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Which texture should I use to get a better result? Just look please :)


Impaler

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I want to recreate this shirt:

 

sc6b.jpg

 

I have took some pictures of this shirt to get the squares texture of it.

 

Now the question is what resolution should I use for this texture 128x128 or 256x256 (I guess its this)

 

and most importantly what kind of zoom level of the texture should I be importing to the game?

 

My friend made a seamless texture of that shirt

 

76tv.jpg

 

But now the question is how many times should I multiply that seamless texture and downsize it to 256x256 or 128x128 so it would look good when imported into the game and placed on a CAWs' chest?

 

I mean how many squares on how many squares should I I use within a texture? For example here it is

 

5 on 5 squares within a 256x256px texture.

 

d0yl.jpg

 

should I increase it to 10 on 10 squares? or more? or less?

 

should I decrase it to lets say 3 on 3 and use 128x128 and place it few times over and over to cover whole chest and remain somewhat nice looking without sharp corners (you know, when textures are low-fi).

 

please help me out because I cant afford to bother someone to import this texture many times before it is looking just right. need to get this done in one go :)

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It's really hard to answer that without knowing more...is anything else going to be textured? If not, do a 6 horizontal by 8 vertical...place 4 on the front, 4 on the back (in quarter sections)....

 

 

its only the front, no textuing on the back.

 

there will be one logo on the pants 128x128. other than that - nothing :)

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