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Good Balancing Factor Discovered!


xirtamehtsitahw

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This is really simple: simply use a jokered instant-3-count code, so that whenever ANYONE gets a pinfall, activate the code. It also slightly speeds up matches involving elimination by pinfall.

 

To be fair, I use it when the AI pins me. I also use it when I pin an AI opponent. This takes the sting out of losing, while allowing me to lose more frequently, and allows for "stealing the victory" type storylines to unfold in Universe mode.

 

The only caveat with the code is that it only works whenever a referee is physically present in or around the ring. It even works when the ref is knocked out or a manager interferes! ;)

 

The code is as follows:

 

0xD0000002 0x10004100

0x604F23C4 0x00000003

0x00020001 0x00000064

0x10000068 0x00000003

 

Original credit for the code goes to DemonGod. I simply applied the joker command.

 

To use this code, press L and Cross (X) to get (or take) the 3 count whenever a pinfall occurs.

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Nope, it's on a real PSP.

 

In addition, I seem to have run into another annoying game freeze issue: whenever a CAW with layer hacks participates in a 6-way or 3-on-3 match, the game WILL freeze, due to the PSP's inability to handle all but the most basic of CAW formulas during such taxing matches (it's shocking to see the PSP even capable of handling six wrestlers PLUS the referee, all moving around at once, on-screen--usually without lag, mind you!).

 

This leads me to believe that the size of your character's movepool, how many layers (or layer overwrites) he/she has, how high his/her attributes are (as in, if they're hacked), and even having a hacked weight class (ultra-heavyweight) all affect whether a match involving six participants will freeze. Championship Scrambles involving two or less CAWs don't freeze, and I believe the same restriction (usually) applies to 6-participant matches.

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