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The Return of Mewtwo


xirtamehtsitahw

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Mewtwo has been reborn, with a brand-new, even more powerful moveset that fully takes advantage of the "counter-proof" properties of grapples placed in grappled-strike and struggle submission chain grapples.

 

Features: struggle submissions replace grappled strikes; in-game signature moves replace submission chain grapples, and additional signature/finisher-level moves replace the original chain-grapple moveset. Also, I made Mewtwo taller and heavier than his stats in the Pokemon games. His new height and weight: 6'9" and 324 pounds. That places 'Two squarely in the super-heavyweight weight class, but he can still do springboard and outside dives, for a complete "blowout" moveset.

 

Here is his chain-grapple and groggy-grapple moveset:

 

Rear Waistlock--Half-Nelson Choke Suplex, Back Stabber, Samoan Spike, Pushing, SS Cobra Clutch, and Rowdy Strikes.

 

Side Headlock:--Underhook Piledriver, Cyclone 1, Future Shock, Two-handed Chokeslam 1, SS Full Nelson, and Backbreaker Gutbuster.

 

Front Facelock--Triple Rolling Suplex, Triple German Suplex, Boxing Hook 3 (WMD), Batista Bomb, SS Hell's Gate, and Combination 2.

 

Wrist Lock--Stone Cold Stunner 1, Rock Bottom 2, Tombstone Piledriver 3, Suplex Hammer, SS Bear Hug, and Spear 4.

 

Note: SS stands for Struggle Submission.

 

Front Groggy: Short Arm Clotheslines 2, Sitout Spinebuster, Short Arm Clotheslines 1, Heart Punch.

 

Back Groggy: Wheelbarrow Facebuster, Cobra Clutch Backbreaker, Two-handed Grip 1, Full Nelson Bomb.

 

Mewtwo's finishers (which he also uses as his signature move): The Mewtron Bomb--Reverse DDT Clutch 2 into Suplex Clutch into Suplex Impact, all at 150% speed; and the Psystrike--Running Position into Running Spear, both at 150%.

 

Final note: Mewtwo's attributes (including the hidden eighth one, which I believe is for Hardcore) are all maxed out, offensively and defensively, at 255. This gives him the highest overall value possible, according to the game's overall-attribute formula, of 283 (though the game registers him at "only" 100). He has yet to be defeated, and, at the Year 1 Wrestlemania, I may have him fight against the Undertaker in a 60-minute, no-DQ Iron Man match. That might finally end Mewtwo's anticipated undefeated-until-Wrestlemania streak (I actually want Undertaker to win, thus preserving one of WWE's most sacred institutions, his "Streak").

 

Here is a real quick synopsis on Mewtwo: his features include all attributes maxed out at 255, super-heavyweight status, hacked abilities (six instead of the game's normal limit of 5, and including springboard and outside dives), heavily modified chain-grapple system, specially designed strike repertoire to help curb excessive AI strike countering, and remapped button assignments, courtesy of CWCheat's RemaPSP program, to allow for turbo-countering and much faster stun/downed recovery. In short, just as in Pokemon lore, my Mewtwo is specifically engineered to be nearly unstoppable. He has yet to lose...and probably will only lose once in his entire career, and that will be to Taker at Wrestlemania. After that...permanent undefeated streak, here I come! LOL

 

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