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How to Remove ALL Cheapness from Legend AI


xirtamehtsitahw

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First off, you'll need to know how to take the SvR 11 iso apart (use WinRAR or UMDGen).

 

Next, you'll need to know where the misc.pac and PreLoad.pac files are located.

 

Extract those to a convenient place (say, your Desktop).

 

Use a hex editor (such as HxD) to examine their contents, looking for text strings such as M_MAX_TIME or PROB_LEGEND.

 

Set BOTH "M_MAX_TIME" variables to 999 (there are TWO in the misc.pac file, get them BOTH). This will max out your finisher time, making it much easier to land it on even the cheapest, finisher-phobic AI.

 

Set both "PROB_LEGEND" variables to 30 (you'll need to put a space where the 1 of the 100 is; the hex value you'll need is 20. Set the first 0 of the 100 to a 3--just change the 30 to 33).

 

Set both "FRAME_LEGEND" variables to 99 instead of 1 (just input 3939).

 

You will need to make these changes to the PreLoad.pac file, as well, but there is only one of each variable to change.

 

Then, re-insert the updated misc.pac and PreLoad.pac files back into the SvR 11 iso, and rebuild the entire iso using UMDGen. Finally, copy or cut the iso from your Desktop (or wherever it is located), and paste back into your PSP's ISO folder, and voila, you've got an "easier" Legend difficulty. Don't expect the AI wrestlers to be "easier" to pin (they'll still kick out as easily as before), and it will still take FOUR successful submission releases to make the AI's Resilience wear off. I believe it follows the same rules for you (but I've never been pushed that far, submission-wise...heh heh).

 

This might sound a bit technical, but you've got to understand that I've been hacking SvR 11 for more than three years, and have picked up quite a few tricks along the way (as well as some slightly technical lingo).

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