few good ideas about face manager vs heel manager, but how does that happen in an instant? Is it AI controlled or player controlled (AI controlled can be unpredictable and unreliable/Player controlled means possibly taking my focus off my opponent) (Unless hold on just had an idea...I'll get back to it later :laugh: )  Would there even be a referee since the first game didn't have them, if not than half of what a heel manager brings to the match would be useless; if there is a referee, than wrestlers without a manager have a great disadvantage and if that is true than would that make a manager absolutely necessary to win? If I had no manager in my corner and was facing a heel manager that would interfere in my match, or if I was a heel going against a babyface with a manager who was boosting his performance, my reaction would be the same---target the manager (painfully) this being the main reason women would not make the cut even as managers.

 

Also, exclusivity should it matter? Every All Stars character presented in the first game was created in a way that attempted to capture the very essence of every personality on that roster, each one was special. When you played the story mode to challenge The Undertaker it felt special and a lot of that had to do with our interaction with Paul Bearer. He belonged with The Undertaker and no one else, yes he could have been paired up with Kane but it's just not the same. Do you see what I am getting at? Of all the managers you mentioned above, most of them are remembered for being paired with their most famous clients. For some of those wrestlers much of the success in their careers is due to being paired with that manager because it was special. So should it be that way in the game? I kind of think it should but that sucks for people like us who would create their other clients.

 

As I said I do like the idea of managers, let's keep thinking on how to implement them successfully. Should we think about each one as being unique in their role? Maybe there is a role for them already, for example:

 

In The Undertakers profile his temporary ability is described as Dead Man Walking...go ahead read it and come back...if Paul Bearer was in the game, once you build up your meter Paul could unleash the power of the urn when Undertaker is down to cause him to go into Dead Man Walking mode. As an opponent this is more fair because I would know when Undertaker's meter is charged and I could stop it from activating if I can take Paul out of the match momentarily. Just thought of this thanks...

 

I don't know if you all agree with this line of thinking, but if so here's a challenge. Andre the Giant's profile is not complete yet how could something similar work with Bobby Heenan unless you disagree in that choice of manager of course.

 

I don't know if you guys can tell but I am really excited by this discussion, please keep it going (you're drawing me back in dammit)

 

I'm back again another thing KingKhan pointed out was the lack of managers for modern wrestlers. One way this could be somewhat alleviated is to make a few cuts or giving a secondary function to certain guys, like Titus O'neil and Xavier Woods. They could be in the game as wrestlers and/or managers. Titus managing Apollo and Xavier the New Day. Just a thought, just like a tag team partner that comes out to watch during a singles match.

First off: Whether the manager is AI controlled or Player controlled is optional. Here's how it would work: When your select your character, the game will ask if you want to select a manager. If you say yes, it'll give you 2 options: AI Controlled Manager/ Player Controlled Manager. If you pick AI Controlled then it will automate the managers reaction to the heel manager. You're right that it can by unreliable, but it's your choice if you want to take that risk or not. If you pick Player Controlled, then whenever a heel manager interferes, the game will show you a button on the screen you can press if you want to have your manager even the odds.EX. PRESS B TO GET ASSIST FROM MANAGER. Then you momentarily gain control over the face manager so you can run over to the heel manager and chase him away from the face wrestler, and if you get a chance, punch him out. You're right that it could distract you from the in-ring action, but again, it's your choice. It's up to you to pick what you feel is best: have an AI Controlled Manager that could potentially be unreliable, or pick Player Controlled Manager which could potentially distract you from the in-ring action. That sound good to you?

 

 

As for the " exclusivity" matter here's how I think it could work: When you pick your character and decide to have a manager, it will by default display the manager that manages/ has managed that particular wrestler in the past. EX: if you pick The Undertaker or Kane Paul Bearer will immediately be on the manager display screen if you decide to have a manager. ( Unless the particular wrestler has never been managed by any of the selectable managers, in that case it will just go to the first manager in the selection screen by default) If you don't want that manager you CAN pick another one, your choice.

 

I like the " Dead Man Walking " idea with Paul Bearer, we can discuss implementing managers into wrestlers Active Ability later, once I take a look back at the wrestler profiles on the first page and think up some more ideas for that.

 

Hope this answers your questions, let's keep this thread moving...



#147 GMaybee

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Posted 23 June 2017 - 02:03 AM

The only thing about tying a temporary ability to a manager that wouldn't work (I thought about this later)  is when you are in a match that wouldn't feature a manager. Like a Royal Rumble match, if I was shooting to get up to 10 guys in the ring that would probably max out the power needed by the game to run that match, no room for managers. So when Undertaker activates Dead Man Walking it would work as I originally designed, but it eliminates the importance of Paul's play mechanic.

 

Sheesh I'm talking about design and play mechanics, like I'm actually developing the game...lol



#148 justiceWwe

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Posted 30 June 2017 - 04:53 AM

Um this is not a insult GMaybee, but maybe you publish and create WWE All Stars 2

#149 GMaybee

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Posted 01 July 2017 - 05:11 AM

Um this is not a insult GMaybee, but maybe you publish and create WWE All Stars 2

 

I wish I had the talent.



#150 GMaybee

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Posted 14 May 2019 - 05:13 AM

Wow it has been awhile. So many roster changes.



#151 KingKhan18

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Posted 14 May 2019 - 10:21 AM

Haven't seen you in a while!



#152 maskedmaniac

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Posted 15 May 2019 - 02:11 AM

Yeah man. Allstars 2 will always be at the top of my video game wish list, now that we got a RDR2 of course.



#153 GMaybee

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Posted 17 May 2019 - 12:45 AM

Not sure how quickly I will get back to this but hearing about Yukes internal struggles with employee boredom made me think about this project. I just can't believe how out of date it is.



#154 maskedmaniac

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Posted 17 May 2019 - 04:07 AM

Yup, almost 4 years ago you started this.